A klingon themed map. Quite open but fun to play. The textures add a lot of detail to the map and make it look simply amazing. The map also has some clever sounds in a couple places. This map was designed to be very competitive and I'm sure that it will be. So far, I think this is the best DM map I've seen.
Klingon Battle Arena CTF_KBA --::>About the map This is my first map designed specifically for HM/THM and Tournament. Originally, this map was being developed for the Raven Tournament map competition. However, I exceeded the .bsp size limit of the competition. I decided to drop out of the competition because I wanted to finish this map they way it was and wouldn't have time to start build a new one before the competition. Next time I will read the rules ;) That said... This map is fun! I am a serious CTF player and haven't played much HM/THM in months, but even I got addicted to this one during testing. Since I am used to having a goal when I play (get the flag in CTF), I decided to make the Photon burst a bit of a goal. It only appears every 15 seconds, so you have to time it, go for it too soon and you are a sitting duck. My goal was to develop a map that would be fast and furious, with good bot support, that was big enough for HM and THM, but at the same time small and open enough for Tournament. I recommend this map for 2-8 players. --::> Installation: To install this map, extract the ctf_kba.pk3 file into your baseEF directory. The location of baseEF will depend on where you installed Elite Force. Typically, it would be here: C:Program FilesRavenStar Trek Voyager Elite ForcebaseEF That's it! Load up Elite Force, create a server and find the map in your list. Play online or add some bots. --::> Map Info: Creation Time: Design and construction: 35 hours Map Compile Time: 44 minutes on my PIII 500Mhz, 256MB RAM --::> Tools: EFRadiant Paintshop Pro --::> Thanks goes to: The creator of the skybox texture; Sock. ==== From his readme ================================= author: Sock email address: email@example.com URL: http://www.planetquake.com/simland ======================================================= My lovely wife, for her patience with me and letting me spend way to much time on my computer, and Raven software for creating the game :) * Also: Thanks to Absynthe for noticing I had distributed the wrong version of the .zip file and noticing a missing expansion pack texture that I did not include. --::> About Me: My real name is Darren Pye. I am a Senior Software Architect/Engineer working in the wireless world and thinking of switching to video games. Any takers? I am serious Raven!! Blah blah...yes I copied this from all my other boring readme files ;) I have been programming for 19 years, since I was 11. I am currently developing a framework for load balancing/fault tolerance that apply intelligent pro-active messures based on the knowledge of the component inter-communications and statistical usage patterns. Fun stuff! I love input on the maps. Please feel free to email me at: firstname.lastname@example.org Vist my web site at: http://vorax0.tripod.com Visit the [SEA] Clan web site at: http://sea.mirrorz.com Thanks for downloading! - [SEA]Vorax
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