Salinga told us that we didn't have the second version of his Pinball mod! He was nice enough to send us a copy, though.
The goal of pinball is to use your weapons to push other players off into the deadly areas of the map. Sounds fun, doesn't it?
__ ________________________ __ ( | USS VOYAGER HOLODECK MODIFICATION FILE |________________________||__) ) | __ (__| PINBALL V2.0.0 |__) __ __ (__| THE MODIFICATION |__) The idea for this mod came from Marv "Bytrix32" Caine. He wanted an additional mode for my IN2TAGIB, in which a player is only pushed away by a shot. I took his idea and made a complete modification of its own. B-) I just wanted some more weapons for it - not just the compression rifle. What I got is a simple fun mod! You enter a map and your goal is to push as much opponents as possible into deadly areas of the map. You will use your explosive weapon projectiles or your sniper rifle to do just that. By default, players have only half of its mass. So knockbacks are very intense. So be carefull where you stand or jump - someone could hit you by a compression rifle shot and push you right out of the area... life's gone! ;-) If you're fast you first push someone in the air, with the help of the Photonburst or some grenades, just to switch to the Compression Rifle and give him a sniper ride to nowhere's land! B-) Supported gametypes: * FFA, TDM, CTF, 1v1 * Disintegration (Rifle only, no pickups or powerups) * Elimination. Items: * Forcefield (is a weapon now) * Detpack * Transporter * Speedup-Boots * Seeker-Drone (speeds up weapon projectiles now) * Battlesuit * Quad Powerup Supported Maps: * Maps with much open space, like ctf_voy1 or ctf_space. * Quake 3 Arena maps completly build with custom textures. A selection of playable maps can be downloaded from PiNBALLs site: www.ef-pinball.de.vu Mod-Type: * serverside-only (player without having the mod installed can join your server). * Custom PiNBALL user interface to configure your PiNBALL server. Gameplay modes (not available in Disintegration): * Hard: - Only weapons, no pickups or powerups * Medium: - Pickups: Detpack, Transporter, Forcefield * Classic: - Pickups: Detpack, Transporter, Forcefield - Powerups: Battlesuit, Quad, Speedup-Boots * Easy: - Pickups: Detpack, Transporter, Forcefield - Powerups: Battlesuit, Quad, Jetpack, Seeker-Drone, Speedup-Boots Custom User Interface: * U can select the gameplay modes via the EF-User Interface from all advanced server menus (button "gameplay mode") * Complete integration of the EF-LCARS-Patch 1.23 (visit www.ef-lcarspatch.de.vu for more details) * Q3A (Quake 3 Arena) map support - maps are visible via the EF-LCARS. Q3A-Bots are replaced by EF bots for local games. Unlagged gameplay: * Server side ping lag compensation. Play on internet servers like you have ping 0 - no aiming ahead anymore! For more details about unlagged, please read this FAQ: http://www.planetquake.com/alternatefire/unlagged_faq.html __ __ (__| CHANGED STUFF |__) - No damage is taken by getting a hit. You are only pushed away. You can only be killed by telefrag, crushing, falling, being in lava or touching a hurting trigger - AND: - Touching the sky is a frag! So be aware not to be pushed into the sky of a map! - Speed is increased by 60% (250 plays like 400). To get a gameplay like with "old" speed 250, use the value 156 on g_speed. - The only weapons allowed are: Compression Rifle, Grenade Launcher and Photonburst. All three weapons are given by default. - Power of these weapons is changed for better gameplay. - Only the ammo for the allowed weapons is spawned in a map. Ammo of the other weapons is converted. - Powerups and Holdables are tossed from a fragged player. - Holdables are: Detpack, Teleporter and Forcefield. - Photon Burst pickup is replaced by the Forcefield. The Dreadnought weapon pickup is replaced by the Detpack. - The Forcefield is a weapon which kills by touching it. All frags of the Forcefield goes on your account. But as owner you can be pushed by your opponents into it and they get the frag on success. In teamplay your teammates can use your placed field to frag. But the opponent team can frag your teammates also by pushing them into it. If friendly fire is on, you get a negative point if you kill a teammate of yours by pushing it into your teams Forcefield. If you run by yourself into your Forcefield, you are doing a suicide kill. - If a player is fragged who has placed a Detpack, that one is not destroyed like usual. It will respawn as pickup for others to use. - Usual the Detpack fraggs at its dropping point. Now the Detpack fraggs at its placement point after dropping. So airstrikes are now possible. - Powerups are: Haste, Invisible, Quad, Jetpack Shield and Seeker Drone (speeds up weapon projectiles) - The Regenerator pickup is replaced by the Shield. - The Quad enhances the knockback power of impacts. You will not only feel that effect but see it... ;-) - Modes Assimilation, Specialities and Action Hero are disabled. Elimination and Disintegration are fully supported! The same goes for 1v1, TDM and CTF! - Unlagged gameplay (serverside ping lag compensation) - In CTF a flag is immediatly returned if the carrier was fragged. - Custom EF-LCARS for PiNBALL - EF-LCARS-Patch 1.23 integrated - Q3A map support (with bot conversion) __ __ (__| SERVER VARIABLES |__) I added the