CTF_Spacejumps

This is my GreenKiller's third map - Spacejumps. Designed to be a homage to Quake III maps: fast gameplay, many jump pads and a simple look...

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This is my GreenKiller's third map - Spacejumps. Designed to be a homage to Quake III maps: fast gameplay, many jump pads and a simple look it is quite a well designed map. The map has 9 platforms, the most important weapons are there on the platforms in the middle of the bases. Like GreenKiller's previous map this one also utilizes jump pads also to tranverse across the map. Whether its intentional or not, there is a jump pad right below the flag on the platform underneath so when you grab the oppositions flag make sure to not jump down straight off the platform onto the jump pad below or you'll come straight back up. I got caught a few times with this little feature and it does make capturing the flag very difficult. There are more platforms in this map then GreenKiller's previous map making it more difficult to get across the map, but again the pads mean faster and way more chaotic gameplay. Overall its an enjoyable map, especially for 8 players playing CTF!

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Download 'mapctfspacejumps.zip' (791KB)

Readme
 __                                 ________________________  __

(  | USS VOYAGER HOLODECK MAP FILE |________________________||__)

 ) |                 __

(__| CTF_Spacejumps |__)





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 Titel                   : CTFWeltraum

 Filename                : ctfweltraum.pk3

 Author                  : Killer ( A. Billing )

 Email Adress            : andreasbilling123@yahoo.de

 Description             : Space Map

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*Instructions*



1 ) Unpack the .zip-File at any place.

2 ) Put thr .pk3 into your eliteforce/baseef/ directory

3 ) Start Elite Force

4 ) To play this map go to console ^, type /sv_pure 0 and /map ctf_spacejumps or

/devmap ctf_spacejumps OR create a own game





*Description*



This is my third map, a space map with lots of jump pads. This map is in Q3 style cause i love that.

When someone can create the *.aas-file, please contact me.s.





*Additional Information*



Weltraum is German and means space.





* Play Information *



 Settings                : Deathmatch , Team Deathmatch , Capture the Flag, what you want :)

 Players                 : 10 to 12 for team(16 spawns), 8 for DM (10 spawns)

 Bot Support             : Bots arent supported yet

 Secret                  : No



* Construction *



 Build Time      : 2 days

 Compile Time    : 13 minutes for FullVis at a AMD Athlon XP 2200+, 512 MB RAM

 Editor(s) used  : GTKRadiant for map, GIMP for texture

 Known Bugs      : ---





* Distribution *



Feel free to distribute this file in any form, but not on CD media, as long as proper credit

is given and this text file has not been edited in any way. For feedback or comments email me 

at: andreasbilling123@yahoo.de







Excuse my bad english, cause Im a german Mapper...

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GreenKiller


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Registered 4th November 2008

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