RPG Magnificent

This is a really cool roleplay version of the USS Magnificent.

It features new rooms and other RP'ing stuff, like useable consoles all o...

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This is a really cool roleplay version of the USS Magnificent.

It features new rooms and other RP'ing stuff, like useable consoles all over the ship. IF you enjoy roleplaying this map is for you, so go download NOW

(Note you need the orginal Magnificent to be able to use this version)

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Download 'rpg_magnificent.zip' (5.05MB)

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* *
* RPG MAGNIFICENT *
* *
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ANOTHER JOINT PROJECT OF MR T AND JAMES NUKEM

This is an rpg version of the uss magnificent, basically usable consoles, removed weapons, added more areas and made it so its for rp only, as such isnt designed for anything else due to lackof.. well everything for normal multiplayer.

* INSTALLATION *
Just incase you dont know how to add and run a custom map.
Extract from the rpg_magnificent.zip rpg_magnificent.pk3 to your Startrek Voyager Elite Force
BASEEF folder.
Then run EF and bring down the console by pressing the ¬ key next to 1 and type:
/map rpg_magnificent

***YOU MUST HAVE THE ORIGINAL USSMAGNIFICENT.PK3 IN ORDER TO PLAY THIS AS NONE OF THE MODELS OR CUSTOM TEXTURES ARE INCLUDED IN THIS PK3***

* Ship design and features *

The USS Magnificant, a Saber class refit built at the Cochran ship yards in orbit of Alpha Centari,
our smallest, most manuverable advanced ship built to date. The ship comes with a transporter room, 
mess hall, impressive bridge, cargobay, shuttlebay and all the usual areas, most impresive of all is
the engine room, this area must have undergone the most changes, the core the most!.
T did the fantastic core that is totaly a model.

**** NOTE YOU MUST HAVE A USE BUTTON BINDED THAT YOU USE IN SPECALTIES TO 
OPPERATE THE BUTTONS AND EQIPMRNT ON THIS MAP!!! ****

* STATISTICS *

Map file name: rpg_magnificent
Build time: 3-4 wks to alter and fix
Decks: 3-4 large ones
Sickbay, Transporter room, Engineering, Shuttlebay, Dining hall, Crew Quarters, 
WORKING TURBOLIFT SYSTEM, Main bridge, cargobay, nacelle control room, asteroid mine.

* SPECIAL THANKS *

* A very very special thanks to Mystic Blossom for lending her well done voice for the computer.

* Mr T - Textures, Models, Shaders, Mapping.

* James Nukem, Lead map layout creator, some textures.

* http://welcome.to/datasdomain for some of the textures.

* Everyone who Beta tested and gave ideas.

* The Raven BSS, Ritualistic and Eliteforce.com forums for support and feedback.

Thanks also go to following Beta testers.

* BETA TESTERS + THANKS *

Listing in no particular order as they come to mind.

1. !AAH!James Nukem - Developer
2. !AAH!MR T - Developer
3. !AAH!Wise Washu - Beta tester
4. Carley - beta tester
6. Phenix - Elite Force files, Beta tester
7. Crusader - Elite Role Playing, Beta tester
and everyone else

Known bugs:
Max Shadders can sometimes pop up if you have lots of custom skins when you open the 
charicter screen, i recomend choosing your char b4 you play the map or join a server 
and stick to it to avoid that. If MAX SHADDERS does pop up simply re load map (Vid_restart) or 
/reconnect to the server.

* Credits and resouces used *

Map Developers: James Nukem and MR T
Textures: James Nukem and mostly MR T
Computer Audio: Mystic Blossom
Shaders: MR T
Technology: MR T
Models: Mr T
Map layout and design: James Nukem
Sound editing: James Nukem
Sound collecting: James Nukem and MR T
Exessive bug finding and constructive criticism: Wise Washu

Lcars Texrtures and some sound files used courtesy of Star Trek in Sound and Vision
http://www.stinsv.com/ and http://welcome.to/datasdomain


* DISCLAIMER *
As far as im aware the map file is perfectly fine and shouldn't do anything bad ^_^.
BUT incase it does (or some mad person tries anything funny) i accept no responsibility for
any damage that may result from the use of this file. all files should be virus scanned after download
before opening.  
 
 

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J. Nukem


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Registered 23rd January 2002

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