Stukton

This map is set in an old Irish town and has everything you would expect from it. There is a church with a graveyard, sort of a town centre...

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This map is set in an old Irish town and has everything you would expect from it. There is a church with a graveyard, sort of a town centre with a pub, London-styled phone-cells and a lot more. There are also some quite evil secrets for example when you shoot on the pictures hanging in the halls. Have fun with playing this great classic DM map. :)

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Readme
"Stukton_v2" Full version README
=================================
*********************************************************
<<<<<<<<<<<NOTE>>>>>>>>>>>>
You must delete any previous version of this map,if you have one
or they  MAY conflict.    
*********************************************************

Author:
Melv "Stukatto" Miller  

email:
stukatto@cableinet.co.uk

Date:
16th February 2002

Map Name:
"Stukton_v2"

----------------------------

Description:
=============
Full Version   Full-vis

***This version was updated 10am GMT 18th February 2002***

++The fruit machine bug has been fixed (this was causing some machines to crash) also 

++Repaired two textures



Welcome to Stukton.The map is set in a small english village/town,it's taken a few months on and off to build. 
The map is primarily designed for In2tagib or Disintigration games, but accomodates all game modes except CTF.
Theres new sounds,textures,shaders and contributed models and textures.

The map is quite big and depending on your pc's specs, you may have to tone down your graphics settings but this is 
only really if you have lower specs than me  (see "Construction Data" below). I have a crap PC as is it. :)

Playing Tips:
===========
1.)To save you the hassle of trying every door in Stukton, not all doors open, those that do,can be easily identified by being slightly sunk into the wall. Some doors will tell you why they are closed. ;)

2.)Shoot the phones keypad for a shortcut.....

3.)Breakable items:
Some,not all of the crates are breakable,for specific reasons. Some of those that do explode may contain
powerups or ammo. These powerups and ammo can only be got once (when the crate explodes), these items also appear elsewhere in them map like normal powerups.
One weapon is hidden and can only be got once in a match,you will get a full set of ammo for the weapon but
this will be the only available ammo for that particular weapon. For a hint as to it's location,try entering the whiskey shop. ;)

4.)Secrets: none ,although theres a hidden shortcut (crouch tunnel),hidden powerups and messages.

Hope you enjoy playing it as much as I have had, making it.  :)


Map supports :
=============
FFA/TDM  (and modes included in the add-on) You do not need the Elite Force add-on to play this map, although it's
recommended to have the 1.2 patch installed to get full functionality out of the map ie,breakable objects.
Download the patch from   http://www.3ddownloads.com if u do not have it.


Installation:
=============
Extract the pk3 file to your \baseEF folder.
Select from the in-game menu.  (or type /map stukton  in the console)

Bot support
=============
Yes,available in all the rellevent game modes. 

*Note: Bots are stupid, they work fine for the most part, they work better in instagib and disintigration.

Bugs:
============
None.
A few sparklies around some curves, they don't hinder gameplay or anything,they're just a visual flaw.

********************************************************
+++++++++++++++++++++++++++++++++++++
********************************************************
CONSTRUCTION DATA
---------------------------------------
Tools used
=============
EFRadient/qeradiant202: 
Map editor

Q3MAP.exe:
bsp compiler

BSP-GUI:
Bot support creation (.aas)

Pakscape/Winzip:
Pk3 creation/manipulation

Notepad:
arena/readme file creation

Adobe Photoshop 6 and Wally:
Custom textures and screenshots

Sound Forge
Wav editing and manipulation.

Q3ase:
Shader construction ( http://users.chello.be/sf15772/q3ase.html ) Recommended!!
------------------
Creation Time:Couple of months on and off, it was actually built using "spur of the moment" mapping. ;)
There was no plan. Usually I draw it out ect.....but not this time. :)       
------------------
Compiler Computer:
=============
AMD K6/2 500Mhz
128Mb RAM
Nvidia TnT2 Pro 32Mb
HD 12.6Gb  4Gb Free
SB Live player 1024
-----------------
Compile data:                                     
=============
Full-Vis  -light -extra 

bsp write=116  secs

Active portals=5942
vis data size=162728
0..>10=28  secs
7  average passes per leaf
15mb  required passage memory
0..>10=55 secs
0..>10=80 secs

203 secs elapsed

-light-
Extra Detail Tracing

122 light emitting surfaces 

0..> 10 = 78 secs
0..> 10 = ?

