In2tagib (for expansion pack)

This mod is a recreation of the well known mod "Instagib". Since the patch of Elite Force to version 1.20 killed off the original one...

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This mod is a recreation of the well known mod "Instagib". Since the patch of Elite Force to version 1.20 killed off the original one because of incompatiblities, it was necessary to reprogram the whole mod.

Well, it's done with "IN2TAGIB".

For those who don't know what IN2TAGIB is: This mod changes your Holomatch into a Sniper arena. If you hit your enemy with your sniper weapon (the Compression Rifle or the I-Mod), he is killed instantly and you get the frag.

With version 1.0.0 I include a new type of game: "IN2TAGIB ARCADE". In this mode your sniper weapon has no shot delays. Everytime you hit the button the shot goes off. So prepare for some fast'n'nasty sniper matches! ;-) In Arcade mode your weapons will need new ammo. You can pickup new ammo in the level or watch for dropped ammo from a fragged opponent.

Since 1.1.0 IN2TAGIB is unlagged - this means: No more aiming ahead to compensate the ping lag of you and your opponents. Just aim directly and do your way of fragging like you're playing offline with bots or in a LAN.

Your sniper weapon has now a knockback effect. You can use it to jump to higher places or in teamplay to push your teammates to speed them up.

I included some powerups to the gameplay like the forcefield or the battlesuit. The forcefield has a new soundeffect and tics and flickers on the last five seconds. The battlesuit prevents you from beeing fragged, but you get knockbacked.

The elimination gametype is supported (also known as "Last Man Standing"). Even if you don't have the Expansion Pack you can open now a server with this gametype!

Also I got some Ideas how to modify the Holomatch to make many of the one player campaign maps available to the regular deathmatch.

It's possible to access all areas of the one player campaign map. Locked doors are opened, some lifts are even usable! Forcefields are switched off. And what is mostly neccesary to bring one player maps to online gaming: Different entry spots! And yes: With this modification all players enters a map at a different one! Therefor IN2TAGIB convert NPC bot spots to regular deathmatch entry spots. B-) As a little support a player can use an escape transporter if he got stuck in an area where he cannot reach the other players. By using the command "/escape" via console the transporter is given and can be used.

You get now new sounds for your compression rifle, that don't get annoying after a long time played. To improve the ambiente of some maps, I include some ambiente background sounds for maps that are placed on voyager or a borg ship. Door sounds are also replaced: Voyagers automatic doors sounds now authentic and the door sounds of one player maps are replaced.

Well, and I don't liked the music used at the scoreboard so I replaced it with much better soundfiles from Elite Force.

I included some nice maps from the one player campaign to the map selector menus. These maps will have no bot support, but you can run a server and play these maps with your friends in a LAN or online.

If you have the Expansion Pack installed and you have the XP Version of IN2TAGIB, you will get as a little bonus the Garden Relaxation Map from the tour. This map has under IN2TAGIB bot support, so you can play this in single player also!

The EF menu system is expanded to allow you to configure the modification to your needs. If you want to open a server in the LAN or public Internet you can now configure your server via the EF LCARS. After that IN2TAGIB is still a server-side modification! Players that have not IN2TAGIB installed can join your server without any problems. To get to the additional configuration screens use the "ADVANCED" button.

The LCARS of IN2TAGIB is updated to version 1.23. To find out more about the EF-LCARS-Patch visit www.ef-lcarspatch.de.vu.

This will be the final version of this mod. But if some heavy bugs appear I will definatly try to eliminate them and give the mod an update.

Well now. Enough of talking! Download IN2TAGIB, Load up your Elite Force, select it from your mod menu and snipe! B-)

Yours,

Lt. Cmdr. Salinga

One word: WOW!

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Download 'in2tagib110xp.zip' (2.18MB)

Readme
 __                                          ________________________  __
(  | USS VOYAGER HOLODECK MODIFICATION FILE |________________________||__)
 ) |                  __
(__| IN2TAGIB V1.1.0 |__)

     Unlag technology used is inspired by Neil “haste” Toronto.
                                                 __                    __
                                                (__| THE MODIFICATION |__)

     This mod is a recreation of the well known mod "Instagib". Since
     the patch of Elite Force to version 1.20 killed off the original
     one because of incompatiblities, it was necessary to reprogram
     the whole mod.
     
     Well, it's done with "IN2TAGIB".
     
     For those who don't know what IN2TAGIB is: This mod changes your
     Holomatch into a Sniper arena. If you hit your enemy with your
     sniper weapon (the Compression Rifle or the I-Mod), he is killed
     instantly and you get the frag.
     
