Lalava Station

Lalava Station comprises of two bases set straight across each other separated by a pool of lava. In a somewhat similar fashion to Reservoi...


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Lalava Station comprises of two bases set straight across each other separated by a pool of lava. In a somewhat similar fashion to Reservoir, each base has a large pool of water in it's centre. From this pool are various entrances/exits cleverly separated by forcefields. Some of these forcefields allows gunfire through, while others do not (namely the forcefields that protect the entrance to the huge tubes connecting the bases). The top level of the bases consist of several bunkers and sniper spots. The flags themselves site right across each other leaving very little space for players to camp around in. A sniping platform above the flage uses small pillars to take cover with, but other than that you're pretty much out in the open. The centre of the map, as said, has a large pool of lava for it's floor. The only ways across this are through two large tubes connecting the bases water pools, or through a small walkway connecting the top levels. The walkway converges to a platform above the lava that has shield and hypo giving pads. All areas of the map have locations as well, which is great as you can see exactly where you teammates are on your HUD. Though I don't know exactly how necessary it is because the map is quite open. I like the use of the rocks on the sides to break up the otherwise boring wall. Using the yellow coloured panels in the centre rather than the horrible gray ones was also a great idea.

The map is quite open and presents a number of challenges to the player. By using the water to move around, players open themselves to easy kills by the enemy. While it does allow for some cover (using the forcefields), the slow swim through it could prove deadly. But using the bridge to get between bases, while faster, is completely open to fire from all angles. Disintegration would definitely prove to be a pain on this map.

Overall, Gigon has put together a few interesting elements in the map, gameplay-wise. How the map will really play out, I'm not too sure.... give it a shot and see :)

Bot Support: Yes New Textures: Yes New Sounds: No New Models: No

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Lalava station

A Star Trek Voyager Elite Force MP Level by: 

Gigon - Eric Lessard -

E-Mail : 


Put the lalava.pk3 in your BaseEF folder.


Delete the lalava.pk3.

- gametype: Single, FFA, Team, CTF.
- 16 FFA spawnpoints
- 11/2 Team spawnpoints
- Location tag all around
- Music: Holodeck.mp3

- Exclusive skybox by Gigon
- 18 custom textures
- 13 custom shaders

- bot support on every gametype! 
  (grapplereach calculated)

- Raven's Transporter prefab

Known bug:

- In CTF, the bots use the glass tunnel not very often.
Beta-testers: Asdfga3, Mock, Gigon.
Distribution / Copyright / Permissions 

Download at your own risk. You cannot hold me responsible 
for any damage this causes to your computer.

Copyright (c) 2004 Eric lessard
All rights reserved.

This level may be electronically distributed only at 
NO CHARGE to the recipient in its current state, MUST 
include this .txt file, and may NOT be modified IN 

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Registered 18th February 2002

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