Neorganic Epiphany

This is again a Q3 conversion by Salinga. The map has a rather unique geometrical design with an interesting choice of textures that make th...

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This is again a Q3 conversion by Salinga. The map has a rather unique geometrical design with an interesting choice of textures that make the map appear somehow "organic". For those of you who already played Halo 2 this might actually bring up a few memories to some of the alien-base like maps. Download now! :)

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Download 'dubneoc.zip' (2.8MB)

Screenshots
Readme
Elite Force conversion by Lt. Cmdr. Salinga

Following is the original readme.txt of the Q3A map:

------------File Information------------------------------------------ 31/Mar/2002 --------- 
--------------------------------------------------------------------
 Title                   : Neorganic Epiphany
 Game                    : Quake 3 Arena
 Filename                : Dubneoc.pk3
 Author                  : Lasse "Dubbilan" Kolding

 Homepage                : Http://www.Planetquake.com/Dubbilan
 
 Email Address           : dubbilan@planetquake.com

 Description             : Small tourney/ffa map that utilizes a homegrown
                           organic style to create something not very quake like. 


-------------------------------------------------------------------

------------Comments------------------

This is my entry for Sock and Nunuks Geometric Challenge 2.
It is a combination of a normal quake-map and the experimentation with the most extreme
expression of an architectural style my head has crackled with in the last few months,
which I have dubbed Neorganic - hence the title. It is a style that grows on its own with
metaphors suddenly appearing in places never planned for. Hopefully the realistic version
will sometime stand among the buildings of distant earth,
as soon as I finish architecture school, that is... ;)
Hope you like it as much as me and my "inmates" does.
And please do send me a note, if you review the map or put it on a server :)


------------Tech-Comments------------------

High r_speeds you say? Due to the design of the map the r_speeds can be changed fluidly.
The peaks around 30k - which does perform a lot better than usual - can easily be changed
to a meeker 12k with almost good average speeds ;)
A simple change of the subdivisionlevel by shifting to low geometry settings,
solves this in a jiffy.
But if you have the system, go for the high setting - it looks incredible smooth :)

As for the bots, it took me 3 days just to get the bot-file compile-able,
so the performance of these incredible stupid creatures is kinda strange... ;)
More bots on the map seem to make the gameplay more fluid.
Also bots seem to pressure the performance in a drastic way on this map.
And Use Real people and you will experience something very different!


------------Play Information ---------
        
 Player Base                : Tourney, Free-For-All
 Possible Number of Players : 2-8
 Best number of Players     : 1v1, 3-4
 Default Bots               : Doom
 
 PS. Play against humans!

 
------------Construction--------------

 New Grahpics   : Yes, Alot. All from scratch.
 Base           : None
 Build Time     : A month or so.
 Compile Time   : App. 2 Hours on a Athlon 10000 - bsp-file (FullVis, -light -extra)
                  App. 50 minutes - aas-file
 Editors used   : GtkRadiant 1.2.6, Photoshop
 
 Thanks to my
 Beta testers   : Pengo8, PwR900, [AoW]Lean,
                  
 And Ydnar for his Q3map2. My lights were very fond of that! ;)

 Known Bugs     : Some sparks/glitters here and there on some
                  graphic cards.


------------Pak File Contents---------

 : maps/dubneoc.bsp
       /dubneoc.aas
       
 : scripts/dubneoc.arena
          /dub_neoc.shader

 : levelshots/dubneoc.jpg
  
  
 : textures/dub_neoc/blah-neon.jpg
                  /blah-metal.tga
                  /etc.*

 : dubneoc.txt


------------Releases------------------
          
  03/Aug/2001 :: Lucid Enigma : Original Release

  04/Dec/2000 :: Rhapsody In Blue : Original Release
  
  26/Sep/2000 :: Reverberation : Low-Detail Version

  13/Sep/2000 :: Reverberation : Original (Competition) Release

  09/Sep/2000 :: Blood Portal : Second Realease


------------Copyright-----------------

Copyright (c) 2002 Dubbilan, www.PlanetQuake.com/Dubbilan
All rights reserved

Feel free to distribute this file in any electronic form, as long as proper
credit is given and the contents remains unaltered, and this text file has 
not been edited in any way.
You may not alter, edit or use the map as a base to build additional levels.
This file may not be commercially exploited in any way.


feedback or comments, email me at: Dubbilan@PlanetQuake.com

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Lt. Cmdr. Salinga


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Registered 30th November -0001

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