This is a mod by Salinga that utilizes the force and knockback of weapons. The weapons cause no damage to the players but their effect is just as damaging. The motive is the use your gun to knock a nother player into the sky which is like falling of a ledge and dying. Same effect if your knocked off a ledge. It is hard to play with bots since they are so accurate and move around randomly. An interesting mod to play. I recomend a DL.
__ ________________________ __ ( | USS VOYAGER HOLODECK MODIFICATION FILE |________________________||__) ) | __ (__| PINBALL V0.9.2 |__) __ __ (__| THE MODIFICATION |__) The idea for this mod came from Marv "Bytrix32" Caine. He wanted an additional mode for my IN2TAGIB, in which a player is only pushed away by a shot. I took his idea and made a complete modification of its own. B-) I just wanted some more weapons for it - not just the compression rifle. What I got is a simple fun mod! You enter a map and you can only win by staying alive as good as possible by not to be pushed into lava or the sky by the other players shots! So be carefull where you stand or jump - someone could hit you by a compression rifle shot and push you right out of the area... life's gone! ;-) If you're fast you first push someone in the air with the help of the Photonburst or some grenades, just to switch to the Compression Rifle and give him a sniper ride to nowhere's land! B-) The winner is who got the least times killed. The game is over if if someone has hit the fraglimit by his own frag times. CTF is supported, so be ready for a jumpy and bumpy ride to get the flag captures! B-) And: If you feel that the pushes are not heavy enough, you can change the mass of the players by setting the variable mod_massmulti to another value than 1.0. To find out more about this one, read the var section of this readme below. __ __ (__| CHANGED STUFF |__) - The only weapons allowed are: Compression Rifle, Grenade Launcher and Photonburst. All three weapons are given by default. - Power of these weapons is changed for better gameplay. All values can be altered by variables. - Only the ammo for the allowed weapons is spawned in a map. Ammo of the other weapons is converted. - Holdables are: Detpack and Teleporter. - Powerups are: Haste, Invisible and Jetpack. - No damage is taken by getting a hit. You are only pushed away. You can only be killed by telefrag, crushing, falling, being in lava or touching a hurting trigger - AND: - Touching the sky is a frag! So be aware not to be pushed into the sky of a map! - Because of this scoring system since the first frag no one can join a running game until it's over. I'll see if I change this by doing another scoring system... - Modes Assimilation, Specialities and Action Hero are disabled. You get an error message if you try to open a server running one of these gamemodes. Elimination and Disintegration are fully supported! The same goes for TDM and CTF! - Fraglimit means: The game is over when someone got that times killed. You get no point by killing someone. - Votable/Setable mass value of players by variable "mod_massmulti". __ __ (__| SERVER VARIABLES |__) I added the g_speed variable to the votable variables. --------------------------------------------------------- - Cfg-Var: mod_massmulti Default: "1.0" Voting: Yes Multiplicator for the mass of the players. To get the players less heavier, use a value like 0.7 (70% of their usual mass value). Now pushes are more effective. To get them more heavier, use a value above 1.0 - like 1.5 - now players are 50% heavier than usual. Now it's more difficult to push someone. --------------------------------------------------------- - Cfg-Vars for weapon damage and projectile explosion power Voting: No List of variables and their default values: Compression Rifle mod_criflealtdam "350" mod_criflealtsplashrad "100" mod_criflealtsplashdam "150" Photon Burst: mod_quantumdam "250" mod_quantumplashrad "250" mod_quantumplashdam "250" Grenade Launcher: mod_grenadedam "300" mod_grenadealtdam "300" mod_grenadesplashrad "300" mod_grenadesplashdam "200" __ __ (__| TIPS |__) * Run this modification on a unpure server. Its serverside only and by this clients don't have to download the mod to play it on your server - but only if clients have their Autodownload option off (via menu or "/set cl_allowdownload 0"). __ __ (__| HOW TO INSTALL |__) * First of all: You need the installed Patch 1.20 or the Expansion Pack. This won't work with EF 0.28, EF 1.10! * Extract the ZIP-File contents into your Elite-Force root directory - like "C:\STVOY", NOT the baseef-Folder! After that you should have a folder named "pinball" and a batch file named RUNPINBALL.BAT. __ __ (__| HOW TO RUN |__) * There are three ways to run this modification: 1. Start Elite Force Holomatch as usual and activate the modification in the MOD list. The entry is called "PiNBALL vn.n.n" where n.n.n is the actual version installed. 2. Run Elite Force Holomatch from the command prompt by typing: "stvoyhm +set fs_game pinball" 3. ...or just by the installed batch file: "runpinball" __ __ (__| HISTORY|__) ------------------ 27.03.2002 V0.9.2 * Added more power to the photon burst * Decreased power of grenades * Weapon power configurable via variables n ------------------ 27.03.2002 V0.9.1 * After first frag round is locked for new players. The scoring system makes this neccessary. ------------------ 27.03.2002 V0.9.0 * First release... __ __ (__| CONTACT |__) Well, I hope you like this little modification. If you have suggestions or a bug to report, please don't hesitate to contact me via this email address: firstname.lastname@example.org Visit the mods site for the latest version to download or more information about it: http://its.pervers.at.freeservers.com My thanks goes to: Marv "Bytrix32" Caine for the idea to this mod! __ _______________________________ __ (__||_______________________________| PROGRAMMED BY LT. CMDR. SALINGA |__)
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