This is the first COMPLETED version of Neural Link's Team Elite mod. See the readme for all the details, as I can't explain it all here :)
TEAM ELITE 1.0 Release Date: 9-7-2002 http://neurallink.tripod.com Home of the Elite Force Skin Tutorial. ___________________________ DIRECTIONS: Unzip into the into the Star Trek Voyager Elite Force folder, default location is c:\Program Files\Raven\Star Trek Voyager Elite Force Which will result in a teamelite folder and a teamelite.bat file in the Star Trek Voyager Elite Force folder DO NOT PUT IT IN THE BASEEF FOLDER! or it wont work. You can then start it by clicking on the teamelite.bat file or launching EF and select Mods then pick TEAM ELITE 1.0 MACINTOSH USERS: Launch EF and select Mods then pick TEAM ELITE 1.0 ___________________________ DESCRIPTION: Improved Specialties game-mode with balanced classes. 5 new classes (Hologram, Engineer, Recon, Plasma Specialist & Starfleet Marine) and 3 new weapons (Sniper Rifle, Ion Ripper & Plasma Cannon), and new features. Medics can no longer team kill. The weaker classes have been improved. Flux game-mode also available, in Flux, when you frag someone they join your team, teams can fluctuate constantly, game ends when everyone ends up on the same team. Thirdperson crosshair, it actually changes location according to your view when in thirdperson mode. To switch to thirdperson type: cg_thirdperson 1 in the console. WHATS NEW IN THIS VERSION: Hologram, Engineer, & Recon classes added. New abilites such as spawnable sentries, cloak on demand, walk through walls, borg transporter technology & more. Commands for Engineer: bind x sentry Commands for Hologram: bind x cloak and bind x holomatrix It will work without the EF Expansion Pack but some images may not appear. If you have any suggestions, comments, bug reports, etc about the mod, feel free to email me. NOTE: If you want to play the regular EF Expansion game-modes you will have to exit TEAM ELITE and launch EF the regular way. ___________________________ CREDITS: neural-link (coding, model & skin editing, web design, etc) ___________________________ THANKS TO: :code snippets: Inolen & FuzzySteve (code for the sentries) [AF]haste (code for the thirdperson crosshair) A**Kicka (code for giving the cloak) :new weapons: Lee David Ash for the LDA Plasmagun (Plasma Cannon) model,skin and shader. Mark (K'Rakarth) Laiman for the Lasblaster (Ion Ripper) model & skin. harrier & SchwimmelPuckel for the Type III Phaser Rifle (Sniper Rifle) model & skin. :Quake3 Engine Bug Fixes: Dementor - (max_sounds) ___________________________ SPECIAL THANKS TO: Raven Software ___________________________ You may distribute this file in any format (BBS, Diskette, CD, etc) provided you include this file, and make no modifications to any of the other files. All copyrights belong to their respective owners.
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