Omega Station

This version moves the map into 'pro' status, meaning suitable for league play :D From what I can tell, the top level has remained almost t...

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This version moves the map into 'pro' status, meaning suitable for league play :D From what I can tell, the top level has remained almost the same, though the flag rooms have been updated a bit to get some more variation going. Here's my original review for v1.0:

Omega Station, or ctf_sni1, is possibly one of the best Voy maps I've seen. What I particularly liked is the fact that it's bigger than the current voy maps, yet has made many efforts to keep the game fair and fast! The flags are now to be found underneath the map secluded from view. It's almost like Spyglass with the forcefield dividing the flag rooms (yet you can still shoot over the forcefield into the other flag room) The transporters have been moved around a bit. It might take a bit to get used to the transporter system.. though it's kinda straightforward and not unlike CTF Voy1. To me, this map combines the best parts of Voy1 and Voy2 (the open-ness of Voy2 and the bunker things in Voy1 with multiple levels).

I also found out (later ;)) that all the updates from the previous version are listed in the readme, so check that out as well!

Still is a great map, and I still recommend the download :)

Bot Support: Yes New Textures: Yes New Sounds: No

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Download 'pro_sni1.zip' (1.51MB)

Readme
General Information:
================================================================================

Author: {SFEF}Sniper

Mapname: Omega Station (1.1) AKA Pro_Sni1

Build Time: Pretty long since I had to first decompile ctf_sni1 because I lost the mapfile and I had to retexture everything twice cus I used the wrong texture *slams himself for his head with a baseball bat*

Compile Time: Dunno I don't sit all day behind my comp with a stopwatch just to see that damn thing getting finished with compiling

AI Enabled: Yes, DUH!!!

New Shaders: No
New Textures: HELL YEAH! (rofl like anyone will ever notice it :P) 

Thanks to (Alphabetical Order) (IN 4 Languages!!! :P): 

Ich      (Deutsch, German, Duits, L'allemagne)
Ik       (Niederlandisch, Dutch, Nederlands, Le Neerlandais)
Je       (Franzoisch, French, Frans, Le Français)
Me       (English, English, Engels, L'anglais)
Mezelf   (Deutsch, German, Duits, L'allemagne)
Mirselb  (Niederlandisch, Dutch, Nederlands, Le Neerlandais)
Moi      (Franzoisch, French, Frans, Le Français)
Myself   (English, English, Engels, L'anglais)

Special Thanks to (Alphabetical Order) (IN 4 Languages again!!! :P):

Ich      (Deutsch, German, Duits, L'allemagne)
Ik       (Niederlandisch, Dutch, Nederlands, Le Neerlandais)
Je       (Franzoisch, French, Frans, Le Français)
Me       (English, English, Engels, L'anglais)
Mezelf   (Deutsch, German, Duits, L'allemagne)
Mirselb  (Niederlandisch, Dutch, Nederlands, Le Neerlandais)
Moi      (Franzoisch, French, Frans, Le Français)
Myself   (English, English, Engels, L'anglais)
{SFEF} Johan for making the screenie (English, English, Engels, L'anglais)


Changes made since previous Version:
===============================================================================================

1) The flagroom is TOTALLY NEW!
2) The towers have been revised the windows are less blocky and I changed the Borders of the glass in the floor.
3) The trenches are retextured since the old one is getting sooo standard.
4) I fixed loads of USELESS brushes that just didnt were nesecarry to play the map.
5) The lights overall are changed (as well in the flagroom as in the rest of the map).
6) The new texture placed 4 times on the map (2 placed on each side in the flagroom and 2 placed on each side on the towers).
7) I changed some positions of the respawn points and I changed all SPAWN points (That are the points you get spawned on the first time when you join the game in the CTF Mode).
8) Ammo/Weaponplacement has been changed the Stasis and the Scavenger Gun are GoNeEeEe and the tetrion Ammo has been hugely increased.
9) I replaced the detpacks with forcefields since I couldnt find the detpack entity and I was tooo lazy to search for it.
10) I removed the glass doors out of the tower cus they were and remain BUGGERS in Voy-Maps
11) The screenshot changed (lol :P)
12) Believe it or not but the readme is different too!!!!!
13) My haircut is different... (getting off-topic right?)


Why I made a New Version:
===============================================================================================
I found out that Green Destiny's Specialties was running this map on their server and I thought it was a shame the map was that bad so I made this new version especially for Green Destiny's :P


Copyrights:
===============================================================================================

Ok just to clarify don't take this thing and pretend as it yours otherwise you'll risk your teeth.
Don't think you can publice this anywhere saying its yours cause your playing with fire then.
AND DONT TRY TO DISTRIBUTE THIS FILE IN ANYWAY (Exception to Green Destiny Specialties www.sfefclan.com, www.efxleague.com, www.sfefclan.de, www.effiles.com and www.filefront.com) YOU CAN ONLY PUT THIS FILE ON CD FOR PERSONAL USE, ALSO THIS README FILE MUST BE INCLUDED IN THE ZIP FILE, FILEFRONT AND EFFILES ARE ALLOWED TO BURN THIS FILE ON CD'S FOR PUBLIC USE.

Now, don't be a tough guy/wiseguy/total idiot and don't violate any of the above conditions and I'm my own lawyer so don't mess with the wrong dude!!!


Thx for downloading and reading (this boring and stupid readme)

{SFEF}Sniper

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{SFEF}Sniper


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Registered 24th February 2003

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