CTF TWP

This is a good atempt at making a good CTF map. The only problems I can see is that it's to dark and the BOT's will let you see where the...

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This is a good atempt at making a good CTF map. The only problems I can see is that it's to dark and the BOT's will let you see where the "secret" place is. I was wondering why bots were falling into the void when they got the flag but then they suddenly beamed away. I followed them and TADA, a secret room.

In my opinion a good CTF shouldn't have secret rooms. They get to often used because of the things you can get there.

And when I was playing the map I got a lot of red warning texts. It seems that a lot of Func_breakables are not set up properly. Still this map has a nice concept.

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Readme
	      	CTF_TWP1		The Offical TWP map 1
		       By Jeremy Critchfield aka |llTWPll|Jeremy


Installation: Place this in your baseEF folder to play (Example: C:\Program Files\Raven\Star Trek Voyager Elite Force\BaseEF)

Types: FFA, CTF, TDM, and 1v1

Info: This map is based off of ctf_faceoff, a popular ctf map. My intensions were to create a map that didn't telefrag me when there was only one Player respawn in ffa ;), but, thats not the point. This map DOES have bot support, and can be play as all game types. But, if your not careful, you'll fall off the map as i have done so SO many times :) Hoopefully the guard rails keep you guys from falling. There is 1 secret in the map, but you'll have to find it out yourself. Also, please give these beta testers credit for trying out the map:
Q
Deadman
[TWP]Savage Turmoil
Thanks you three!

E-Mail: Suggestions or comments? E-mail me at Hotheadjrc@hotmail.com

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Jeremy Critchfield


50 XP


Registered 31st March 2003

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