g_speed variable to the votable variables. --------------------------------------------------------- - Cfg-Var: "difficulty" Values: 0 to 3 Voting: yes Default-Value: 0 Sets the gameplay mode. 0 - Easy all pickups and powerups 1 - Classic No seeker Drone and Jetpack powerups 2 - Medium Pickups only, no powerups 3 - Hard Weapons only --------------------------------------------------------- - Cfg-Var: "unlagged" Values: 0 to 1 Voting: yes Default-Value: 1 Enables the unlagged gameplay (server side ping lag compensation) 0 - Unlagged off 1 - Unlagged enabled --------------------------------------------------------- - Cfg-Var: "mod_massmulti" deprecated. Use "g_knockback" instead. --------------------------------------------------------- - Cfg-Vars for weapon damage and projectile explosion power Voting: No deprecated __ __ (__| TIPS |__) * You can run PiNBALL as a complete server side modification pure or unpure. Because of the installation technic used, the users can always connect to a server running PiNBALL without any problems. * To find out what maps can be used for PiNBALL and download them, visit the mods site: http://www.ef-pinball.de.vu * Do NOT delete the pak0.pk3 file in the mods folder even it is 0 bytes big! If you do, you cannot select the mod by the EF LCARS Modification menu, it won't appear there then. __ __ (__| HOW TO INSTALL |__) * First of all: You need the installed Patch 1.20 or the Expansion Pack. This won't work with EF 0.28, EF 1.10! * Extract the ZIP-File contents into your Elite-Force root directory - like "C:\STVOY", NOT the baseef-Folder! After that you should have a folder named "pinball" and a batch file named RUNPINBALL.BAT. __ __ (__| HOW TO RUN |__) * There are three ways to run this modification: 1. Start Elite Force Holomatch as usual and activate the modification in the MOD list. The entry is called "PiNBALL vn.n.n" where n.n.n is the actual version installed. 2. Run Elite Force Holomatch from the command prompt by typing: "stvoyhm +set fs_game pinball" 3. ...or just by the installed batch file: "runpinball" __ __ (__| HISTORY|__) ------------------------ 22.02.2004 v2.0.0 * Unlagged gameplay - server side ping lag compensation visit: http://www.planetquake.com/alternatefire/unlagged_faq.html - config variable: "unlagged" * Four new gameplay modes: easy, classic, medium, hard - config variable: "difficulty" * game speed is increased by 60% (so speed 250 plays like 400). Set g_speed to 156 to get a gameplay like with "old" speed 250. * PiNBALL user interface * Integrated EF-LCARS-Patch 1.23 * Q3A map support (visit www.q32ef.de.vu) - Q3A bot conversion to EF bots * New powerup: Seeker Drone - speeds up weapon projectiles - new gfx effect for photons and grenades - new sound when item is collected * Disintegration: No forcefield and transporter pickup * Item drop of a fragged player at the last attack spot not the frag spot to easy item grabbing * Battlesuit: When falling into deadly pits or voids or crushing the player is randomly transported to a safe spot * mod_massmulti removed (use g_knockback instead) * ready-button sound at the scoreboard * no falling-damage in general * new pickup and powerup (re)spawning time calculation for better gameplay * Welcome message on first map entry: "Welcome to Elite Force Holomatch" * a players handicap value does decrease his knockback effect to others in percentage (handicap 80 -> 80 % knockback to others) ------------------------ 13.10.2002 v1.0.0 * Join/teamchange lock from spectators disabled * Scoring is back to normal, by fragging an opponent you get the point * mod_massmulti default is now 0.3 * Forcefield is a weapon, touching it kills. * Forcefield TDM/CTF: In team mode a placed Forcefield can be used by all teammembers to get points - opponents get points by pushing teammembers into the Forcefield * New sound and kill effects for the Forcefield * Forcefield size fixed, so no kills when walking over it * Friendly fire off: No knockback effects on teammates * Unused holdables are dropped on a frag and won't disappear * In CTF the flag is returned after fragging the carrier * The Shield and Quad powerups are reactivated * The Regenerator pickup is replaced by the Shield * Detpack visual and sound effect enhanced * A placed Detpack of a fragged player is respawned as pickup * A Detpack fraggs at its placement point, not at its dropping point * Quad enhances knockback and visual effects of impacts * New music for podium ------------------ 27.03.2002 V0.9.2 * Added more power to the photon burst * Decreased power of grenades * Weapon power configurable via variables ------------------ 27.03.2002 V0.9.1 * After first frag round is locked for new players. The scoring system makes this neccessary. ------------------ 27.03.2002 V0.9.0 * First release... __ __ (__| CONTACT |__) Well, I hope you like this little modification. If you have suggestions or a bug to report, please don't hesitate to contact me via this email address: firstname.lastname@example.org Visit the mods site for the latest news and version to download, recommended custom maps: http://www.ef-pinball.de.vu My thanks goes to: Marv "Bytrix32" Caine for the idea to this mod! __ _______________________________ __ (__||_______________________________| PROGRAMMED BY LT. CMDR. SALINGA |__)
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