CTF_Q3DMX

CTF conversions of 2 classic quake 3 deathmatch maps. q3dm17 "the longest yard" & q3dm19 "Apocalypse Void."The origi...

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CTF conversions of 2 classic quake 3 deathmatch maps. q3dm17 "the longest yard" & q3dm19 "Apocalypse Void."

The original maps have had a side removed (or cut made across an edge of the map ) & remaining contents duplicated & flipped to join where the cut was made. Team spawns & flags are then added.

A normal\original textured version is included along with a cel (or toon) shaded version (flat colors, black line surrounds).

The trigger hurt\death as the bottom of the map is removed & the map is filled with water which adds an interesting dynamic.

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Download '186634-13204-ctf_q3dmx.zip' (35.5MB)

About This Version (1.0.0)

Version: 1.0.0

Released: 2nd March 2021 9:49pm

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CTF_Q3DMx Conversions by Chilla-X 
*****************************************
Name:         	ctf_q3dm17
Game Type:      FFA, Team FFA, CTF
Recommended:	4+ players
Bot Support:	Yes

Name:         	ctf_q3dm17cel
Game Type:      FFA, Team FFA, CTF
Recommended:	4+ players
Bot Support:	Yes

Name:         	ctf_q3dm19
Game Type:      FFA, Team FFA, CTF
Recommended:	4+ players
Bot Support:	Yes

Name:         	ctf_q3dm19cel
Game Type:      FFA, Team FFA, CTF
Recommended:	4+ players
Bot Support:	Yes

DESCRPTION
**********
CTF conversions of 2 classic quake 3 deathmatch maps. q3dm17 "the longest yard" & q3dm19 "Apocalypse Void."
The original maps have had a side removed (or cut made across an edge of the map ) & remaining contents duplicated & flipped to join where the cut was made. Team spawns & flags are then added.
A normal\original textured version is included along with a cel (or toon) shaded version (flat colors, black line surrounds).
The trigger hurt\death as the bottom of the map is removed & the map is filled with water which adds an interesting dynamic..

INSTALLATION
************
Stick Pk3 in your BaseEF folder, run from menu or console (map ctf_q3dm17, map ctf_q3dm17cel, map ctf_q3dm19 or, map ctf_q3dm19cel )

KNOWN BUGS
**********
None as unless you tell me

COMPILE TIME
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About 20 minutes per map

COMPILE MACHINE
***************
A computer

THANKS & CREDITS
****************
Raven & ID for a wonderful game & the Q3 engine.
Custom skyboxes by Sorbet & The Mighty Pete
The Star Trek Elite Force discord group https://discord.gg/hqSmErp
Chisstrahl, Daggo, Moritz & all others from the above group for assistance & acting as a "sound board" for technical issues & help.

**************************************************
email me - a_fatal_exception_has_occured@hotmail.com

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Chilla-X


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Registered 26th April 2005

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