An other good map made by Absynthe. This building, has detail in it. New textures and shader. BOT/CTF supprt. A great map. Grab it! :)
INSTALLATION Extract the ZIP file and put the PK3 file into the BaseEF folder inside your Star Trek Voyager Elite Force folder. If you followed a default install the full path will be: C:\Program Files\Raven\Star Trek Voyager Elite Force\BaseEf ================================================================================== Title : CTF_RoofHopper BSP Name : ctf_roofhopper Author : Absynthe Release Date : August 2001 Email Address : email@example.com Home Page : www.voyager.net/~absynthe Game : Star Trek Voyager: Elite Force v1.2 File size : 2.05meg compressed Description : CTF map inspired by DM-Morpheus from UT. Think of it this way: Somewhere out there is an abondoned federation city. Radiation plagued the planet but somehow a few people survived. One group liked the color red, the other blue. Calamity soon followed. Beta testers : Me, The Grand Nagus Special Thanks : To The Grand Nagus for an insightful critique of the map. Additional Thanks to : Claudec's Lair of 3D for the definitive Quake3 tutorial list. (www.claudec.com/lair_of_shaders/tutorials.shtml) Raven Software for making Elite Force so great. Id Software for making Quake3 the ultimate DM engine. Sock over at SimLand (www.planetquake.com/simland/) for the cool StratoSphere skybox. Previous work : CTF-Redsun ================================================================================== * MAP Information * New Textures : A few, just red or blue versions of existing textures * Construction * Base : None Construction Time : A month or two I guess. Stared this 6 months ago but I was distracted by other things most of the time. Build programs : Standard GDK tools v1.2 BSP Time : 34 seconds VIS Time : 721 seconds (fullvis) LIGHT Time : 5621 seconds (light extra) Compile machine : Pentium III 700 Editor used : QERadiant Other programs : UltraEdit (text editor), PaintShop Pro (textures) Known Bugs : none * Copyright / Permissions * You may NOT use this level as a base to build additional levels without the explicit permission of the author. You may use the custom textures for any non-commercial project, but please let me know. You may distribute this pk3 freely in any electronic format but you must NOT charge for doing so. PS - A few additional things. There are three teleports in the transporter room. One leads to a room with a FLIGHT powerup, the others throw you to a nice Sniper Tower complete with ammo caches. Lastly, if you jump carefully its possible to enter an enemy base from the rear entrance. Its just a matter of hitting the lip of the ledge. Otherwise, its a long, long, long way down.
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