An outstanding map by Absynthe!
Its an egyption styled map and is pretty big! The bases are done really well, and there are a lot of nice textures and shaders to be found throughout the map. It has some cool stuff on it which is just great :D!
Absynthe also made a trailer(promo) for his map which is also up on effiles.com, check that out too!
INSTALLATION Extract the ZIP file and put the PK3 file into the BaseEF folder inside your Star Trek Voyager Elite Force folder. If you followed a default install the full path will be: C:\Program Files\Raven\Star Trek Voyager Elite Force\BaseEf ================================================================================== Title : NeoEgypt BSP Name : NeoEgypt Author : Absynthe Release Date : January 2002 Email Address : firstname.lastname@example.org Home Page : www.voyager.net/~absynthe Game : Star Trek Voyager: Elite Force v1.2 File size : 3.66meg (compressed) Description : A serious Sam inspired Egyptian themed CTF map. Beta testers : Me and the bots Additional Thanks to : Claudec's Lair of 3D for the definitive Quake3 tutorial list. (www.claudec.com/lair_of_shaders/tutorials.shtml) Sock over at SimLand (www.planetquake.com/simland/) for the cool Desert skybox. ShaderLab (http://shaderlab.com/beta/) for use of their sand_1 and brn_blocks_1 textures** Todd 'Mr.CleaN' Rose for use of his Egyptian textures. (http://www.planetquake.com/mrclean/) Raven Software for making Elite Force so great. Id Software for making Quake3 the ultimate DM engine. Previous work : CTF-Redsun, CTF_RoofHopper, CTF_RedSun2 -- The Story -- Trapped in an Egyptian holodeck program was no problem. Every member of Starfleet was trained in every known survival skill. Six hours went by with hardly a stir. A week later everyone was still in high spirits. Within a month the seams began to show. How long could one possibly be trapped on the holodeck? After three months various factions had appeared. Neither side was interested in compromise. Tensions heated. Tempers flared. Even the Vulcan was pissed. ================================================================================== * MAP Information * New Textures : Tons though none by me. See the Additional Thanks: part above for a list of contributors. * Construction * Base : None Construction Time : Several months. Actually, this map was almost ready to go inside of a month but then I got sick, distracted, and disgusted which delayed the maps completion. I also spent two days making a promo (trailer) for the map just because it was fun. The NeoEgypt trailer is available for download at my website. Build programs : Standard GDK tools v1.2 BSP Time : 45 seconds VIS Time : 209 seconds (fullvis) LIGHT Time : 2200 secons (light extra) Compile machine : Dual Athlon MP 1500+ Editor used : EFRadiant Other programs : UltraEdit (text editor), PaintShop Pro (textures) Known Bugs : A few areas won't display the glowing light you get as a player when you are carrying the flag. I have no idea why. * Copyright / Permissions * You may NOT use this level as a base to build additional levels without the explicit permission of the author. You may use the custom textures for any non-commercial project, but please let me know. You may distribute this pk3 freely in any electronic format but you must NOT charge for doing so. ================================================================================== **sand_1 and brn_blocks_1 textures copyright © 2001 Randy Reddig **of Shaderlab at http://shaderlab.com/beta
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