Ripper's Play Ground

Ripper's Play Ground is yet again another great Quake 3 conversion from Lt. Cmdr. Salinga.

This is a reasonably small map...


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Ripper's Play Ground is yet again another great Quake 3 conversion from Lt. Cmdr. Salinga.

This is a reasonably small map that supports One on One and Solomatch, the map itself reminded me a little of TESIV: Oblivion and was a refreshing change from Sci-Fi or Modern style maps. Ripper's Play Ground is split into three sections which are reminiscent of a 1950s back ally.

Each section has a jump pad which can be used to move between areas and possibly to surprise your opponent from behind. The lower most area seems to be a dungeon of sorts, with the two upper areas appearing more like a street or ally way.

Overall this is an intriguing map and I recommend this as something to check out.

See the readme for further information and installation instructions.


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Elite Force conversion by Lt. Cmdr. Salinga with permission from the author.

Copyright notice of the original map applies also to this conversion.

Gametypes ......: 1v1, Solomatch
Date of release : 27.10.2007
Installation ...: Copy the pk3 file into the baseef folder of Elite Force.

For more Q3A map conversions visit:

Following is the readme of the original Q3A map:


date:  Sept/Oct 2007
Quake3 Arena level 

title:            Ripper's Play Ground
file:             dk_olt.pk3
author:           dONKEY 
email address:
description:      Quake 3 Arena level

play information

skills 0,1,2,3:   no
tourney:          yes
deathmatch:       yes
CTF:              no
Bot File (aas):   yes
other:            no
new sounds:       no
new graphics:     yes
new music:        no
new textures:	  yes
how to play       place dk_olt.pk3 in your /baseq3/ folder
                  start quake 3 Arena
		  Map should appear in the create server menu or...      
                  hit ~
                  type \map dk_olt
                  type \addbot <botname> <skill>
                  hit ~ (to clear the console)
info: dk_olt (One Last Time) is a map I never really 
intended to make. I thought I was done with the Q3 engine, 
but....I was wrong. The D3 tech looks so nice, and I liked 
DooM 3 and Quake 4, but the sad fact is nobody really plays 
them. I love QW:ET, but as of yet the tools are not 
released. So, being a die hard Q3 fan, I returned to what I 
know. I have tried to make a Q3 map that *could* be Q4. Most 
of the geometry was created externally in Blender 3D, and 
imported in sections into Radiant. I have worked hard to 
control vis whilst building most of the level out of models. 
Some areas of UVw mapping are a little warped, ad a few 
seams are obvious, but all in all, things have worked out 
pretty well.

base:           none
editor:         GTKRadiant 1.4 and 1.5
other progs:    Q3map2, Blender 3D, Paint Shop Pro, Photo Shop
know bugs:      none known....I'm sure you will let me know, however...
build time:     Two Months.

thanx to ...
id software of course!
Every thing by me :)

Distribution / Copyright / Permissions 

Copyright (c) 2006, dONKEY,
All rights reserved.

Quake III Arena is a registered trademark of 
id Software, Inc.

This level may be electronically distributed only at 
NO CHARGE to the recipient in its current state, MUST 
include this .txt file, and may NOT be modified IN 


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