Starfighter Command - Update

Here today comes the Starfighter Command Update by SciSeven! :p You won't need the original Starfighter Command to p...

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Here today comes the Starfighter Command Update by SciSeven! :p

You won't need the original Starfighter Command to play this, although it is exactly the same map, and I recommend taking a look of its original review on this site before downloading. There are some decent changes and improvements from the last version, such as new textures, sounds and features, and I was very impressed that the plain-looking shuttle bay, that I commented on before has been augmented with running lights, operational space doors and landing strips of sorts.. If SFCOM was an amazing map before, then this update makes it a highly polished and detailed roleplaying space station, and completely worth downloading. Trust me, you are missing out without it!

~ Luke20 (The Tenth Doctor)

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Readme
> --------
> Starfighter Command - Updated Version
> 
> This is the updated version of stcom:
> - advanced script (many new features)
> - full accessable beds in crew-quarters
> - some new textures
> - some new sounds
> 
> ==> Attention: Deleting the old stcom.pk3-file is not only recommended, it's necessary!
> 
> 
> 
> Good RPing!
> 
> 
> [The following text is modified from the first readme.txt]

> Welcome on Starfighter Command!
> 
> Starfighter Command is an outpost of the Modas-system (gamma quadrant). Its purpose is to store the interceptors for defending the planet, on which
> the colony is established. For further information, visit New Hope: http://newhope.xerox-zone.de/board/
> 
> 
> == Installation Instructions:
> 
> Put the zzzzz_stcom.pk3 file into your baseef-folder.
> Load the map by typing the following command into the console "/map stcom" (without the "" of course).
> -> You should have RPG-X2 installed!
> 
> 
> == Bug-Report:
> 
> If you can find any bugs in this map, please contact me via email (SciSeven[AT]hotmail[DOT]de) or you can
> send me a PM on the RPG-X-board (my username there is also sciseven).
> 
> 
> == Special Thanks:
> 
> I have to say a great thank you to all the beta-testers:
> -Johnson
> -Chris Dragon
> -Jeroen
> -Charles Tucker (he also helped me with the second release)
> -Rob
> -Marc Harrison
> -Michael Apleby
> -AdKathrynJaneway
> 
> -Scooter (for some textures of the canon-mod)
> -The nice people on http://www.rpg-x.net ;)
> 
> Thank you for all the feedback.
> 
> Johnson helped me a lot with his textures and without him I wouldn't have published this map because of some weird errors.
> He helped me to fix them - again, thank you!
> 
> Sources:
> -Soundfiles from http://www.trekker-reactor.isq-networks-server.com, http://www.startreklives.de and http://www.star-trek-voyager.net/
> 
> ==============================
> HAVE FUN AND MERRY CHRISTMAS!
> ==============================
> 
> == Legal:
> 
> You can use any part of the map for free without asking for permission, but it would be nice to be mentioned in the readme-file.
> 
> 
> Star Trek (c), in all its various forms, is a trademark of Paramount Pictures, Inc.
> All other trademarks and copyrights are the property of their respective holders.
> 
> 
> 
>

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SciSeven


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Registered 23rd December 2007

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