     Since Version 1.1.0 IN2TAGIB is unlagged. This is a server side
     compensation of the lag that appears when playing online via 
     Internet with high pings. With an unlagged game of IN2TAGIB you
     don't have to aim ahead anymore, just aim directly on the 
     opponent and the server computes your lag away - and you make the
     frag.
     
     With version 1.0.0 I included a new type of game: "IN2TAGIB ARCADE".
     In this mode your sniper weapon has no shot delays. Everytime you
     hit the button the shot goes off. So prepare for some fast'n'nasty
     sniper matches! ;-) In Arcade mode your weapons will need new ammo.
     You can pickup new ammo in the level or watch for dropped ammo from
     a fragged opponent.
     
     Your sniper weapon has now a knockback effect. You can use it to
     jump to higher places or in teamplay to push your teammates to
     speed them up.
     
     I included some powerups to the gameplay like the forcefield or
     the battlesuit. The forcefield has a new soundeffect and tics and
     flickers on the last five seconds. The battlesuit prevents you from
     beeing fragged, but you get knockbacked.
     
     The elimination gametype is supported (also known as "Last Man 
     Standing"). Even if you don't have the Expansion Pack you can open 
     now a server with this gametype!
     
     Also I got some Ideas how to modify the Holomatch to make many
     of the one player campaign maps available to the regular deathmatch.
     
     It's possible to access all areas of the one player campaign map. 
     Locked doors are opened, some lifts are even usable! Forcefields 
     are switched off. And what is  mostly neccesary to bring one player 
     maps to online gaming: Different entry spots! And yes: With this 
     modification all players enters a map at a different one! Therefor 
     IN2TAGIB convert NPC bot spots to regular deathmatch entry spots. B-)
     As a little support a player can use an escape transporter if he 
     got stuck in an area where he cannot reach the other players. By 
     using the command "/escape" via console the transporter is given 
     and can be used.
     
     You get now new sounds for your compression rifle, that don't get 
     annoying after a long time played. To improve the ambiente of
     some maps, I include some ambiente background sounds for maps
     that are placed on voyager or a borg ship. Door sounds are also
     replaced: Voyagers automatic doors sounds now authentic and the
     door sounds of one player maps are replaced.
     
     Well, and I don't liked the music used at the scoreboard so I 
     replaced it with much better soundfiles from Elite Force.
     
     I included some nice maps from the one player campaign to the
     map selector menus. These maps will have no bot support, but
     you can run a server and play these maps with your friends in a
     LAN or online.
     
     If you have the Expansion Pack installed and you have the XP 
     Version of IN2TAGIB, you will get as a little bonus the Garden
     Relaxation Map from the tour. This map has under IN2TAGIB bot
     support, so you can play this in single player also!
     
     The EF menu system is expanded to allow you to configure the
     modification to your needs. If you want to open a server in the LAN
     or public Internet you can now configure your server via the EF
     LCARS. After that IN2TAGIB is still a server-side modification!
     Players that have not IN2TAGIB installed can join your server 
     without any problems. To get to the additional configuration screens
     use the "ADVANCED" button.
     
     The LCARS of IN2TAGIB is updated to version 1.23. To find out more
     about the EF-LCARS-Patch visit "www.ef-lcarspatch.de.vu".     
     
     This will be the final version of this mod. But if some heavy bugs
     appear I will definatly try to eliminate them and give the mod
     an update.
     
     Well now. Enough of talking! Load up your Elite Force, select 
     IN2TAGIB from your mod menu and snipe! B-) 
     
                                                        __             __
                                                       (__| THE RULES |__)

     
     - Every hit is a frag.
     
     - The only weapons are the Compression-Rifle and I-Mod. Both have
       same firepower.
       
     - With Quad-Damage-Powerup the aiming has not to be accurate,
       objects very near the beam are also hit.
     
     NORMAL IN2TAGIB:

     - No weapons and ammo are spawned in a map.
       
     - Ammo is unlimited.
     
     IN2TAGIB ARCADE:
     
     - Ammo pickups are placed in a map, the weapons loose ammo on 
       usage.
       
     - No shot delays. Every time the trigger is pushed a shot goes off
       (as this is normal weapon behaviour ;-)

                                              __                       __
                                             (__| OTHER CHANGED STUFF |__)

     * Unlagged (optional). Even with high ping you can now play like
       you're playing an offline Solomatch.
     
