Cool map, shows off some flashy features, a few bugs, but according to the readme, its just a sample.
I know for a fact that this project is discontinued, so no point in begging the dev for updates in comments.
The panels are nice (press everything on the bridge, or phaser sweep it), the transporter could be better, the sci lab is cool, and the engineering features a snazzy core.
Im just not in the mood for reviewing today.
U.S.S. Kursk 0.7 Readme. This is a science vessel I made a while ago. Crusader contacted me yesterday and told me he had v 0.7, so I decided to let him release it to effiles. This might be used as an RPG map, and was made for ERP. But in this state, its best off to prove several things. 1) I created the removable panels first, not carley! Some bugs include 1) The bussard access in engineering, if you walk out, you will crash the game. 2) The bottom turboshaft point, it drops you out. 3) Some of the comms dont work, my apologies. Try removing the panels on the bridge, most buttons make sounds. Special thanks to: -Crusader, for writing this readme, reviewing this on effiles, having the map, and many hours of testing. Not so special thanks to: -Sam, for being so grumpy about releasing this (jk sam) Thanks to: -Simmo, for testing and providing great textures. -Luke, for testing -Jack amzadi, for testing -Phu for the red engineering shader. Simply place the .pk3 in your baseef folder. You may have to adjust hunkmegs for this, if so, type /set com_hunkmegs ###(half your total ram here), restart ef and play the map. Enjoy.
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