CTF DesFort

I will make shorter the definition of this file, since I have a lot of work (File to add) and that the readme is really explicite. This is a...

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File Description

I will make shorter the definition of this file, since I have a lot of work (File to add) and that the readme is really explicite. This is a map made by the great Stukatto, same creator that the Stukattamun. This is a good map with new textures and sound. Really fun.

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Download 'ctf_desfort.zip' (1.65MB)

Readme
"Desert Fort" Full Version README
=================================

Author:
Stukatto  

email:
stukatto@cableinet.co.uk

Date:
7th July 2001

Map Name:
"Desert Fort"

Map supports 
FFA/TDM/CTF (and modes included in the add-on)


  

Description: 

Full Version,Full-vis (May require 1.2 patch to play)
**Does NOT require the add-on.(X-pack)**

Set in Fort in the middle of the desert,its Built for Capture the flag, but accomodates a fast paced FFA or Team DM.Has menu and bot support.
It's fairly big with multiple routes between the flags, which are themselves located about 3 foot apart. ;)

I have created new textures,shaders and a sky for this map.
Most of the powerups are in there including the holodecoy,my fave!

Enjoy  ;)


Installation
===============
Extract the pk3 file to your \baseEF folder.
Select from the in-game menu.(you can also type 
/map ctf_desfort 
or
/devmap ctf_desfort(for cheats)
in console)

Bot support
=============
Yes,available in all game modes.


****************************************
***********CONSTRUCTION DATA************
****************************************
EFRadient:Map editor
Q3MAP.exe:bsp compiler
BSP-GUI:Bot support creation (.aas)
Pakscape/Winzip:For Pk3 creation
Notepad:arena/readme file creation
Adobe Photoshop 6/Wally (the best prog for seamless textures):Custom textures and screenshots
manipulation
Creation Time:about 25 hours.
Known Bugs:None,but please let me know if you do find anything.         

Compiler Computer:
AMD K6/2 500Mhz
128Mb RAM
Nvidia TnT2 Pro 32Mb
HD 12.6Gb  7Gb Free
SB Live player 1024

Compile data:                                     
Full-Vis  

bsp write=48 secs

Active portals=1050
-vis-    =46 secs

-Light- 
Extra Detail Tracig
14 light emitting surfaces 
0..> 10 =9 secs
0..> 10 =255

310 secs elapsed.

834   Brushes
353   Entities
0     Leaks

****************************************



Credits/Thanks:Me,Raven for EF,ID for engine,Foyleman,Likka at Surface Tension,
=CCC=Mr Chapel(Chief Beta Tester),Paul Cross(beta tester),=CCC= clan,all the moderators and members at the Raven boards for help and suport and anyone I missed. ;) 

Raven Boards:
http://www2.ravensoft.com/cgi-bin/ubb/Ultimate.cgi?action=intro&BypassCookie=true&category=2

=CCC= Clan
http://www.clanccc.co.uk


Textures:
-----------
Stukatto (ME)
Foyleman(http://www.foyleman.com) 
I2K2 "Surface Tension"(http://digital-eel.com/surface/)

===========================================================
Stukatto's Map Page:(email me: stukatto@cableinet.co.uk)
  www.stukatto.pwp.blueyonder.co.uk
For news,views,previews,maps,tutorials and files related to mapping for EF.

ICQ# 104269604 
===========================================================


"Desert Fort" and custom textures ©2001 Melvin "Stukatto" Miller. All rights Reserved.
"Star Trek","Voyager" ©2001 Paramount Pics Inc.
"Elite Force" ©2000 Activision Inc.  All rights reserved.

Engage.....

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Stukatto


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Registered 30th November -0001

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