Angel has re-released all his previous maps in a new installer format! The maps haven't changed, though. The new installer is a further step in the 'legal' issues surrounding user made content (such as maps) so that you are more aware of what you are agreeing to by downloading these maps.
Original review: Presenting yet another great map by Angel! This map is large and is high up. I love how you can jump high up and be able to sniper. Lots of places to go and fight, sniper, jump and fall from . Good job on this map.
THE B.O.D. BOD GRAND HALL Map Module Date of Release: 02-28-2002 Author: Angel Quinones Contact: BOD@MDCusa.net Web: http://www.07030.com Version: 1.0 for Star Trek Voyager: Elite Force Title : BOD Grand Hall for Elite Force Filename : bod_grand_hall.pk3 Maps : bod_grand_hall.bsp Bot Enabled: Yes - bod_grand_hall.aas Author : Angel Quinones Email Address : BOD@MDCusa.net Web Site :http://www.07030.com System: :AMD 1000MHz, 320 RAM, GeFORCE 2, 120 GB HD Space Compile Time: :1 Hour with FullVis ________________________________________________________ This simulation is a dank, temple arena based on the ancient ruins of Deneb 7. This simulation is used to train BOD personnel in infiltration, assault, and capture procedures. BOD GRAND HALL is my 7th map for Raven's Star Trek Voyager: Elite Force. This is my first CTF map. This map is loosly based on the GREAT HALL in my second map, FEAR. I just wanted to make a huge CTF for those that like my signature "HUGE MAP" style of mapping. There are lots of pickups and plenty of ways to get to the other side and get the flag. This map plays well as a CTF, TEAM DM, and a FFA. This map runs well with the Excessive Overkill Mod, and I think it makes a nice edition to the BOD arsenal of maps so far. Areas of interest include: • Red and Blue flag temples • Rotating flag platforms (So the flag isn't that easy to grab..lol) • Some neat statues... =-) • 32 Huge pillars that you can snipe from, if you can get up there that is... • 6 Jump pads to key sniper points. • Large crosswalk from one side to the other • 4 multi-level Sniper temples with transporters • Heal pool in the center of the map • DM, Team, and CTF Enabled • TONS of hiding spots!!!! ________________________________________________________ Minimum system requirements A computer consisting of: • Windows or Mac OS • Star Trek Voyager: Elite Force v.1.2 • 10 MB of Hard Drive Space • OpenGL Video Graphics Card (GeForce 2 or better recommended) • 800 MHz Processor (Recommended) • At least 128 MB of Ram (Recommended) If you get an error that reads... "Hunk_AllocTemp failed on 262152 with 236264 free.set com_Hunkmegs to 48 to fix" ...This is not a map bug. Elite force is simply telling you that you do not have enough available memory to run this particular map. This map is Huge! Try to close all open programs, then take your available memory, and tell Elite Force to use half of it for the game. Com_hunkmegs is the variable that adjusts the amount for available memory for the game. If you have 128MB of ram, try setting EF memory to 64MB like this... - At the menu, bring down the console by hitting the "~" key. Then type "/com_hunkmegs 64". Depending on how much memory you have in your system you can up the 64 number. If you have 256 MB ram, you can make that number 128, which will allocate 128 MB of ram for the game. By the way, reset EF when you change this setting. Type in the new memory settings, then quit the program through the menu system, so EF can write the new setting to the *.cfg file. When you start EF again, it will be using the new memory setting. I would assume that some systems may not be able to run this map, due to the sheer size of the visual field. However, if you play with the memory settings, you should be just fine. ________________________________________________________ More maps at our Web Site: http://www.07030.com And if your over 21, apply to join BOD Clan! •• Credit for this map idea, BOD Grand Hall, goes to Co-Chairman ||BOD||FLUX (Paul Mitchell). "This one's for you Bud... Well, you wanted a GRAND HALL map just for blasting each other... Here you go! The Clan should like this one...HAHAHA!!!" •• This map, BOD Grand Hall, is also dedicated to my good friend Crash*VGER* (Marrcus Beattie). "See man, told you you'd get a CTF outa me... LOL!!" Special thanks too: The Wadfather: http://www.planethalflife.com/wadfather/ Madeline: My wife. I love you. Juan Quinones: My brother, Co-Chairman and beta tester. Again, Paul Mitchell: My friend, Co-Chairman and beta tester. The entire personnel staff at The B.O.D. : http://www.07030.com And all my new fans. Thank you all. Enjoy the map! ________________________________________________________ Installation Instructions: ------------- 1 ) Extract bod_grand_hall.pk3 into your eliteforce/baseEF/ directory. 2 ) Start Elite Force. 3 ) Map will be accessible from the menu. ________________________________________________________ Legal: This map, bod_grand_hall.pk3, is (c) 2002 to present by Angel Quinones. You are not to allowed to include or distribute this map in any sort of commercial product without first obtaining permission from the author, Angel Quinones. You may not mass distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks, and web sites, without first obtaining permission from the author, Angel Quinones. All rights reserved by the level designer, Angel Quinones. This map, complete in it's entirety, is the property of Angel Quinones. All graphics and sounds in this map designed and engineered by Angel Quinones of Modern Day Concepts, Inc. All graphics in this map are the property of Angel Quinones. This map produced to portray a purely fictional environment. Any likeness or similarity to any other location, or map, or artwork, regardless of its format, is completely and purely coincidental... The BOD Site, http://www.07030.com, all Java and applets, security virus applications, HTML coding (which includes Java Scripts), images, data, text, information, photographs, graphics, video, messages or other materials ("Content") within The BOD Site, Copyright ©MM to present by Modern Day Concepts, Inc.. All Java and applets, security virus applications, HTML coding (which includes Java Scripts), images, data, text, information, photographs, graphics, video, messages or other materials ("Content"), publicly posted or privately transmitted on or from The BOD Site, are the sole responsibility of Modern Day Concepts, Inc., from which such Content originated. You are prohibited, by law, from using any Java and applets, security virus applications, HTML coding (which includes Java Scripts), images, data, text, information, photographs, graphics, video, messages or other materials ("Content") originating from The BOD Site on or in another web site or home page without written permission from Modern Day Concepts, Inc., who is the sole owner of said content. Violation of this protocol can, or will result in prosecution to the fullest extent of the law. Modern Day Concepts, Inc. reserves the right at any time and from time to time to modify or discontinue, temporarily or permanently, the access to The BOD Site (or any part thereof) with or without notice. You agree that Modern Day Concepts, Inc. shall not be liable to you or to any third party for any modification, suspension or discontinuance of the access to The BOD Site. Recognizing the global nature of the Internet, by reading this notice, you agree to comply with all local rules regarding online conduct. Specifically, you agree to comply with all applicable laws regarding the transmission of technical data exported from the United States or the country in which you reside. And yes, I have a lawyer!!!
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