3247 secs elapsed  (approx 54 mins)
---------------------------------------
3411  Brushes
567 Entities
0        Leaks

BSP Size (Uncompressed) 6.3Mb

********************************************************
+++++++++++++++++++++++++++++++++++++
********************************************************

Credits/Thanks:
=============
Me, 
Raven for EF, 
ID for engine, 
Mr Chapel:Chief Beta Tester and wav searcher ;)
Agent007  ( DavidCRivera@home.com ) for help with the  trees and valuable input.
KevinUK for his suggestions and feedback.
All the moderators and members at the Raven boards for help,support and valuable input over the  past year.

Testers: (in alphabetical order)
Agent 007
Expandable
KevinUK
Mr Chapel
SEA Vorax
Subspace (M.Fry)
Unikorn

.....and anyone I missed. ;) 

Raven Mod Forums:
http://www2.ravensoft.com/cgi-bin/ubb/Ultimate.cgi?action=intro&BypassCookie=true&category=2
(GO HERE TO LEARN ABOUT MODDING EF,THIS SHOULD BE YOUR FIRST PORT OF CALL)
-------------------------------
Textures/shaders
=============
\scripts\stukton.shader
textures\pub
textures\stuk_church
textures\twintown
Author:Stukatto (stukatto@cableinet.co.uk) If you wish to use any textures for your own creation, feel free to use,
but if you distribute the map,please give us some props in the readme. thx :)


textures\1mp_door
textures\1mp_externalwall
textures\1mp_wood
Author:©3D Realms,Max Payne texture pack.
email:
URL:http://www.3drealms.com/downloads.html

textures\cs_joesmoe_cm
Author:Joe Smoe
email:
URL:http://countermap.counter-strike.net/Textures/textures.php

textures\cs_megamikedeus2
Author:Mega Mike Deus
email:
URL:http://countermap.counter-strike.net/Textures/textures.php

textures\cust_various
Author:Misc/Unknown origin

\scripts\dbstudio.shader
textures\dbstudio_plants
Author:           Dale A. Byrd
email address:    dabyrd01@hotmail.com
URL:              http://home.kc.rr.com/dbyrd01/


textures\fm_carpets
textures\fm_landscapes
textures\fm_metal_and_plates
textures\fm_stairs
textures\fm_tiles
textures\fm_trims
textures\fm_walls
textures\fm_woods
Author:(SoF,Foyleman) Raven Software: ( http://www.foyleman.com/ )

Models/Prefabs
==============
/models/mapobjects/starfleet
Bushes and ferns are copies of the ones included in the addon for Elite Force. (The addon is not required for 
them to appear in game.) ©2000 Raven Software/Activision.

/models/mapobjects/GR_trees
Author:Krischan "GrimReaper" Makowka
email:Grimreaper@planetquake.com
URL:

/models/mapobjects/liqour  courtesy of Xcom
Author:Xcom
email:rgstar@hotmail.com 
URL:http://futuresend.efmodcentral.com/

/models/mapobjects/oak  courtesy of GrimReaper
Author:Krischan "GrimReaper" Makowka
email:Grimreaper@planetquake.com
URL:

/models/mapobjects/qkq_beer 
/models/mapobjects/qkq_cigs  courtesy of QkennyQ
Author:QkennyQ
email:ccniell@yahoo.com
URL: qkennyq.tripod.com

Dead tree,red flower and bush textures courtesy of DB Studios
Author:Dale A. Byrd
email:dabyrd01@hotmail.com
URL:http://home.kc.rr.com/dbyrd01/

----------------
================================================================
Stukatto's Map Page:(email me: stukatto@cableinet.co.uk)

http://www.stukatto.pwp.blueyonder.co.uk

For news,views,previews,maps,tutorials and files related to mapping for EF.
================================================================
----------------
Disclaimer:
=============
In no event will  I/we  be held responsible for any damages or loss of data of any kind,including with out limitation any
special,indirect,incidental or consequential damages as a resulting from the use or mis-use of the files located in this zip file even if I/we has been advised of such damages. 
As always I recommend using a virus checker on all downloaded material.

This map MAY NOT be decompiled and used as a base map for any other creation, without the written consent of the 
original authors permission,nor shall any part of this zip be used for commercial gain in any way shape or form.

However if you wish to distribute this map it MUST contain ALL the original files,that were present during the initial download, 
and must not be altered in any way shape or form.It may be distributed in any form other than normal snail mail. ;-)

The .map file is available on request, subject to status and conditions,not mentioned herein.

I reserve the right to modify these files in anyway, at any time, without warning. 
================================================================

"Stukton" and custom textures ©2002 Melvin "Stukatto" Miller. All rights Reserved.
"Star Trek","Voyager" ©2001 Paramount Pics Inc.
"Elite Force" ©2000 Activision Inc.  All rights reserved.
All other copyrights and registered trademarks are acknowledged of their respective owners.

Engage.....:)

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Stukatto


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