     * Enhanced EF LCARS menu system. All features of this modification
       (see also: Server variables) can now beeing configured via EF.
       The new setup screens can be reached by using the "ADVANCED" button
       when opening a new single player match or multiplayer match.

     * The rifles allow rocket jumping (can be switched off via config)
     
     * Pickups can be spawned by configuration.
     
     * Quad-Damage alters the shot and its damage range to a wider
       area. The hit effect has been enhanced: Sparkles go off.
     
     * !!! One-Player-Maps are now playable in IN2TAGIB, because 
       NPC-spawning points are now normal deathmatch spawning points!
       B-) So all players won't enter a one-player map always at
       the same point anymore!
       
     * Sounds are changed to fit better in maps (door sounds).
     
     * Maps get new ambiente sounds like Warp Drive Sound for Voyager Maps
       or Borg ship ambiente sound. Also included in this soundpack are 
       new sounds for the compression rifle and Quad Powerup.
       
     * Simple-Voting option for commercial servers, that only allows
       voting for maps.

     * Teammates can be pushed by shooting them (if Friendly Fire is off).

     * Most options are configurable by voting or editing HMCONFIG.CFG.
     
     * Escape transporter available in one player maps.

     * A selection of one player maps are visible on opening a multiplayer
       match (or single player match).

                                                  __                   __
                                                 (__| PLAYER COMMANDS |__)
   
       "escape"
         
       * Only available in maps of the one player campaign. By using this
         command via console or key bind you get an escape transporter. This
         is neccesary if you got stuck in an area of a map where you cannot
         reach the other players.
         
         The transporter is only available every 60 seconds. So use it only
         if you really need it.
       
                                                 __                    __
                                                (__| SERVER VARIABLES |__)

          ---------------------------------------------------------
          - Cfg-Var: g_mod_SinglePlayerMaps
            deprecated, always on.

          ---------------------------------------------------------
          - Cfg-Var: g_mod_CreateAmbiente
            deprecated, always on.
            

          ---------------------------------------------------------
          - Cfg-Var: g_mod_unlagged
            Values:  "Y" / "N"
            Default: "Y"
            Votable: Yes
            
            Value "Y": Serverside unlagging is enabled, so all
                       players can aim like they are playing with
                       a ping of 0.
            
            Value "N": No lag compensation for all the players that
                       are used to aim ahead.

          ---------------------------------------------------------
          - Cfg-Var: g_mod_ArcadeMode            
            Values:  "Y" / "N"
            Default: "N"
            Votable: Yes
            
            Value "Y": IN2TAGIB ARCADE is at hand! Weapons have no
                       shot delays, everytime the trigger is pressed
                       a shot goes off. But ammo has to be picked up
                       because your weapon looses ammo on usage. From
                       time to time players drop their ammo when they
                       got killed.
            
            Value "N": Normal IN2TAGIB at hand. The rifles have the
                       usual shot delay but unlimited ammo.


          ---------------------------------------------------------
          - Cfg-Var: g_mod_HealthAvailable
            Values:  "Y" / "N"
            Default: "N"
            Votable: No
            
            Value "Y": Health pickups will be spawned in a map.
                       Makes only sence if falling damage is on.
            
            Value "N": No health pickups are spawned.


          ---------------------------------------------------------
          - Cfg-Var: g_mod_PowerupFlags
            Values:  "NNNNN" ... "YYYYY" 
            Default: "YYNYY"
            Votable: No
            
            Here now can be decided which powerups will be avail-
            able as pickups in a map.
            
            'Y' -> Powerup is available
            'N' -> Powerup is not available

            Every character in this string stands for a powerup in
            the following order:

           	 1. Quad
           	 2. Haste
           	 3. Invisible
           	 4. Flight
           	 5. Battlesuit (Shield)


          ---------------------------------------------------------
          - Cfg-Var: g_mod_HoldableFlags
            Values:  "NNNNN" ... "YYYYY" 
            Default: "YNNYY"
            Votable: No
            
            Here now can be decided which holdables will be avail-
            able as pickups in a map.
            
            'Y' -> Holdable is available
            'N' -> Holdable is not available

            Every character in this string stands for a holdable in
            the following order:

           	1. Transporter
           	2. Medkit
           	3. Detpack
           	4. Shield
           	5. Decoy

          ---------------------------------------------------------
          - Cfg-Var: g_mod_SimpleVoting
            Values:  "Y" / "N"
            Default: "N"
            Votable: No
            
            Value "Y": It's only possible to vote for maps.
            
