Cubedecave

A pretty small map, a little dark around the corridors so you might not be able to see how to get out of the room you're in unless you searc...

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File Description

A pretty small map, a little dark around the corridors so you might not be able to see how to get out of the room you're in unless you search. Nice use of the fog and it looks pretty nice in places. This is Eric Lessard's first map and it shows some promise in him.

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CUBEDECAVE map for Star Trek Voyager Elite Force.
*********************************************************************
Author:           Eric Lessard  
Email:            jigjoc@hotmail.com
Date:             02-02-17
Name:             cubedecave
Game type:        All of them.      
Description:      Small sized caves. All the usual powerups and pickups.
Bot support:      YES

Installation:     Extract the pk3 file into your Elite Force\Baseef folder and select it via the menu.

Construction
-------------------
Build time:        Few hours.
Editor:	           efRadiant
Compiler:          Q3Map.exe, bspc, winace, notepad, Corel Photopaint.
Compile Time:      8 minutes
Known Bugs:        None. Let me know if you find any!
Machine:           Pentium III 450, 192 Mb RAM, TNT2.
    

     Thanks to everyone on EF BBS  

Story:

This is my first map, I made it in a few hours but take a week to debug, retexture and test. Small map, 
low polygon count (replace steps by ramps), few shaders, no new texture and sound: small pk3 file. 
I build it for fast gaming and bot friendly (no ladder), after testing I think it's pretty good...


More to come...

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Gigon


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Registered 17th February 2002

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