Jazz

An other Q3 model convertion. It's a kind of robot "transformer". No shader. Nothing special, model and skin would need a lot more work....

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File Description

An other Q3 model convertion.

It's a kind of robot "transformer". No shader. Nothing special, model and skin would need a lot more work.

CTF/BOT Support.

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Readme
February 1, 2001
Jazz from Transformers for Star Trek Voyager: Elite Force Converted by Richard Owen
=================================================================================================

Model Name              : Jazz

Installation Directory  : BaseEF/efmdl-jazz.pk3

Elite Force Version     : Richard Owen

Email Address		: rgowen2000@yahoo.com 

URL                     : http://www.3dap.com/eliteforce/owen/

Author                  : Derk "RIP" Vrijdag

Skin Author 		: Ansel "Blue" Christensen

Shader Author		: Derk "RIP" Vrijdag

Email Addresses         : r.i.p@planet.nl, cecpaul@rvv.net

Sounds			: Richard Owen

Email Address		: rgowen2000@yahoo.com 

URL                     : http://www.3dap.com/eliteforce/owen/

Model Description       : Jazz

Allegiance		: Autobot

Function		: Special Operations Agent

Motto			: Do it with style or don't bother doing it.

			  Jazz loves Earth culture. Always looking to learn more. His knowledge 			  of Earth makes him the indispensable right-hand man to Optimus Prime. 			  Takes most dangerous missions. Very cool, very stylish, very competent. 			  Equipped with photon rifle, flame thrower, full spectrum beacon, 180 dB 			  stereo speakers. Creates dazzling, disorienting sound and light shows. 			  Versatile, clever, daring, but prone to be distracted.
		
Other info              : Jazz is the third model I have completed and the second I have 			  	  released. This is my first model for Quake 3: Arena. I tried to do 			  	  something special with the shaders. As is visible on the hood of Jazz, 			  I used a multi intensity shader. The hood is shiny and the Autobot 			  	  symbol and the headlights are extra shiny. This was accomplished by 			  	  using various levels of gray in the alpha channel. For the 			  		  environmental reflection maps I used some maps from the pak0.pk3 				  created by id Software. This model may be freely distributed by any 			 	  media, but unaltered. Do not modify any of the files or the pk3 file it 			  self. Distribute the files only including this readme document.
			
Additional Credits to   : Hasbro - the creators of the Transformers
			  
Thanks to               : Ansel - for the skins, great work!
			  Jason Seip and Brian A. Caslis - for some Bot text
			  The people at polycount
			  Janneke - for her positive support

=================================================================================================

* Play Information *

Skins			: 3
New Sounds              : Yes
CTF Skins               : Yes
Bot Support 		: Yes

* Construction *

Poly Count		: 
Base                    : New Model
Editor used             : 3D Studio Max, Character Studio, PhotoShop, Pop'n'Fresh md3
  			  Exporter, NMD3Compile		  
Build/Animation time    : Too long to remember


* Copyright / Permissions *
Star Trek: Voyager is a trademark of Paramount Pictures. This product contains software technology licensed from Id Software, Inc. Id technology (c) 1999, Id Software, Inc. Activision is a registered trademark of Activision, Inc. © 1999 Activision, Inc. Jazz, Transformers, Autobots are registered trademarks of Hasbro, Inc.
  

This model can be freely distributed UNALTERED on the net as long as this text file is included, and the pk3 file is unmodified. Which means, you can't pull the readme file out of the zip, or add your own stuff to it and pass it along as your own! If you wish to include it in a compilation, Mod or commercial product, please email me first.

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Owen


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Registered 30th November -0001

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