Holomatch Server Update

Here's a quote from the description area in the Readme: it's got bug fixes, some new voting features, options to fix the more anno...


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Here's a quote from the description area in the Readme:

it's got bug fixes, some new voting features, options to fix the more annoying sides of specialties, and a language filter.

Sounds like this will make EF more fun for all the players :)

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Download 'serverupfull-121.zip' (168KB)

    Holomatch Server Update Full 1.2.1
for Elite Force Holomatch v1.2
by AgentTux (Agent[NO][email protected][SP]rter.n[AM]et)
   Yahoo: AgentTux MSN: [email protected] ICQ: 137561206
   website: webpages.charter.net/AgentTux (not much there yet, but there will be)

When I started this mod, it was just going to stop medic team killing and let me get 
familiar with the source.  As it ended up, it's got bug fixes, some new voting features, 
options to fix the more annoying sides of specialties, and a language filter.  Some of 
the stuff, like the team kill config options are more than most people would need, so if all
you want is the bug fixes and medic teamkill prevention, grab the Lite version.  It's a 
server side only mod, so you don't need to download anything to play on a server running it.

[Note to Sites]
Any site that hosts this, thanks.  Also, if you include my email address, keep it exactly 
as it is here.  I don't want every spambot that goes around to get ahold of it, and if 
somebody can't figure out what it is from that, I probably don't need to hear from them. ;p

[Bug Fixes]
-Tallying of the number of votes needed for a vote to pass includes spectators
-Can't vote again after respawn or team change
-Player's vote removed when he disconnects
-Voting a nextmap doesn't crash the server at the podium
-Can't change from borg team with /team followed by anything starting with s 
 (aka /team spec)
-Borg always get the transporter, not the detpack
-Portable forcefields always keep the same team they started with, so people aren't trapped 
 in their own base
-Warmup is enabled by default (after the warmup expires, invisible players usually reappear)

-Language filter - filters chat text and names
 -A callvote password can be set, so only trusted people are allowed to call votes
 -All pMods of the XP and normal, non-XP play can be voted in with 
 /callvote [assimilation|elimination|actionhero|specialties|disintegration|pmodsoff]
 -Any command or cvar can be enabled for voting
 -/callvote poll starts a vote that doesn't do anything if it passes
 -Delay for infiltrators to get the transporter after respawning can be set
 -Techs can be set to respawn without their shield and invis/ammo station if they suicide 
 after using one of those
 -Techs can be limited to a number of forcefields
 -Classes can be disabled, and the number of infiltrators allowed on a team can be set
 -The detpack damage radius can be set
 -If demos or medics exceed a set limit of team kills, they can be prevented from team 
 killing, have a vote called to kick them, be kicked, be put in "time out", or be set to 
 ake all friendly fire.

Extract ServerUpFull-121.zip to your Elite Force folder (NOT BaseEF).  The default EF folder 
is c:\program files\Raven\Star Trek Voyager Elite Force.  Run the batch file 
"ServerUp-full.bat" in the new ServerUpFull directory to start the mod.

[CVar Configuration]
Enter "/exec filename" in the console to run a config file (no .cfg extension).
su-default.cfg contains all the default settings, with explanations for all the cvars.
su-off makes it function like the Lite version of this mode, and su-specs makes specialties
a little less annoying.

[Server Commands]
These can only be run by entering them in the server's console, through rcon, or through 
a vote.
-resettk <name or clientnum>
 Resets the client's teamkills, second chance, and ability to take friendly fire.  
 Specialties only.
-timeout <name or clientnum> [length] [class]
 Length is in seconds, if not specified ss_timeOutLength is used.  Class is either a 
 specialties player class, "blue", "red", or "spectator, and ss_timeOutClass is used if 
 not specified.  Works without specialties if class is a team.

[Client Commands]
 Lists all connected players with their client number to make it easier to call a 
 vote to kick people with strange names.

[Callvote Password]
Anyone with a correct password is allowed to vote even if g_allowVote is off.  The client
should set his password with "/setu callvotepass mypass" in the console.  If this is not 
done before connecting or in the autoexec.cfg file, another userinfo cvar (like "name") 
will need to be changed to make the password available to the server.  Case sensitive.

[Debug Commands and Cvars]
These were used for testing, no reason to take them out.
-forcedet <name or clientnum>
 If the client has a detpack, it's does exactly the same thing as them pushing the use item
 key.  Server command, cheats must be enabled.
-bot_speedMult - The top speed for bots is this multiplied by g_speed.

[Bug Reports and Questions]
If you find any bugs or have a question, my email and im addresses are at the top of 
this file.

Thanks to the guys at the Quake3World.com coding forum for filling me in on the invisible
player bug.  Also, thanks to my friend who goes by "Indiana Jones" for coming over and 
helping me look for bugs.

This mod is not produced or endorsed by Raven Software/Activision.  Use this software at 
your own risk.  I am not responsible for any damage that may result from its use.  You may
distribute this software freely as long as it is not modified and all original files are

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Agent Tux

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Registered 1st October 2002

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