This is another stunning Q3 conversion by Salinga. As the previous release the main focus on this nicely shaped map lays in its architecture...


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This is another stunning Q3 conversion by Salinga. As the previous release the main focus on this nicely shaped map lays in its architecture. For all fans of his maps Salinga has included 2 nice little surprises. Download now :) Note: This map does not have any music/sound beside the stock ones in it.

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Download 'qbeast_nomusic.zip' (2.79MB)

Elite Force conversion by Lt. Cmdr. Salinga with permission of the author.

Following is the original Q3A readme:

- File Information
03 - 29 - 2002

Title : Qbeast
Filename : qbeast_nomusic.pk3
Author : Quint (Marco Quintavalle)
Email Address : m.quintavalle@libero.it
Web Site : www.planetquake.com/quint

Installation : 
Unzip and place qbeast_nomusic.pk3 in your 
Quake3 -> baseq3 
The map should now be accessible in the Multiplayer menu or by                         typing in the console:

\map qbeast

There are also 2 wallpapers in the this .zip
to thank you for the time you spent downloading this level.

Play Information ---------------------------------------------------------------

Description : This level has been thought to take part to the Nunuk's geometry
competition 2002 edition (www.planetquake.com/nunuk).
As the name of the comp already suggests, I had to
focus on the architecture of the map, trying to make amazing shapes and
original structures. A maximum of 12 textures has been allowed.
The map is a space tourney map.
Ah... I must advice you... Klesk plays the level like a god.

Player Base : Free-For-All, Tourney
Number of Players : 2-4
Best Player Load : 2
New textures : yes, made by Sock for the competition www.planetquake.com/simland
New shaders : Yes, the jumps.
New skybox  : Yes, made by me, very minimalist.
New music   : Not in this version.


Base : New level from scratch
Construction Time : 20 days brushing, 25 days for beta test and optimization.
Programs used : Q3Radiant202, Q3build, Adobe Illustrator
Adobe Photoshop, Q3Ase, my brain.
Compile time: 8 hours

Credits ----------------------------------------------------------

First of all, thanks to Nunuk and Sock for the cool competition.
Then, thanks to Cardigan for inspiration (have you ever played
Scorpion... no? Too bad.)
Inspiration came also from the master H.R.Giger.  
Here is a list of the private team of testers, not in a particular order:

Pete Parisi

Lord Mason : for his wallpaper.

My friends here at office, thx for be so patient!
Id : for Quake3
My mother for have compiled me! Nice geometry mammy!

Copyright / Permissions---------------------------------------------------------

Authors May Not decompile the BSP as a base to build additional levels
without previous Quint's permission.

You MAY distribute this pak file and/or its contents by any 
electronic means, provided you leave the contents unaltered and 
include this text file, also unaltered.  This file may not 
be commercially exploited in any way.

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Lt. Cmdr. Salinga

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Registered 30th November -0001

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