Kritische Masse, which is German, and translates to 'Critical Mass'; This is a great FFA map that took the original developer -cha0s- over a year to create using custom textures that were modified from Quake community packs. Lt. Cmdr. Salinga has taken this map and converted it for use by you, the Elite Force community.
You will have a great time blasting anything that moves as you make your way around this blue neon filled level, there is no shortage of ambiance here! This is definately an excellent choice of map to convert! Walking away as the man (or woman, whatever the case may be) of the hour when all the action is over with may be harder then you think, don't get to confident...
Refer to the readme for more information.
Elite Force conversion by Lt. Cmdr. Salinga with permission of the author. Following is the readme of the original Q3A map: KRITISCHE MASSE » 46.4 kilogramms U 235 title: kritische masse date: 12.07.03 author: Dominic Szablewski aka. -cha0s- email: [email protected] website: www.chaosquake.de filename: cht3.pk3 bspname: cht3.bsp textures: lundoom (manipulatet), various others sounds: quake2, Fate :), various others models: none description: "Kritische Masse" again comes from the German language and is translated to "critical mass" ... More than a year has passed since I began to work on this map, and I really can't say if it kicks ass or not - it's pretty hard to judge something you've been working on for so long. R_speeds are high (max. ~13k - depends on your r_subdivisions settings), but I think they are worth it. I tried my best with the vis - it's not perfect but works :) Thanks to countless hours of optimization the bots turned out to play very nice, except that they don't reach the RA. Hope you have as much fun playing the map as I have had making it :] installation: Make sure you have the Quake III: Arena Point Release installed. for more information, visit quake3arena.com Unzip the pk3 file in your baseq3 folder. Run quake III arena and select single player then skirmish. The map should appear somewhere on the list, usually at the end. useless info: build time: ~13month (started on 19.06.02) hardware: AMD Athlon @ 1533MHz, 512mb compiler: q3map2 (ver. 2.5.3) compile time: ~20minutes total brushes: 4120 visible brushes: 3133 patches: 482 different textures: 102 #1 texture: metpan5 (used on 2691 surfaces) clusters: 4 areas: 2016 thanks to: ydnar - q3map2 Lunaran, Killer - textures, inspiration Fate - sounds, beta testing Soulreaver - map ? fu ! mIKE, Kr1X, Neo, Ribbler - beta testing #funfragforce #mappers.ger planetquake.de copyright: Copyright (c) 2003 -cha0s- (Dominic Szablewski) [email protected] All rights reserved. Quake III Arena is a registered trademark of id Software, Inc. This map may be electronically distributed only at NO CHARGE to the recipient in its current state, must include this .txt/.html file, and may not be modified in any way. Under no circumstances is this level to be distributed on cd-ROM without prior written permission.
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