This is the second map Red Sun and this one, like the first one, rocks. :) There is new textures, shader, and this map is built in a Q3 style with jump pab. This is a "Must get".
INSTALLATION Extract the ZIP file and put the PK3 file into the BaseEF folder inside your Star Trek Voyager Elite Force folder. If you followed a default install the full path will be: C:\Program Files\Raven\Star Trek Voyager Elite Force\BaseEf ================================================================================== Title : CTF_RedSun2 BSP Name : ctf_redsun2 Author : Absynthe Release Date : October 2001 Email Address : firstname.lastname@example.org Home Page : www.voyager.net/~absynthe Game : Star Trek Voyager: Elite Force v1.2 File size : 2.3 meg Description : A sequel of sorts to my first CTF map. Also, an attempte to make an Elite Force version of Vortex Portals as seen in Quake3: Team Arena. Beta testers : Me Additional Thanks to : Claudec's Lair of 3D for the definitive Quake3 tutorial list. (www.claudec.com/lair_of_shaders/tutorials.shtml) Raven Software for making Elite Force so great. Id Software for making Quake3 the ultimate DM engine. Mike Bushey for make the Sun an angry red. NASA's atronomy pics (www.nasa.gov) from which the original "redsun" (our sun in fact) came from. Previous work : CTF-Redsun, CTF_RoofHopper -- The Story -- Each orbiting platform was designed to mine the sun for engery. The main collector, Helios Prime, was contested. Each group of scientists accessed it using technology based on transwarp conduits. Use of Helios Prime could make or break the Red and Blue team's research projects. Comittees were held. Options debated. .... until some smartass brought a phaser to one of the meetings and all hell broke loose. ================================================================================== * MAP Information * New Textures : Quite a few, mostly red or blue versions of existing textures plus my pathetic attempts at making textures from scratch. In this case the jumping pad textures. * Construction * Base : None Construction Time : A month or two I guess. I got sick then I got Red Faction. Then I got sick of Red Faction and finished this map. Build programs : Standard GDK tools v1.2 BSP Time : 31 seconds VIS Time : 166 seconds (fastvis) LIGHT Time : 430 (light extra) Compile machine : Pentium III 700 Editor used : QERadiant Other programs : UltraEdit (text editor), PaintShop Pro (textures) Known Bugs : none, though I despise my jumpad textures. I'm not a texture artist so they were the best I could do. * Copyright / Permissions * You may NOT use this level as a base to build additional levels without the explicit permission of the author. You may use the custom textures for any non-commercial project, but please let me know. You may distribute this pk3 freely in any electronic format but you must NOT charge for doing so. PS - The two platforms that lead to the connecting transwarp tunnels hide items. When you use the jumper pad from the pipe to reach the platform pull back slightly. You'll miss the platform and land atop a pipe connector in front of the jumper pad. Hop up and walk behind the energy shaft. You'll find either a cloaking device or a regenerator.
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