PRO Hourglass

According to the readme, this is his second map, a remake of his first map, ctf_hourglass, and there's no question about it this is a vast...

Download

Uploading...
Do not refresh or leave this page!

File Description

According to the readme, this is his second map, a remake of his first map, ctf_hourglass, and there's no question about it this is a vast improvement. I'm a little worried about gameplay, but you never know.

Naturally there's two bases, but this time they're physically separated from each other with a sort of train station in the middle. Each base has a set of jumppads and a spinning hourglass which takes you to the train station. The train station is a bit strange. On either end are transporters for the red and blue bases, and in the middle are two more transporters. One takes you to a picture of a train with strange music playing. The other takes you to a really wierd place where you are being pushed towards a screaming girl who looks to be demon possessed. Creativity? Yep 10 out of 10.

Bot Support: YES Secrets: 1

Read More

Readme
(_________________________________________________)
	PRO Hourglass - By Chris
(_________________________________________________)

	  GAMETYPES:  CTF, FFA, 1v1, TDM
RECOMMENDED PLAYERS:  8
      CREATION TIME:  One Month
      PROGRAMS USED:  GTK Radiant 1.2.13, GTK Radiant 1.4.0, Q3map2 Tools.

(_________________________________________________)

	    CREDITS:  All the good people at the Raven Forums Modding
			section who've helped me in the past, and of
			course, Raven Software.
		      I also give credit to the creator of the map called
			"Amenhotep", since I used a lava texture from his
			map.

(_________________________________________________)

  BASICS OF THE MAP:  I made CTF_Hourglass, the first one, nearly
			a year ago.  Many liked it, but it was
			actually quite poorly done, and I was
			still learning about mapping when I made
			it.  It also didn't have bot support.  
			So, I decided to make a new version of
			the old CTF_Hourglass!  This map is done
			much better, if I do say so myself.  It's
			the second map I've released, and my best
			map so far, I think.  It includes custom
			shaders, and bot support.  The bot support
			is a bit shaky, however...if there is more
			than one bot on a team, they'll eventually
			just stand in one spot...they're mostly
			just good for defending the base, not capturing.
			But who wants to play against boring old bots, right? ;)

(_________________________________________________)

	       AUTHOR:  Chris
       E-MAIL ADDRESS:  Stormtrooper@snipeme.com OR Megadude_us@hotmail.com
            Yahoo! ID:  Stormtrooper_
AOL Instant Messenger:  Mad Doctor Davis
	MSN Messenger:  Megadude_us@hotmail.com

(_________________________________________________)

			To Brock Eliott - Truly Chosen.

(_________________________________________________)

			      END TRANSMISSION.

Read More

Comments on this File

There are no comments yet. Be the first!

Share This File
Embed File