Medium map set on 3 broken tower with water all around them.
The idea and the looking of the map is really good, but the layout inside both flag base is a bit hard. I had hard time finding my way at first. The jumpad are set to high, and it make you hit the opposite wall quite fastly. Also, I didn't like that water that hurt you around the base. New textures and shader. However, I love the detail made on the brush shape and that there is water on the flag base. However, since the only way between both base are the jumpad, it is maybe too easy to defend both base. Also, some part are cut by clip insteed of a normal brush. Like if you hit insivible wall. No good.
A good one to add to your collection.
INSTALLATION Extract the ZIP file and put the PK3 file into the BaseEF folder inside your Star Trek Voyager Elite Force folder. If you followed a default install the full path will be: C:\Program Files\Raven\Star Trek Voyager Elite Force\BaseEf * Playing Tips * - When you roof jump use your strafe keys to alter your flight path slightly. That way you won't land in the same area each time you jump. - Don't drink the water, in fact, don't even touch it! :-) - At the bottom of each stairwell in both bases you'll find some armor. The bots never use it because they are either very brave or very stupid. - Any metal mesh you see can be SHOT through. So, although you can't walk through it take advantage of the fact that your weapons will still hurt whatever you can see. - Yes, you can actually hop around the side of the jump pad to run around on the roof. No, I'm not rewarding anyone for doing this so understand that's why you can't run to the rear of the building. ================================================================================== Title : CTF_ToTheSea BSP Name : CTF_ToTheSea Author : Absynthe Release Date : April 2002 Email Address : email@example.com Home Page : www.voyager.net/~absynthe Game : Star Trek Voyager: Elite Force v1.2 File size : 2.57 meg Description : Map inspired by the MANhatten sequence from the movie A.I. Didn't quite come out as I would have liked, the constraints of EF forced me to scale everything back to maintain framerates and proper file size. Additional ideas came from several weeks of multiplayer Return to Castle Wolfenstein. Beta testers : Me and the bots. Additional input by Blacksmith1 and MiXeD_3.14 Additional Thanks to : Claudec's Lair of 3D for the definitive Quake3 tutorial list. (www.claudec.com/lair_of_shaders/tutorials.shtml) ShaderLab (http://shaderlab.com/beta/) for use of their SEA skybox textures**. Raven Software for making Elite Force so great. Id Software for making Quake3 the ultimate DM engine. Previous work : CTF-Redsun, CTF_RoofHopper, CTF_RedSun2, NeoEgypt, CTF_DX_01 -- The Story -- Stardate 52622.51: As planned we achieved orbit around Janus4. The Federation had left much behind in the wake of the flood. Why they left so much is unknown. We suspect recent Borg activity forced a quick pullout. The Fed is certain to return so we must claim our salavage quickly. Stardate 52623.95: Surface scans indicate lush green grasslands, magnificent oceans, and dense jungles. Its better than Earth ever was or will be. Most of the crew and myself beamed down from the 'Tears of the Moon' to begin collecting and cataloging the goods. There are many things to take here. We even found a bunch of Starfleet uniforms. Saxon threw on a captain's uniform and started giving orders as a joke. Despite the beauty of this planet something feels wrong. The remains of this old training academy seem to be falling away more quickly to the floodwater than I would have expected. Stardate 52657.54: I can't contact the 'Tears of the Moon'. Saxon claims the generator explosion was an accident. We are on reserve power now. Saxon is still wearing the captain uniform he found. He's starting to act like he has earned the rank. Stardate 52667.42: Saxon has started a mutiny. The crew is going mad. They're all putting on the Starfleet uniforms we found. It appears they are dividing into two groups using what's left of the training barracks as bases. I've given up trying to contact my ship. It's clear to me now that the flood was not the real reason the Fed left in such a hurry. Stardate Unknown: I found a quantum burst. Its like a personal photon torpedo launcher. I'm going to show that bastard Saxon whose in command. ================================================================================= * MAP Information * New Textures : Some new shaders and a few textures scrapped together. * Construction * Base : None Construction Time : About a month and a half. Development started in January and was then suspended until my CTF competition map was finished. Build programs : Standard GDK tools v1.2 BSP Time : 57 secs VIS Time : 138 secs (fullvis) LIGHT Time : 2624 secs (lightextra) Compile machine : Dual Athlon MP 1600+ Editor used : EFRadiant Other programs : UltraEdit (text editor), PaintShop Pro (textures) Known Bugs : Bots rarely use lower passage access but they will spawn down there so don't think you're safe. If you ask a bot to follow across the broken building in the middle they will do so correctly thanks to three nights of me pulling my hair out until they did. :-) * Copyright / Permissions * You may NOT use this level as a base to build additional levels without the explicit permission of the author. You may use the custom textures for any non-commercial project, but please let me know. You may distribute this pk3 freely in any electronic format but you must NOT charge for doing so. ================================================================================== **skybox SEA textures copyright © 2001 Randy Reddig **of Shaderlab at http://shaderlab.com/beta
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