Here today comes the Starfighter Command Update by SciSeven! :p
You won't need the original Starfighter Command to play this, although it is exactly the same map, and I recommend taking a look of its original review on this site before downloading. There are some decent changes and improvements from the last version, such as new textures, sounds and features, and I was very impressed that the plain-looking shuttle bay, that I commented on before has been augmented with running lights, operational space doors and landing strips of sorts.. If SFCOM was an amazing map before, then this update makes it a highly polished and detailed roleplaying space station, and completely worth downloading. Trust me, you are missing out without it!
~ Luke20 (The Tenth Doctor)
> -------- > Starfighter Command - Updated Version > > This is the updated version of stcom: > - advanced script (many new features) > - full accessable beds in crew-quarters > - some new textures > - some new sounds > > ==> Attention: Deleting the old stcom.pk3-file is not only recommended, it's necessary! > > > > Good RPing! > > > [The following text is modified from the first readme.txt] > Welcome on Starfighter Command! > > Starfighter Command is an outpost of the Modas-system (gamma quadrant). Its purpose is to store the interceptors for defending the planet, on which > the colony is established. For further information, visit New Hope: http://newhope.xerox-zone.de/board/ > > > == Installation Instructions: > > Put the zzzzz_stcom.pk3 file into your baseef-folder. > Load the map by typing the following command into the console "/map stcom" (without the "" of course). > -> You should have RPG-X2 installed! > > > == Bug-Report: > > If you can find any bugs in this map, please contact me via email (SciSeven[AT]hotmail[DOT]de) or you can > send me a PM on the RPG-X-board (my username there is also sciseven). > > > == Special Thanks: > > I have to say a great thank you to all the beta-testers: > -Johnson > -Chris Dragon > -Jeroen > -Charles Tucker (he also helped me with the second release) > -Rob > -Marc Harrison > -Michael Apleby > -AdKathrynJaneway > > -Scooter (for some textures of the canon-mod) > -The nice people on http://www.rpg-x.net ;) > > Thank you for all the feedback. > > Johnson helped me a lot with his textures and without him I wouldn't have published this map because of some weird errors. > He helped me to fix them - again, thank you! > > Sources: > -Soundfiles from http://www.trekker-reactor.isq-networks-server.com, http://www.startreklives.de and http://www.star-trek-voyager.net/ > > ============================== > HAVE FUN AND MERRY CHRISTMAS! > ============================== > > == Legal: > > You can use any part of the map for free without asking for permission, but it would be nice to be mentioned in the readme-file. > > > Star Trek (c), in all its various forms, is a trademark of Paramount Pictures, Inc. > All other trademarks and copyrights are the property of their respective holders. > > > >
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