Lt. Cmdr. Salinga has sent in another of his choice conversions, this one, originally developed by -cha0s- is something of different sort; lichtwärts (which translates to 'in light direction') wasn't soley created as a playable map, rather as an example of a design study. Playing in FFA or 1v1 mode, will take some serious skill, if you look to the screenshots, you'll see what I mean... but it can be fun just the same!
It will take a higher-end rig to enjoy this map...along with a light heartedness, as this map may not be the best for the serious gamer.
Refer to the readme for more information.
Elite Force conversion by Lt. Cmdr. Salinga with permission of the author. More Q3A map conversions here: http://www.salinga-maps.de.vu Follwing is the readme of the original Q3A map: .lichtwärts: title: lichtwärts author: dominic szablewski aka. -cha0s- email: firstname.lastname@example.org website: www.chaosquake.de date: 30.6.2002 filename: cht2.pk3 bspname: cht2.bsp .description: lichtwärts (english: 'in light direction') is not built as a really playable map but as a design study. when i've tested the cel-shader fx, which was now possible (thx 2 ydnar :), it blew me away - so i decided to make a map with it. the map is highly inspired by some screenshots from ydnar demonstrating the cel-shader fx and charon's geocomp map. as you may guess, the bots play pretty stupid in this map (as if they won't always do ;). it was a pain in the ass to get them even running. the r_speeds are at 20k (doubled by the cel-shader fx) so you may need a fast computer to play this map. .installation: make sure you have the quake III: arena point release installed. for more information, visit quake3arena.com unzip the pk3 file in your baseq3 folder. run quake III arena and select single player then skirmish. the map should appear somewhere on the list, usually at the end. .construction: tools.used: qeradiant 2.00; adobe photoshop 6.0; q3map2.exe; notepad known.bugs: bots play pretty stupid build.time: about 3month on and off hardware: AMD Duron @ 750mhz, 256mb bsp: 1min vis: 6min light: 34min (bounce 3) bspc: 3min brushes: 1400 .thx to: ydnar: q3map2 eversor: beta testing, help and stupid comments :] [F^3][Kr1X: beta testing, whining and bitching :] stoni: beta testing [F^3][TheOne: beta testing [cyrus]: beta testing charon: inspiration planetquake.de: help, inspiration, laughter #mappers.ger: nothing :P .copyright: Copyright (c) 2002 -cha0s- (dominic szablewski) email@example.com All rights reserved. Quake III Arena is a registered trademark of id Software, Inc. This map may be electronically distributed only at NO CHARGE to the recipient in its current state, must include this .txt/.html file, and may not be modified in any way. Under no circumstances is this level to be distributed on cd-ROM without prior written permission.
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