Kritische Masse

Kritische Masse, which is German, and translates to 'Critical Mass'; This is a great FFA map that took the original develope...

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Kritische Masse, which is German, and translates to 'Critical Mass'; This is a great FFA map that took the original developer -cha0s- over a year to create using custom textures that were modified from Quake community packs. Lt. Cmdr. Salinga has taken this map and converted it for use by you, the Elite Force community.

You will have a great time blasting anything that moves as you make your way around this blue neon filled level, there is no shortage of ambiance here! This is definately an excellent choice of map to convert! Walking away as the man (or woman, whatever the case may be) of the hour when all the action is over with may be harder then you think, don't get to confident...

Refer to the readme for more information.

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Readme
Elite Force conversion by Lt. Cmdr. Salinga with 
permission of the author.

Following is the readme of the original Q3A map:

	KRITISCHE MASSE
		» 46.4 kilogramms U 235 


   title: kritische masse
    date: 12.07.03
  author: Dominic Szablewski aka. -cha0s-
   email: webmaster@chaosquake.de
 website: www.chaosquake.de

filename: cht3.pk3
 bspname: cht3.bsp
textures: lundoom (manipulatet), various others
  sounds: quake2, Fate :), various others
  models: none


description:  
  "Kritische Masse" again comes from the German 
  language and is translated to "critical mass" ...

  More than a year has passed since I began to work
  on this map, and I really can't say if it kicks
  ass or not - it's pretty hard to judge something 
  you've been working on for so long.

  R_speeds are high (max. ~13k - depends on your 
  r_subdivisions settings), but I think they are 
  worth it. I tried my best with the vis - it's not 
  perfect but works :)
  Thanks to countless hours of optimization the bots
  turned out to play very nice, except that they
  don't reach the RA. 

  Hope you have as much fun playing the map as I
  have had making it :]

 
installation: 
  Make sure you have the Quake III: Arena Point 
  Release installed. for more information, visit 
  quake3arena.com
  Unzip the pk3 file in your baseq3 folder. 
  Run quake III arena and select single player then 
  skirmish. The map should appear somewhere on the 
  list, usually at the end.
 

useless info: 
        build time: ~13month (started on 19.06.02)
          hardware: AMD Athlon @ 1533MHz, 512mb 
          compiler: q3map2 (ver. 2.5.3)
      compile time: ~20minutes
     total brushes: 4120
   visible brushes: 3133
           patches: 482
different textures: 102
        #1 texture: metpan5 (used on 2691 surfaces) 
          clusters: 4
             areas: 2016

 
thanks to:  

  ydnar - q3map2
  Lunaran, Killer - textures, inspiration
  Fate - sounds, beta testing
  Soulreaver - map ? fu !
  mIKE, Kr1X, Neo, Ribbler - beta testing

  #funfragforce 
  #mappers.ger 
  planetquake.de 

 
copyright:  

  Copyright (c) 2003 -cha0s- (Dominic Szablewski) 
  webmaster@chaosquake.de All rights reserved. 
  Quake III Arena is a registered trademark of 
  id Software, Inc.
  This map may be electronically distributed only at 
  NO CHARGE to the recipient in its current state, must 
  include this .txt/.html file, and may not be modified 
  in any way. 
  Under no circumstances is this level to be distributed 
  on cd-ROM without prior written permission.

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Lt. Cmdr. Salinga


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Registered 30th November -0001

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