The readme pretty much explains it, but I'll try to summarize here. I had a lot of people ask for teal uniforms instead of blue uniforms, but CTF team color is blue not teal, so I added a fourth uniform color to all the skins in the pack. Also made some brand-spanking new icons (28 of them), one for each skin. They are less fuzzy than before, and easier on the eyes.
I've included a screenshot of OviedoFC in all four colors for comparison.
BTW: it's not green, it's teal. Any comments regarding that subject will be deleted.
Hazard Team B in First Contact Uniforms v2.0 -------------------------------------------- By Scooter <email_Scott@Yahoo.com> and Laz Rojas <firstname.lastname@example.org> A lot of people asked me why in the first version of this pack I made red, gold, and blue uniforms. Shouldn't it be teal and not blue? Well, yes, but the two CTF teams are called red and blue, not red and teal. After much deliberation, I decided to see what would happen if I tried to add teal uniforms in addition to the three that were already there. Was it possible to have four colors? The Seven of Nine skin has a fourth color (black), so I gave it a shot, and here's the result. These skins include bot support and team color support. Installation: Put hazfc2.pk3 in your baseef folder, just like every other MOD and map. If you have the previous version, make sure to overwrite it. Don't ask me how to install the skins. The instructions are two lines above this one. I'm tired of answering email from stupid people who can't follow instructions. What's New (v2.0): - a fourth color, teal, has been added to all skins from v1.0 - brand-spanking new icons (28 of them), one for each skin, with lower JPEG compression so that they aren't as fuzzy. Special thanks to Laz Rojas for making the holomatch bots hazfc.pk3 and hazreg2.pk3 without which these skins wouldn't have been done so fast. Credits: Laz Rojas - for the head models and uniform textures Scooter - for the head textures, bot scripts, and icons
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