GreenKiller gives us the second version of his SpaceJumps map. This v...


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GreenKiller gives us the second version of his SpaceJumps map. This version contains some nice updates and added extras too. The map now includes better texturing of the platforms including a more noticable coloured line on the sides of the platforms making the areas much more noticable. There are more hypos on the map too and bot support is enabled. The jump pad on the platform under the flag in the previous version has been removed and a new ramp has replaced it which is a welcome change making flag capturing much easier. Also a screen above the centre of the map which shows Elite Force much like a basketball scoreboard or indeed the map screens in Quake III. Overall its a solid improvement and worth checking out

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Download 'mapctf_spacejumps_v2.zip' (4.95MB)

 __                                 ________________________  __

(  | USS VOYAGER HOLODECK MAP FILE |________________________||__)

 ) |                   __

(__| CTF_Spacejumps v2|__)


 Titel                   : CTFSpacejumps

 Filename                : zzz_CTF_Spacejumps.pk3

 Author                  : GreenKiller ( A. Billing )

 Email Adress            : andreasbilling123@yahoo.de

 Description             : Space Map



1 ) Unpack the .zip-File at any place.

2 ) Put both .pk3s into your eliteforce/baseef/ directory

3 ) Start Elite Force

4 ) To play this map go to console ^, type /sv_pure 0 and /map ctf_spacejumps or

/devmap ctf_spacejumps OR create a own game


This is my third map, a space map with lots of jump pads. This map is in Q3 style cause i love that. Now I created better jumppads, better textures, and displays with Elite Force on them. Good with Disintegration CTF. Bots dont use the teleporter.

* Play Information *

 Settings                : Deathmatch , Team Deathmatch , Capture the Flag, what you want :)

 Players                 : 10-12 for team game (16 spawns, 8 per team), 8 for DM (10 spawns)

 Bot Support             : YES (FINALLY)

 Secret                  : No

* Construction *

 Build Time      : 2 days for v1, 1 day for v2 = 3 days

 Compile Time    : 8 minutes for (-meta, -vis, -light -fast -filter -super2 -bounce8) at a AMD Athlon XP 2200+, 512 MB RAM

 Editor(s) used  : GTKRadiant for map, GIMP for texture, IrfanView for converting

 Known Bugs      : ---

* Thanks to *

Sorbet aka SpaZe for the crystal texture

ShadowMidget for the first good comments on United Gladiator ;)

* Distribution *

Feel free to distribute this file in any form, but not on CD media, as long as proper credit

is given and this text file has not been edited in any way. For feedback or comments email me 

at: andreasbilling123@yahoo.de

Excuse my bad english, cause Im a german Mapper...

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Registered 4th November 2008

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