CTF RoofHopper

An other good map made by Absynthe. This building, has detail in it. New textures and shader. BOT/CTF supprt. A great map. Grab it! :)

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An other good map made by Absynthe. This building, has detail in it. New textures and shader. BOT/CTF supprt. A great map. Grab it! :)

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Download 'ctf_roofhopper.zip' (2.04MB)

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INSTALLATION

Extract the ZIP file and put the PK3 file into the BaseEF folder inside your
Star Trek Voyager Elite Force folder. If you followed a default install the full path
will be:

C:\Program Files\Raven\Star Trek Voyager Elite Force\BaseEf

==================================================================================

Title                   : CTF_RoofHopper
BSP Name                : ctf_roofhopper
Author                  : Absynthe
Release Date            : August 2001
Email Address           : absynthe@voyager.net
Home Page               : www.voyager.net/~absynthe
Game                    : Star Trek Voyager: Elite Force v1.2
File size               : 2.05meg compressed
Description             : CTF map inspired by DM-Morpheus from UT. Think of it this way:
			 Somewhere out there is an abondoned federation city. Radiation
			 plagued the planet but somehow a few people survived. One group
			 liked the color red, the other blue. Calamity soon followed.
Beta testers		: Me, The Grand Nagus
Special Thanks		: To The Grand Nagus for an insightful critique of the map.
Additional Thanks to    : Claudec's Lair of 3D for the definitive Quake3 tutorial list.
			(www.claudec.com/lair_of_shaders/tutorials.shtml)
			Raven Software for making Elite Force so great.
			Id Software for making Quake3 the ultimate DM engine.
			Sock over at SimLand (www.planetquake.com/simland/) for
			the cool StratoSphere skybox.
Previous work           : CTF-Redsun
                                                    
==================================================================================

* MAP Information *

New Textures            : A few, just red or blue versions of existing textures

* Construction *

Base                    : None
Construction Time       : A month or two I guess. Stared this 6 months ago but
			 I was distracted by other things most of the time.
Build programs          : Standard GDK tools v1.2
BSP Time 	        : 34 seconds
VIS Time		: 721 seconds (fullvis)
LIGHT Time		: 5621 seconds (light extra)
Compile machine         : Pentium III 700
Editor used             : QERadiant
Other programs          : UltraEdit (text editor), PaintShop Pro (textures)
Known Bugs              : none

* Copyright / Permissions *

You may NOT use this level as a base to build additional levels without the
explicit permission of the author. You may use the custom textures for any 
non-commercial project, but please let me know. You may distribute this pk3 freely
in any electronic format but you must NOT charge for doing so.

PS - A few additional things. There are three teleports in the transporter room. One
leads to a room with a FLIGHT powerup, the others throw you to a nice Sniper Tower
complete with ammo caches. Lastly, if you jump carefully its possible to enter an
enemy base from the rear entrance. Its just a matter of hitting the lip of the ledge.
Otherwise, its a long, long, long way down.

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Absynthe


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Registered 26th October 2001

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