CTF RoofHopper

An other good map made by Absynthe. This building, has detail in it. New textures and shader. BOT/CTF supprt. A great map. Grab it! :)


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File Description

An other good map made by Absynthe. This building, has detail in it. New textures and shader. BOT/CTF supprt. A great map. Grab it! :)

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Download 'ctf_roofhopper.zip' (2.04MB)


Extract the ZIP file and put the PK3 file into the BaseEF folder inside your
Star Trek Voyager Elite Force folder. If you followed a default install the full path
will be:

C:\Program Files\Raven\Star Trek Voyager Elite Force\BaseEf


Title                   : CTF_RoofHopper
BSP Name                : ctf_roofhopper
Author                  : Absynthe
Release Date            : August 2001
Email Address           : absynthe@voyager.net
Home Page               : www.voyager.net/~absynthe
Game                    : Star Trek Voyager: Elite Force v1.2
File size               : 2.05meg compressed
Description             : CTF map inspired by DM-Morpheus from UT. Think of it this way:
			 Somewhere out there is an abondoned federation city. Radiation
			 plagued the planet but somehow a few people survived. One group
			 liked the color red, the other blue. Calamity soon followed.
Beta testers		: Me, The Grand Nagus
Special Thanks		: To The Grand Nagus for an insightful critique of the map.
Additional Thanks to    : Claudec's Lair of 3D for the definitive Quake3 tutorial list.
			Raven Software for making Elite Force so great.
			Id Software for making Quake3 the ultimate DM engine.
			Sock over at SimLand (www.planetquake.com/simland/) for
			the cool StratoSphere skybox.
Previous work           : CTF-Redsun

* MAP Information *

New Textures            : A few, just red or blue versions of existing textures

* Construction *

Base                    : None
Construction Time       : A month or two I guess. Stared this 6 months ago but
			 I was distracted by other things most of the time.
Build programs          : Standard GDK tools v1.2
BSP Time 	        : 34 seconds
VIS Time		: 721 seconds (fullvis)
LIGHT Time		: 5621 seconds (light extra)
Compile machine         : Pentium III 700
Editor used             : QERadiant
Other programs          : UltraEdit (text editor), PaintShop Pro (textures)
Known Bugs              : none

* Copyright / Permissions *

You may NOT use this level as a base to build additional levels without the
explicit permission of the author. You may use the custom textures for any 
non-commercial project, but please let me know. You may distribute this pk3 freely
in any electronic format but you must NOT charge for doing so.

PS - A few additional things. There are three teleports in the transporter room. One
leads to a room with a FLIGHT powerup, the others throw you to a nice Sniper Tower
complete with ammo caches. Lastly, if you jump carefully its possible to enter an
enemy base from the rear entrance. Its just a matter of hitting the lip of the ledge.
Otherwise, its a long, long, long way down.

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Registered 26th October 2001

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