Geometrica

Another simply stunning map for Elite Force here, converted from Quake 3 by Lt. Commander Salinga. This map, to me, seems quite reminisant o...

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Another simply stunning map for Elite Force here, converted from Quake 3 by Lt. Commander Salinga. This map, to me, seems quite reminisant of the Citadel from Half Life 2. Excelent textures and brushwork, this map makes for an excelent time on Holomatch. Download now!

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Download 'wvwq3dm4.zip' (5.03MB)

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Elite Force conversion by Lt. Cmdr. Salinga with permission of the author (2.6.2006)
Installation: Copy the pk3 file into the folder "baseef".

Following the original Q3A readme:
========================================================
* QUAKE III ARENA LEVEL INFORMATION *
--------------------------------------------------------
TITLE                   : Geometrica
FILENAME                : map_wvwq3dm4.pk3
.pk3 CONTENTS           : wvwq3dm4.aas
                          wvwq3dm4.arena
                          wvwq3dm4.bsp
			      wvwq3dm4.jpg
    			      gc textures (by nunuk)
			      a sky shader
AUTHOR                  : wviperw (Joel McDonald)
e-Mail                  : wviperw@hotmail.com
HOMEPAGE                :	 http://www.planetquake.com/wvw
				OR http://wviperw.digitalarenas.com
				OR http://members.dittohost.com/wviperw
DATE                    : 04/07/02
GAME PLAY TYPE          : FFA
--------------------------------------------------------
* LEVEL DESCRIPTION *
--------------------------------------------------------
This map was designed for Nunuk's second geometry competetion. I was only allowed to use 12 textures, and the focus was primarily on interesting brush geometry. Originally, my idea for the map was a floating alien "las vegas" type city in space, with lots of REALLY tall buildings, lots of weirdness, and lots of neon. But in constructing the map, I went a different route. Now it is a floating monolithic city, but it has been stylized using dark hues of blue and green. Gameplay can be compared to something like q3dm18, in which the players often see each other long distances, yet the fights happen very close, and are often very brutal.
--------------------------------------------------------
DEATHMATCH              : 20 Player Respawn Points
SUGGESTED PLAYER LOAD   : Large FFA. I'd say atleast 6 players. Best is around 8-12.
BOTS			    : Sorlag Bones Hunter Doom Xaero Klesk Anarki
WEAPONS		    : shotgun,grenade launcher,rocket launcher, lightning gun, railgun, plasma gun
POWERUPS/ARMOR	    : YA(2), RA, MH, BS/Quad (alternates between the 2) 
--------------------------------------------------------
* CONSTRUCTION *
--------------------------------------------------------
EDITORS USED            : GTKRadiant1.1.1 and v1.2
UTILITIES USED          : WinZip, PBE, Curry, GTKBuild, Notepad Plus, Q3ASE
KNOWN BUGS              : Chugs in a few places due to fillrate issues. Bots are dumb as usual. And don't look up when you're falling to the void, you'll see caulked faces. :)                           
COMPILE MACHINE         : AMD Duron 700@1000, 320mb PC100 RAM, Win95, Stealth III S540 32mb Pro, 6.4gb HD
BUILD			    : BSP=60sec VIS=3000sec LIGHT (patchshadows, filter, super 2)=16,000 sec
CONSTRUCTION		    : about 3 or 4 weeks
BRUSHES		    : 3556 brushes
--------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------
Quake III Arena	    : Vacant
Quake III Arena	    : Sinking Deeper (RA3 Arena)
Quake III Arena	    : Drift Away
Quake III Arena	    : Concrete
Quake III Arena	    : Under My Skin
Quake III Arena	    : Collide
Quake II                : The Slayaway
Quake II                : The Abandon
--------------------------------------------------------
* SPECIAL INSTRUCTIONS OR INFORMATION *
--------------------------------------------------------
Just extract map_wvwq3dm4.pk3 into your baseq3 directory. Type /map wvwq3dm4 in the console. Or go to skirmish->FFA and select WVWQ3DM4. Also, I recommend r_gamma set to "1" for the best experience. Otherwise it tends to be washed out. Level was built w/ r_gamma 1 in mind.
--------------------------------------------------------
* CREDITS *
--------------------------------------------------------
nunuk			    : for having the geocomp2 contest. And for the gc textures.
id software             : Q3A
My Great Aunt Bob       : For never giving up on me :)
Ydnar			    : His build of q3map.exe
--------------------------------------------------------
* THANKS *
--------------------------------------------------------
My private beta testing team :) : raven (especially for trying his hand at the clusterportals), stormshadow, buttmunch, mikey, qkennyq, and anyone else I might have forgotten.
--------------------------------------------------------
* COPYRIGHT/PERMISSIONS *
--------------------------------------------------------
Copyright (2002) by Joel McDonald. All rights reserved.

This package may only be distributed by means of electronic transfer,
free of any charge to the recipient, and may not be modified in any way.
All the files included in the original package must remain intact and
unmodified.

This package may not be distributed on any CD-ROM, nor be
used on a commercial multi-player server without the prior,
explicit written consent of Joel McDonald.

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Lt. Cmdr. Salinga


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Registered 30th November -0001

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