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ECastle

186191-13204-ecastle.zip

Description

Update 02 October 2023 - This map is now reworked with the following changes listed below.

1. Inescapable slime pits have been changed to escapable water pits. Custom water shader applied.

2. Added foliage to various parts of the map to make it look less empty.

3. Added some new additional "box" lights (removed previous ones) & light entities to improve brightness & visibility.

4. Added custom stages to the skybox & updated skybox shader for greater quality.

5. Improved compilation command line used.

6. Added CTF\team entities to the DM version.

7. Some minor texture & item changes to improve balance

8. Repositioned the jump pad targets for fewer snags (the odd snag seems to be unavoidable due to the geometry of the towers)


Note, Delete the earlier version of this map to avoid potential conflicts.


It seems I cannot update the YouTube video, this still shows the old map. A new one is here -


January 2021 -

This is a castle style map using Socks Egypt texture set. 2 castles (a red & a blue one) with various ways to traverse between them including some underground passages. 

The castles have walkways, some that link the two bases & there are towers along the walkway. Jump pads allow you to traverse some of the towers to the walkways or drop down\ladder to enter the rooms underneath.

The map is reasonably large. There is a smaller Deathmatch version (dm_ecastle) with no flags, team spawns & some items placement changes. 

There is also an "optimised" version of main map (ecastlea). Personally, I prefer the standard version (ecastle), it does a better job a knowing what to render & what not to render.

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README

ECastle by Chilla-X 
*************************
Name:         	CTF_ECastle 
Game Type:      FFA, Team FFA, CTF
Recommended:	6+ players
Bot Support:	Yes

Name:         	DM_ECastle 
Game Type:      FFA, Team FFA, CTF
Recommended:	6+ players
Bot Support:	Yes

DESCRPTION
**********
This is a rework\re-master of a map that was released about 2 years ago. The original map was made back in September 2007 & sat for several years unfinished.

It's a castle style map using Socks Egypt texture set. 2 castles (a red & a blue one) with various ways to traverse between them including some underground passages. The castles have walkways, some that link the two bases & there are towers along the walkway. 
Jump pads allow you to traverse some of the towers to the walkways or drop down\ladder to enter the rooms underneath.

The map is reasonably large. There is a smaller death match version (dm_ecastle) with only one castle.  This now supports CTF as well.

Compared to previous version, the following changes have been made:
1. Inescapable slime pits have been changed to escapable water pits. Custom water shader applied.
2. Added foliage to various parts of the map to make it look less empty.
3. Added some new additional "box" lights (removed previous ones) & light entities to improve brightness & visibility.
4. Added custom stages to the skybox & updated skybox shader for greater quality.
5. Improved compilation command line used.
6. Added CTF\team entities to the DM version.
7. Some minor texture & item changes to improve balance
8. Repositioned the jump pad targets for fewer snags (the odd snag seems to be unavoidable due to the geometry of the towers)

INSTALLATION
************
Stick Pk3 in your BaseEF folder, run from menu or console (map ctf_ecastle or map dm_ecastle)

KNOWN BUGS
**********
None that I am aware of, let me know.

COMPILE TIME
************
A meaurement of time

COMPILE MACHINE
***************
A computer

THANKS & CREDITS
****************
Raven & ID for a wonderfull game & the Q3 engine.
Custom textures & shaders: Sock & Amythyst7
Custom map objects: Finko, Nate, Sock
STVEF Discord community - https://discord.gg/4te6xjmF
MJT (aka) Moritz for feedback.

**************************************************
email me - [email protected]

MrDamage

3 years ago

This looks really nice. Good job.

Chilla-X

3 years ago

Thanks you're too kind :) 

The guy that created the texture set (Sock) & made it available for others to use it should get a decent amount of credit for the look of this map (& thinking about it, some of the others I've done ;))

nn_skinr