            Value "N": When voting is switched on, some mod vars 
                       (but not this one :-) are votable. This mod
                       also adds g_speed and g_gravity to the votable
                       vars.


          ---------------------------------------------------------
          - Cfg-Var: g_mod_RifleJump
            Values:  "Y" / "N"
            Default: "Y"
            Votable: Yes
            
            Value "Y": A rifle hit has a knockback effect to push
                       you, your teammates or a player with an
                       active battlesuit away.
            
            Value "N": No knockback effect.


          ---------------------------------------------------------
          - Cfg-Var: g_mod_TeamPushShot
            Values:  "Y" / "N"
            Default: "Y"
            Votable: No
            
            Only has an effect if g_friendlyFire is set to 0,
            Teamplay is active and rifle jumps are switched on.
            
            Value "Y": Teammates are pushed when hit by a member.
            
            Value "N": A hit has no effect to teammates.
     
                                                           __          __
                                                          (__| HISTORY|__)

       -------------------
       10.08.2003 V1.1.0
       * Features:
         - Unlagged, also setable via EF advanced server settings
           menu.
       
       -------------------
       24.08.2002 V1.0.0
       
       * Bugfixes:
         - Fixed rifle knockback: now 360 degrees and no damage to
           opponents.
         - Fixed team knockback: now accurate and not only a jump
           trigger like under the old versions.
         - non dedicated server are always unpure since the installation
           technique without pk3 files crashes the server when non
           dedicated (non-LAN or non-Internet)
         - one player map levelshots are installed into baseef, so
           a player can see them in the server browser even if IN2TAGIB
           is not active.
       
       * Features:
         - IN2TAGIB setup screens in the EF LCARS menu system.
         - Integrated EF-LCARS Patch 1.23 (www.ef-lcarspatch.de.vu)
         - IMOD selectable
         - "IN2TAGIB ARCADE" (no shot delay, ammo pickups)
         - Powerup Forcefield with new soundeffect and countdown
         - Powerup Battlesuit with knockback effect
         - IN2TAGIB ARCADE: Regenerator converted to Battlesuit
         - Holdable are tossed from a fragged player
         - New intermission music
         - arena file for one player maps (now selectable via EF menu)
         - New hit effect when quad is active: Sparkles
         - new server vars: g_mod_RifleJump + g_mod_ArcadeMode
         
       * Changed features:
         - One player map conversion always on, cannot be switched off
           via config.

       ----------------
       20.05.2002 V0.9 fixed
      
       * Features:
         Fixed installation for server use

       ----------------
       02.08.2001 V0.9
       
       * Cosmetics:
         - Levelshots for all SP-Maps (Client Installation)
       
       * Ambiente:
         - SP-Map specific background-sounds (Client Installation)
         - SP-Map specific door sounds (Server Side)
         
       * Map-Handling:
         - Improved entry spot selection for SP-Maps.
       
       * Gameplay:
         - Teammate Push-Shot
         
       * Configuration:
         - g_mod_TeamPushShot

       ----------------
       15.07.2001 V0.8
       
       * Quad-Powerup fixed.
       
       * Map specific sound handling (door sounds).
       
       * Soundpack (optional, for client installation only).
         - New Compression Rifle sounds
         - New Quad-Powerup sound
         - New ambiente sound for Voyager maps
         - New ambiente sound for Borg maps
       
       * Handling of single player maps enhanced: 
         - Forcefields are off
         - All doors are unlocked
         - Platforms taken away
       
       * Deleted server vars:
         g_mod_PowerupsAvailableFlags
         g_mod_HoldableAvailableFlags
         
       * New server vars:  
         g_mod_PowerupFlags
         g_mod_HoldableFlags
         g_mod_CreateAmbiente
         g_mod_SimpleVoting

       ----------------
       08.07.2001 V0.71
       
       * Rocket-Jumping fixed

       ---------------
       08.07.2001 V0.7
       
       * First release...

            
                                                           __           __
                                                          (__| CONTACT |__)
       
       Well, I hope you like this little modification. If you have 
       suggestions  or a bug to report, please don't hesitate to contact
       me via this email address:
       
       salinga@web.de
       
       
       The newest version can be downloaded from this
       homepage:
       
       http://www.in2tagib.de.vu

       
       Bye!
       
 __  _______________________________                                   __
(__||_______________________________| PROGRAMMED BY LT. CMDR. SALINGA |__)
          

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Lt. Cmdr. Salinga


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Registered 30th November -0001

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