This is Absynthe map submition for the map contest.
Quite good CTF map.
Click on the little download button, you will feal better after. ;)
INSTALLATION Extract the ZIP file and put the PK3 file into the BaseEF folder inside your Star Trek Voyager Elite Force folder. If you followed a default install the full path will be: C:\Program Files\Raven\Star Trek Voyager Elite Force\BaseEf * Playing Tips * - passing through the energy beam in the middle causes damage. Sometimes alot, sometimes a little. What is certain, is that if you press any movement key while flying through the beam you are more likely to suffer a greater amount of damage than if you don't. - the odd dark tunnels that connect the armory altar to the lower access tunnel is intended for two purposes. One, an alternate route to the lower access tunnel though you need to crouch to move your way through it. Two, a murder hole. If you aim your grenade launcher correctly you can litter the lower tunnel with grenades. ================================================================================== Title : CTF_Dx_01 BSP Name : CTF_DX_01 Author : Absynthe Release Date : March 2002 Email Address : [email protected] Home Page : www.voyager.net/~absynthe Game : Star Trek Voyager: Elite Force v1.2 File size : 1.56meg (compressed) Description : A serious Sam inspired Egyptian themed CTF map. Beta testers : Me and the bots. Additional input from Atolm and -ZIpZZAm-. Additional Thanks to : Claudec's Lair of 3D for the definitive Quake3 tutorial list. (www.claudec.com/lair_of_shaders/tutorials.shtml) Nifty light flare by ROB PETERSON (aka: GONNAKILLYA! - [email protected]) Asteroid Skybox by Justin Fisher (www.geocities.com/-harlequin-n/quake/) Raven Software for making Elite Force so great. Id Software for making Quake3 the ultimate DM engine. Previous work : CTF-Redsun, CTF_RoofHopper, CTF_RedSun2, NeoEgypt -- The Story -- There is no real story for this map other than the fact that its my submission to the EFFiles.com Holodeck5 (www.3dactionplanet.com/eliteforce) CTF mapping competition. ================================================================================== * MAP Information * New Textures : Bunch of new shaders and a few textures scrapped together. * Construction * Base : None Construction Time : About a month and a half. Having had two really great games coming out during my dev time lost me about 2-3 weeks. :-) Build programs : Standard GDK tools v1.2 BSP Time : 50 secs VIS Time : 87 secs (fullvis) LIGHT Time : 332 secs (lightextra) Compile machine : Dual Athlon MP 1500+ Editor used : EFRadiant Other programs : UltraEdit (text editor), PaintShop Pro (textures) Known Bugs : Bots sometimes get stuck on ramps leading to flag inside the base. I don't know why. Managed some optimization that has reduced it from a certainty to the occasional. * Copyright / Permissions * You may NOT use this level as a base to build additional levels without the explicit permission of the author. You may use the custom textures for any non-commercial project, but please let me know. You may distribute this pk3 freely in any electronic format but you must NOT charge for doing so.
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