Not sure what to do with those XSI animation source files? Kenn forgot to include the ASE model source files so that we have a root model to put the animations on. Also included is Carcass, the program Raven used to create the character models. You'll need it to attach the animations to the root model and compile to MDR. Apparently it was supposed to be included with the GDK but somehow slipped thru the cracks.
Anyways, a big w00t goes out to James Monroe from Raven for putting this together for us.
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