This is an Elite Force conversion from Lt. Cmdr. Salinga. You can have fun with this map in any one of the thre available game types: FFA, TDM or Single. The map is a medium to large affair which will require at least 4 players to get the most out of it.
See the readme for more information and installation instructions.
Elite Force conversion by Lt. Cmdr. Salinga with permission of the author. More Q3A map conversions here: www.salinga-maps.de.vu Following is the readme of the original Q3A map: ================================================================ MKVDV - Vorsprung durch Vernichtung ================================================================ Title : MKVDV - Vorsprung durch Vernichtung Author : Martin "Killer" Kilcoyne Version : 2nd December 2001 File Name : mkvdv.pk3 E-Mail : firstname.lastname@example.org Web Site : http://www.planetquake.com/killer Description : Another cool texture set from Lunaran and by sheer coincidence another map from me :-) This time it was Lun's LUN3DM3 texture set which inspired a spell of mapping. The map is a medium to large affair which will require at least 4 players to get the most out of it. I know the r_speeds are a bit excessive in the central area but I went to town with the curves and trim and it looked nice so I wasn't about to remove it all ;-) Hope you have as much fun playing the map as I have had making it. Thanks for reading. Credits : Thanks obviously to Lunaran for his cool textures check out his work at: http://lunaran.fragland.net Thanks to my house mate Willi Hammes for teaching me Max, building the cool looking rocks, doing the funky slime shader and sky box. Check out his amazing 3d stuff at: http://www.3dluvr.com/willi Previous Work : 23/05/01 - MKBASE-TA - Feel The Base (TA) 13/05/01 - MKBASE - Feel The Base 25/02/01 - MKEXP - Industrial Experience 24/12/00 - MKTECH - Technophobia 05/10/00 - MKOXIDE - Iron Oxide for Q3:A 12/02/00 - MKFINGERS - Itchy Trigger Fingers 20/10/99 - MKFUTILE2 - Resistance Is Futile II 18/09/99 - KTDM7 - Silicon Avatar 18/09/99 - KTDM5 - Enemy Mine 18/09/99 - KTDM3 - The Colosseum 18/09/99 - KTDM1 - Iron Oxide 24/12/98 - MKDEPOT - Depot of Decimation 06/11/98 - MKRUST - The Rust Bucket 07/10/98 - MKFUTILE - Resistance Is Futile 16/09/98 - MKMETAL - Metallic Resistance 27/08/98 - MKTRIPLE - The Triple Towers Note KTDM1, 3, 5 and 7 are part of the 8 map Quake II deathmatch map pack KT-imPAKt. Full details on the KT-imPAKt Homepage: http://www.planetquake.com/ktimpakt ================================================================ * Play Information * Game : Quake III Bot Match : Yes Deathmatch : 2on2 - 6on6, 4-12 FFA (14 spawns) Teamplay : 2on2 - 6on6 * PK3 Information * BSP : maps/mkvdv.bsp AAS : maps/mkvdv.aas Shaders : scripts/mkvdv.shader Arena File : scripts/mkvdv.arena Levelshot : levelshots/mkvdv.jpg Textures : textures/mkvdv/* env/mkvdvsky_* * Construction * Base : New map from scratch Build Time : About 8 weeks on and off Brush Count : 5728 (of which 391 are entities) Compile Machine : Dual PIII 1GHz with 1Gb RAM Compile Time : 28 minutes Editor Used : Q3Radiant 202 Other Utils : Q3Farm, BSPC, 3dsmax 3.1, PopNFresh's MD3 Exporter, NPherno's MD3 Compiler, Photoshop 5.5, WinZip Known Bugs : None * How to Use * Simply extract the mkvdv.pk3 file and this text file into your Quake III "baseq3" directory. So for me this would be "C:\games\quake3\baseq3". Once installed the map will appear in the Single Player Skirmish menu. * Copyright / Permissions * You may NOT use this map as a base for other maps. The textures and shaders used in this map remain the property of their respective owners and were used with their permission. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission. You MAY distribute this BSP through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact. If any magazines want to put this map on a cover CD, then make sure you ask me first, send me a copy and we'll be straight :-) =========================================================MK2K1==
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