This map was orginally designed for the mapping contest. Nagus' Update Mod 1.3 is required in order to load this map otherwise this map will not work.
The map is nice, several corridors and open spaces. Apparently it is situated in some kind of mountain or rock. Those gravity jumppads are cool, a little twist from the normal jumppads but twice as fun. There has been played alot with gravity on this map, gravity changes all over the place, I kinda liked it. Couldn't find any bugs are overlapping textures.
One of the first 1.3 maps, give it a try ;)
Found some more bugs in the 1.3 update mod but they are not specific to this map.
HM_para1- Cateran Cliff Created By: Paracyte E-mail: email@example.com -------------- Description: -------------- --What is this?: Designed more for gameplay than for looks, this map was originally made for the 1.3 patch mapping contest. It now still supports the EF 1.3 Update mod, and features gravity pads that allow players to launch themselves great distances or heights around the map that help get from one area to another. It supports 2-6 player holomatch and team deathmatch, along with 1v1 tournaments, but does not support CTF gameplay. --Supported Game Types: -Holomatch -Team Holomatch -Tournament -Team Gems --Programs used: GTK Radiant 1.2.13 Q3map2 2.5.10 Elite Force 1.3 update mod beta -No revisions were necessary to be compatible w/ final version. Notepad --Technical Information: External lightmaps used - 21 (49kb each) Map file size - 855kb Bsp file size - 3.25Mb Shaders - devilpunch.shader, evil6_lights.shader, q3map2_hm_para1.shader Total Brushes - 1395 Total Entities - 241 Net Brush Count - 1048 Light Styles - 1 (applied to 7 lights) Compile settings - BSP -meta, -vis, -light -fast -filter -super 2 -patchshadows (no bounce because of the light styles) --Test: -Computer AMD Athalon XP 2700 @ 2.01 Ghz ATI Radeon 8500 LE 512 MB Ram -Settings 1280x1024 Max video settings cg_draw2d 0 cg_drawgun 0 No bots or other players were present when taking this test -FPS Max FPS: 235fps Min FPS: 57fps Average FPS: 105fps -R_speeds Max Tris: 5882 Min Tris: 567 Average Tris: 2900 ------------- Installation: ------------- Extract the pk3 file directly to your Star Trek Voyager: Elite Force\um13\ folder (that folder will only exist after installing the update mod). Load up Star Trek Voyager, Elite Force, and load up the update mod from the mod list. Then run the map. -------------- PLaying Tips: -------------- -Use the gravity pads to jump over large distances or up great hights. -Use the teleporters to quickly move to diffrent locations around the map. -Destroy the quad powerup before you opponent reaches it (unless you can get to it first ;) ) -Only jump over the pit to the area across from you or the area down below, as the pit will suck you down if you try to jump somewhere else. -------------- Requirements: -------------- -Star Trek Voyager: Elite force -EF 1.3 update mod. -------------- Thanks to: -------------- Ravensoft- For making Star Trek Voyager: Elite Force Raven Mod Community- For helping me out with any question I've had while making all my maps Ydnar- Q3map2 was used to compile the map Grand Nagus- Development of the 1.3 patch and all it's new features Sock- Devilpunch skybox Evil Lair- Only used 1 of his textures, planned on never got around to it. U.S.S. Speed- Running the mapping contest and adding Bot Support. Lladnar- Alpha testing, suggestions Jeremy- Alpha/Beta testing, suggetions Adrian T. (Deadman)- Alpha/Beta testing, sggestions, map name SharpX- Alpha testing, suggestions ------------- Disclaimer: ------------- Copyright (c) 2005 SAMUEL (Paracyte) RICE All rights reserved. This file may be electronically distributed only at no charge to the recipient in its current state, must include this .txt file, and may not be modified in any way. In no event will I/we be held responsible for any damages or loss of data of any kind, including with out limitation any special,indirect,incidental or consequential damages as a result from the use or mis-use of the files located in this zip file even if I/we has been advised of such damages.
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