CTF Shapethingy

Shapethingy was originally made for the Raven Forum Shape Contest, hence the name ;) Though, the map was worked on after the end date of the...


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Shapethingy was originally made for the Raven Forum Shape Contest, hence the name ;) Though, the map was worked on after the end date of the contest and this is what resulted. The overall theme is meant to represent a kind of industrial/refinery look. Each base has it's own 'outside' area which consists of platforms and jump pads. The jump pads throw the player through a 'hole' in a wall to the other side. This is also the only way to get across. The bases aren't over complicated and should be easy to navigate. The flag rooms have a large pipe running in the middle and have 2 exits to the lower and upper levels.

Bot Support: No New Textures: Yes New Sounds: Yes Note: Please read the readme for an important note about the jump pads.

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Download 'ctf_shapethingy.zip' (3.81MB)

-CTF Shapethingy- Readme

Author: 7o'nine
Email: [email protected]
Website: http://members.rogers.com/exit

Map Name: CTF Shapethingy
Date Released: 12th April, 2003

Bot Support: No (explanation below in Bot Support section)
New Textures: Yes (credits below)
New Sounds: Yes (credits below)
Supported GameTypes: CTF, FFA, TDM

Shapethingy was originally made for the Raven Forum Shape "Contest".
All maps were to be completed by 6th December; but, due to the fact we had no judges and a handful of entries (mine excluded) there was no real contest so I just continued with the map.
The rules were something that we could only have 12 textures used in the map (sky textures counted as one)..
And, in fact, there are 12 textures :P Except that because I added an outside area which I did not plan for, I used two grassy textures. So incase you were wondering why it all looks so monochromatic, you have your answer ;) Personally, I kinda like the colour thing.. not very flashy and just enough variation to make things out ;)

My initial plan for the map didn't even include that whole outside area! It was kind of like Geothermal.. where there were to platform paths connecting the bases.. nothing very special.. but, for some strange reason, I decided to add all that detail outside ;).
Unfortunately, I think I went overboard, and you *might* experience some FPS lag when in the outside areas....

The map was meant to resemble some highly stylised industrial/refinery/rig kind of thing. Hence the pipes and such. I'm pretty happy with it.. I think it turned out well for my first 'real' map :)

Extract "ctf_shapethingy.pk3" to your 'BaseEF' folder.

You can either select the map from the in-game map menu, or type
/map ctf_shapethingy
in the console.

Bot support
I really, really tried using BSPC-GUI, but there were soooooo many errors and I tried looking for some kind of 'botclip' thing but couldn't find one.. so unfortunately, due to technical issues, there is no bot support :(

There are no 'real' bugs..
but, the jump pads are a bit... annoying if not used right ;)
You can NOT jump into a jump pad, most of the time it will just take you ofcourse, and most probably, throw you against the wall rather than take you through the hole :P
It's best to walk/run straight into a jump pad rather than at an angle.. again, just to be sure you go where you need to go ;)

I think once you get used to the jump pads they should prove to be an advantage to you :)

- Tools used:
 - GTKRadiant 1.2.10 - http://www.qeradiant.com
 - Q3Map2 2.5.2 - http://www.shaderlab.com
 - WinZip - http://www.winzip.com
 - NotePad - Don't think you can download this one :P
 - Q3Ase - http://www.bpeers.com/software/q3ase/

- Creation Time:
 - Started 6th November, 2002
 - Can't get more specific than that, except that there were looong gaps between working on it :)

Map data: 
- Total compile time: 18 minutes, 44 seconds
- 7174 brushes, 783 entities
- 14 textures (5 custom and 1 skybox)

Raven Software for EF!
Everyone at the Raven Forums/EF board!!!! Always a big help and a great bunch of guys :D
Hessian, for valuable input and brilliant ideas!! Couldn't have done much without his help!
0 of None, for being so supportive ;) and also, great input!
Riven, for all the praising!! lol
Paracyte, this is kinda indirect help, but from his really good map I found a solution to a little buggy thing with the sky.. otherwise some nasty black lines showed up.
Captain Max Ames, he really did help me start off with mapping.. big help!!
Stukatto, used his readme as a base for mine :)

Beta Testers (in alphabetical order):
0 of None

Textures/shaders/sounds credits:
Skybox : Cardigan - http://www.planetquake.com/cardigan
(with a few changes to shader and gradient textures)

Texture Credits:
Author: Yves Allaire aka evil lair
Website: http://planetquake.com/hfx
Texture pack #4


All other textures were made by Raven, I just put them in my own map folder for organisation purposes.

Sound credits:
Author: Death2Uall
Email: [email protected]


In no event will I/we be held responsible for any damages or loss of data of any kind,including with out limitation any
special,indirect,incidental or consequential damages as a resulting from the use or mis-use of the files located in this zip file even if I/we has been advised of such damages. 
As always I recommend using a virus checker on all downloaded material.

This map MAY NOT be decompiled and used as a base map for any other creation, without the written consent of the 
original authors permission,nor shall any part of this zip be used for commercial gain in any way shape or form.

However if you wish to distribute this map it MUST contain ALL the original files,that were present during the initial download, 
and must not be altered in any way shape or form.It may be distributed in any form other than normal snail mail. ;-)

I reserve the right to modify these files in anyway, at any time, without warning. 

"CTF Shapethingy" ©2003 7o'nine. All rights Reserved.
"Star Trek","Voyager" ©2001 Paramount Pics Inc.
"Elite Force" ©2000 Activision Inc. All rights reserved.
All other copyrights and registered trademarks are acknowledged of their respective owners.

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Registered 22nd January 2002

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