Raichu Mod

Raichu Mod is created solely for the purpose of having fun. 2 new weapons have been added and the tricorder has been activated. The first we...

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Raichu Mod is created solely for the purpose of having fun. 2 new weapons have been added and the tricorder has been activated. The first weapon is a bow. It obviously fires arrows and if you look closely, you can even see the arrows flying through the map. The only bug I found was when the weapon drops if you die. The bow falls on the ground, half of it goes through the brush which make it appear that it is stuck in the ceiling from a level lower. Weapon number 2 apparently is based on the Pokemon figure Zapdos, it's a bird that shoots projectiles. The radar was annoying. It blocks the sight significantly. Perhaps it needs some getting used to however you can turn it off by entering a simple cvar in the console. When a powerup is picked up, the yellow dot on the radar does not disappear. Try as I might, I could not get the new commands to work. The console didn't say the commands did not exist but they just refused to activate. The cvars on the contrairy work fine. The server admin has more power than ever before. Admins can have too much power you know. The first thing that struck me when entering the server was the missing textures. There are quite some missing textures on both the weapons and the weapon select menu. Give it a try, you might like this.

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Download 'raichumod.zip' (538KB)

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Readme
*************************************
********USE AT YOUR OWN RISK!********
*************************************

*\/----====Map info====----\/*
Name:Raichu Mod
Date finished:Never. This is an ongoing mod. Just that there is no one developing it anymore
Date released:1/22/05
Version:1.0
For:Star Trek Elite Force 1

Includes:
-VM files for the Server and Client side
-New models and textures
*/\----====Map info====----/\*

*\/----====Contents====----\/*
rai_pak0.pk3	..............Client Side VM files
rai_pak1.pk3	..............Models and textures
inu_pak0.pk3	..............More models and textures
qagame.qvm	..............Server side VM file (this isnt in a pk3 file because people downloading from the server don't need this file)
*/\----====Contents====----/\*

*\/----====Installaition Instructions====----\/*
Put the 3 files (rai_pak0.pk3, rai_pak1.pk3, inu_pak0.pk3) into your EF/Raichu folder
Put the file qagame.qvm into EF/Raichu/vm folder

Make a shortcut to EF with this command after it:
+set fs_game Raichu

This will launch the game with the Raichu Mod
*/\----====Installaition Instructions====----/\*

*\/----====Mod info====----\/*
This is a mod that is really just for fun, and (like all my other maps) has no real gameplay value.
Its really unfair, as the person that has the rcon password is super-powerful.

If people ask for it I will also release the source code.
*/\----====Mod info====----/\*

*\/----====Mod commands====----\/*
A list of commands can be displayed in-game with the command "/modCmdList"

Client:
	Powerup commands (these toggle powerups on/off)
	Cloak
	Seeker
	Speed
	Flight
	Metaphasic
	Regen
	Quad
	Adaptshield
	Ghost
	BorgAdapt
	Disintegrate
	Explode
	ArcWeldDisint
	Ouch

	Holdable Commands (these give you the specified holdable item)
	Detpack
	Transporter
	Medkit
	Forcefield
	Raichushield
	Decoy
	Redflag
	Blueflag

	PwrUpSt
		This will tell you what powerups are active on you.
	
	Firetype <Weapon> <Firetype>
		This will change the firetype of the selected weapon. If no weapon and firetype is specified, it will display a list of weapons and firetypes, with the current firetype.

	Spawners (these will spawn the desired thing in front of you)
	Station <Ammo, Health, Armor, Raichu>
	Laserturret
	Ballista
	Alarm
	Transpad <Transporter Pad ID>
		-This is still buggy with the transporter pad ID changing.
	Spawn <Model name and path>
		-If an invalid model is entered it will spawn 3 red blue and green lines.

	Transport <Transporter Pad ID>
		-This is still buggy with the transporter pad ID changing.
		Transports you to the specified pad.

