Ripper's Play Ground is yet again another great Quake 3 conversion from Lt. Cmdr. Salinga.
This is a reasonably small map that supports One on One and Solomatch, the map itself reminded me a little of TESIV: Oblivion and was a refreshing change from Sci-Fi or Modern style maps. Ripper's Play Ground is split into three sections which are reminiscent of a 1950s back ally.
Each section has a jump pad which can be used to move between areas and possibly to surprise your opponent from behind. The lower most area seems to be a dungeon of sorts, with the two upper areas appearing more like a street or ally way.
Overall this is an intriguing map and I recommend this as something to check out.
See the readme for further information and installation instructions.
Elite Force conversion by Lt. Cmdr. Salinga with permission from the author. Copyright notice of the original map applies also to this conversion. Gametypes ......: 1v1, Solomatch Date of release : 27.10.2007 Installation ...: Copy the pk3 file into the baseef folder of Elite Force. For more Q3A map conversions visit: http://www.salinga-maps.de.vu Following is the readme of the original Q3A map: -------------------------------------------------------- date: Sept/Oct 2007 Quake3 Arena level ==================================================== title: Ripper's Play Ground file: dk_olt.pk3 author: dONKEY email address: firstname.lastname@example.org URL: http://www.leveldk.co.uk description: Quake 3 Arena level ==================================================== play information skills 0,1,2,3: no tourney: yes deathmatch: yes CTF: no Bot File (aas): yes other: no new sounds: no new graphics: yes new music: no new textures: yes how to play place dk_olt.pk3 in your /baseq3/ folder start quake 3 Arena Map should appear in the create server menu or... hit ~ type \map dk_olt type \addbot <botname> <skill> hit ~ (to clear the console) ==================================================== info: dk_olt (One Last Time) is a map I never really intended to make. I thought I was done with the Q3 engine, but....I was wrong. The D3 tech looks so nice, and I liked DooM 3 and Quake 4, but the sad fact is nobody really plays them. I love QW:ET, but as of yet the tools are not released. So, being a die hard Q3 fan, I returned to what I know. I have tried to make a Q3 map that *could* be Q4. Most of the geometry was created externally in Blender 3D, and imported in sections into Radiant. I have worked hard to control vis whilst building most of the level out of models. Some areas of UVw mapping are a little warped, ad a few seams are obvious, but all in all, things have worked out pretty well. ==================================================== construction base: none editor: GTKRadiant 1.4 and 1.5 other progs: Q3map2, Blender 3D, Paint Shop Pro, Photo Shop know bugs: none known....I'm sure you will let me know, however... build time: Two Months. ==================================================== thanx to ... id software of course! Every thing by me :) ==================================================== Distribution / Copyright / Permissions Copyright (c) 2006, dONKEY, email@example.com All rights reserved. Quake III Arena is a registered trademark of id Software, Inc. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION. ====================================================
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