Unique filename, textures and layout, you know what that means: A new Q3 conversion by Salinga. ;) The map is set in some kind of temple in a very icy environment The good item placement and the nicely themed design make this a definate must-download for every EF player's collection. :)
Elite Force conversion by Lt. Cmdr. Salinga with permission of the author. Following is the readme of the Q3A map: Hands Of God ============ By Pingu (c) 2002 Babbling ======== Three years late I've finally gotten round to making a Q3 map... The reason is for the geometry competition, and because I fancied a challenge. After dabbling with Q3R for.. ouuu.. three years now I've never really been inspired to create a complete map. However, upon stumbling upon Sock's egyptian texture set, his Iceflow skybox and a recent version of GTK... finally the door opened. Hands Of God (Gods have no thumbs) is the result. Thing is, would you have noticed if I hadn't told ya? The reason there's no thumbs is because, as you may realise from seeing the fingers, they were pretty much impossible to create. Sure, a 3DS Max model would have done the trick, but the competition asked to try and stay away from using models as best as possible - it would have been cheating to have done them that way. As it is, I don't really like GTK for trying organic stuff. Hands.. Rock.. it's all a bit of a pain in the ass when compared to Worldcraft (sure, I never actually tried a map like this back in the days of old, but I did make a hell of a lot of rock..) Hopefully you can overlook the slight problems (ie, the few tears in the environment) and settle back and play the map. It's been tested extensively, and it rocks... -Pingu Map Info ======== BSP name : maps/handsofgod.bsp Gametype : Deathmatch Bots? : Yes, AAS included (the bots seem happy here) # Players : 6 spawn points (4 seems a happy medium) Weapons : 1 Railgun, 1 Rocket Launcher, 1 Plasma Gun, 1 Shotgun Armour : 1 Red, Various shards Health : 1 Mega, 2 normal, various mini Ammo : 2 Rocket Packs, 2 Plasma Packs, 2 SG Packs Textures : By Sock (www.planetquake.com/simland) Editor : GTK 1.1 Compiler : Q3MAP - YDNAR Version 1.2.4-y3 (http://shaderlab.com) Utilities : Photoshop, Winzip Time Taken: A couple of weekends for the first build, a few nights here and there for the final
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