Heres that extremely annoying Gungan, Jar-Jar Binks converted from Q3, just so the EF players can blast him to bits over and over!
Original Creators: Frag Cow Converted By: Eric2534
Bot Support: Yes CTF Support: Yes New Sounds: Yes
<6th Mar 2002> ================================================================ Model Name : Jarjar Installation Directory: baseq3\md3-jarjar.pk3 EF Converter : Eric2534 Model Author : Frag Cow Skin Author : Frag Cow Email Address : firstname.lastname@example.org Model description : 940 triangles (including 128 for a copy of the head for the HUD) Based on Jarjar Binks of Starwars, LucasArts. Additional Credits to : Starwars, Jim Downside for transfering the sound which I butchered in Goldwave. Thanks to : email@example.com for tutorial at http://www.planetquake.com/polycount/resources/quake3/tutorials/MAX-to-q3data/md3q3data.shtml Authors notes : getting a bit more animation practice, and having some fun. ================================================================ * Play Information * Skins : default Bot support : yes New Sounds : yes CTF Skins : no Polycount : 940 Known Bugs : still going for speed * Construction * Tools(s) used : LightWave Modeler 5.5, 3D Studio Max 4, Photoshop, Interchange, Goldwave, q3data, quake3, own code to make base texture and illumination map * How to use this model * <INSTALLATION INFO> unzip q3mdl_jarjar.zip, and put md3-jarjar.pk3 into your baseq3 folder. * Copyright / Permissions * made for fun, likeness to jarjar used without permition. Ultimatly all copyright belongs to lucas arts for this character. please do not use the contents beyond inted use as quake PPM.
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