	IDEntity <Optional: Entity targetname>
		-You must have an entity in your crosshair or specify an entity targetname.
		Will display information about the selected entity.
	RemoveEntity <Optional: Entity targetname>
		-You must have an entity in your crosshair or specify an entity targetname.
		Removes the specified entity.
	TriggerEntity <Optional: Entity targetname>
		-You must have an entity in your crosshair or specify an entity targetname.
		Triggers the specified entity.
Client CVARS:
	EnableRadar <0, 1>
		Turns on the radar.
	RadarRange <range>
		Sets the range of the radar to the specified game units.
	RadarDetail <0, 1>
		-0 will not display additional information.
		-1 will display additional information.
		Sets the detail of the radar display.
	RadarDrawNumbers <0, 1>
		-0 will not show the directional numbers (0, 90, 180, 270) around the radar.
		-1 will show the directional numbers around the radar.
	RadarDrawAlly <0, 1>
		Enables the display of allied players.
	RadarDrawEnemy <0, 1>
		Enables the display of enemy players.
	RadarDrawNeutral <0, 1>
		Enables the display of neutral entities.
	RadarAllyColor <Red, Green, Yellow>
		Sets the color of allied players on the radar to the specified color.
	RadarEnemyColor <Red, Green, Yellow>
		Sets the color of enemy players on the radar to the specified color.
	RadarNeutralColor <Red, Green, Yellow>
		Sets the color of neutral entities on the radar to the specified color.
Server:
	Forcename <player> <name>
		This will change the name of the selected player to a name of your choice.
	Forcemodel <player> <model>
		This will change the model of the selected player to a model of your choice.
	Forceclass <player> <class>
		-Specialities must be enabled for this to work properly.
		This will change the class (speciality) of the player to a class of your choice.
	Forcepowerup <player> <powerup>
		This will toggle the selected powerup of the selected player on or off.
	Forceholdable <player> <holdable>
		This will give the selected player a holdable item of your choice.
	Forcekill <player> <killer> <method of death>
		This will kill the selected player using the mode of death specified.
	Forcesay <player> <text>
		This will make the selected player say something. Also works on bots.
	Forcefiretype <player> <weapon> <firetype>
		This will set the firetype of the selected player's weapon to a firetype of your choice.
	Forcetransport <player> <transporter pad ID>
		This will transport the specified player to the specified transporter pad. This does have some bugs in it with the transporter pad ID changing
	Forceaddscore <player> <amount of score>
		-Amount of score doesnt work
		This will give the specified player a LOT OF POINTS.
Server CVARS:
	g_limitInfil <max>
		-Default is 0
		Sets a limit on the infiltrator class. I don't know if this works.
	g_limitSniper <max>
		-Default is 0
		Sets a limit on the sniper class. I don't know if this works.
	g_limitHeavy <max>
		-Default is 0
		Sets a limit on the heavy weapons class. I don't know if this works.
	g_limitDemo <max>
		-Default is 0
		Sets a limit on the demolitionist class. I don't know if this works.
	g_limitMedic <max>
		-Default is 0
		Sets a limit on the medic class. I don't know if this works.
	g_limitTech <max>
		-Default is 0
		Sets a limit on the technician class. I don't know if this works.

	g_disableInfil <0, 1>
		-Default is 0
		Disables the infiltrator class.
	g_disableSniper <0, 1>
		-Default is 0
		Disables the sniper class.
	g_disableHeavy <0, 1>
		-Default is 0
		Disables the heavy weapons class.
	g_disableDemo <0, 1>
		-Default is 0
		Disables the demolitionist class.
	g_disableMedic <0, 1>
		-Default is 0
		Disables the medic class.
	g_disableTech <0, 1>
		-Default is 0
		Disables the technician class.

	g_voteMap <0, 1>
		-Default is 1
		Enables voting to change maps.
	g_voteDevmap <0, 1>
		-Default is 0
		Enables voting to change maps with cheats.
	g_voteNextmap <0, 1>
		-Default is 1
		Enables voting to set next map.
	g_voteRestart <0, 1>
		-Default is 1
		Enables voting to restart maps.

	g_suicideDelay <delay time>
		-Default is 0
		Sets time before a person can suicide again.
	g_disableSuicide <0, 1>
		-Default is 0
		Disables suicide.

	g_disableDetpack <0, 1>
		-Default is 0
		Disables detpacks.

	g_enterMessage <message>
		-Default is NULL
		This will display the message to a player when they enter the game, switch teams or classes.

	g_enableRaichuClass <0, 1>
		-Default is 0
		Enables the Raichu (super) class for all players.
	g_maxGrenadeDetpacks <max>
		-Default is 25
		Sets the maximum number of grenade detpacks.

*Anything with <0, 1> means its enable or disable. 0 is disable and 1 is enable.
*/\----====Mod commands====----/\*

*\/----====Legal stuff====----\/*
1.TERMS OF USE:
This mod is freeware, and it REAMINS freeware. DO NOT SELL IT OR GIVE IT TO SOMEONE FOR AND PROFIT!
You may copy this mod as long as:
-1.It is not for any kind of profit
-2.This readme file is included IN ITS ORIGINAL FORM

2.Use at your own risk
I cant be held responsible for abything that may happen to you when using this map (includes but not limited to:Your computer blowing up, your heater screws, you get hit by a madman, you get banned from a server, etc, etc, etc)

33.The Bull(censored) legal stuff
THIS MAP IS NOT MADE/SUPPORTED BY ACTIVISION!
*/\----====Legal Stuff====----/\*

*\/----====Credits====----\/*
Making the map
-Raichu (me!)
	Email:raichu026zapdos@yahoo.com for questions or other things about this mod.

Testing and Ideas
-People who came to my server (it was called :) when it was up. It doesn't exist now, but may be up from time to time)
*/\----====Credits====----/\*

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Raichu026


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Registered 2nd March 2003

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