nn_lb1

Station-F

185961-13204-StationF.zip —

Description

I had this unfinished map file sat around since June 2005 & decided to finish it. It's a floating structure connected by passages, walkways & jump pads. 

Flags are at either end situated on platform connected to the walkways. A passageway is also connected which will take you to the central structure. Doors in the structure are activated by firing on the buttons.

The structure houses a pit with large rotor\fan which does damage. There are some childish looking aquariums in the side rooms :) The jump pad in the central room leads to the roof & then on to the higher platforms. The splines on the roof will also damage.

Underneath the rotor there are another set of platforms.

The rotor will not cause instant death although if you hang around them for long enough, they will keel ;) Hitting the floor of the map is an instant death.

There's several custom textures used along with base ones. The jump pads & weapon spawns textures are one of the screens from the stock stasis texture set. Some different versions created for the red side of the map & for neutral\central areas.

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README

Station-F by Chilla-X 
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Name:         	fstat 
Game Type:      FFA, Team FFA, CTF
Recommended:	4+ players
Bot Support:	Yes

DESCRPTION
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I had this unfinished map file sat around since June 2005 & decided to finish it. It's a floating structure connected by passages, walkways & jump pads. 
Flags are at either end situated on platform connected to the walkways. A passageway is also connected which will take you to the central structure. Doors in the structure are activated by firing on the buttons.
The structure houses a pit with large rotor\fan which does damage. There are some childish looking aquariums in the side rooms :) The jump pad in the central room leads to the roof & then on to the higher platforms. The splines on the roof will also damage.
Underneath the rotor there are another set of platforms.
The rotor will not cause instant death although if you hang around them for long enough, they will keel ;) Hitting the floor of the map is an instant death.
There's several custom textures used along with base ones. The jump pads & weapon spawns textures are one of the screens from the stock stasis texture set. Some different versions created for the red side of the map & for neutral\central areas.

INSTALLATION
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Stick Pk3 in your BaseEF folder, run from menu or console (map fstat)

KNOWN BUGS & ISSUES
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There are no "bugs" that I am aware of. 
Bots are typically poor on this map as the doors inside the structure are activated by shooting. You can always open the door for them though. Certain areas of the map are not navicable by bots & they can get stuck in those areas.
Some of the jump pads send you a fair distance. If you hit the trigger at certain point or at speed, you may not reach the intended destination. 
This is more prevalent on the ones that push you diagonally accros the width of the map. It's also more prevalent if you have adjusted game cvars that affect your speed.
The large fan\blades in the centre of the map can get stuck or jitter. Usually, if player has passed through or died. This does not affect gameplay.

COMPILE TIME
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Is that a thing now :) around 10 mins I would guess

COMPILE MACHINE
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A computer

THANKS & CREDITS
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Raven & ID for a wonderfull game & the Q3 engine.
Custom textures & shaders: Todd 'Mr.CleaN' Rose, Soc, Yves Allaire aka evil lair, Jose "JAJ" Arcediano
Map Testing: TheFoundeR
The Star Trek Elite Force Discord group
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email me - [email protected]

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