This is version 1.3 of Neural Link's excellent Team Elite mod. Here's some pics of the updates in this version:
You can now call in an Airstrike to defeat foes The Engineer's Health Station, Ammo Station, and Armor Station The new Radar
TEAM ELITE 1.3 To avoid confusion with old betas I decided to call this version 1.3 Release Date: 11-4-2002 http://dynamic5.gamespy.com/~thesynapse ___________________________ DIRECTIONS: Unzip into the into the Star Trek Voyager Elite Force folder, default location is c:\Program Files\Raven\Star Trek Voyager Elite Force Which will result in a teamelite folder and a teamelite.bat file in the Star Trek Voyager Elite Force folder DO NOT PUT IT IN THE BASEEF FOLDER! or it wont work. You can then start it by clicking on the teamelite.bat file or launching EF and select Mods then pick TEAM ELITE 1.3 MACINTOSH USERS: Launch EF and select Mods then pick TEAM ELITE 1.3 ___________________________ DESCRIPTION: Improved Specialties game-mode with balanced classes. 6 new classes (Commander, Hologram, Engineer, Recon, Plasma Specialist & Starfleet Marine) and 4 new weapons (Sniper Rifle, Ion Ripper, Plasma Cannon & Grenade Launcher Type II), and new features. Medics can no longer team kill. The weaker classes have been improved. Flux game-mode also available, in Flux, when you frag someone they join your team, teams can fluctuate constantly, game ends when everyone ends up on the same team. Thirdperson crosshair, it actually changes crosshair location according to your view when in thirdperson mode. sentries, cloak on demand, walk through walls, borg transporter technology WHATS NEW IN THIS VERSION: Commander class added. Grenade Launcher Type II added. New abilites such as airstrikes, flashlights, Tricorder radars, health stations & shield stations. Hologram cannot drown. Engineer can give shield engergy and place shield stations. Medic can place health stations. Engineer and Tech get Tricorder radars (Commander gets it also). Heavy Weapons jump height is now below average and health lowered to 150. Engineer gets Ion Ripper instead of Scavenger Rifle. Sniper runs a little slower when carrying Sniper Rifle and her IMOD is now only alt fire. Several Bug fixes. BINDS: cg_thirdperson 1 (1 is to turn thirdperson mode on. 0 is for turning it off and going back to first person mode) Commands for Commander: bind x flashlight Commands for Engineer: bind x sentry Commands for Hologram: bind x cloak and bind x holomatrix It will work without the EF Expansion Pack but some images may not appear. If you have any suggestions, comments, bug reports, etc about the mod, feel free to visit the new website, it has forums. NOTE: If you want to play the regular EF Expansion game-modes you will have to exit TEAM ELITE and launch EF the regular way. ___________________________ CREDITS: neural-link (coding, model & skin editing, web design, etc) ___________________________ THANKS TO: :code snippets: Inolen & FuzzySteve (code for the sentries) [AF]haste (code for the thirdperson crosshair) A**Kicka (code for giving the cloak) Jazz (code for the radar) Drive C: (code for the flashlight) :new weapons: Lee David Ash for the LDA Plasmagun (Plasma Cannon) model,skin and shader. Mark (K'Rakarth) Laiman for the Lasblaster (Ion Ripper) model & skin. harrier & SchwimmelPuckel for the Type III Phaser Rifle (Sniper Rifle) model & skin. Balou & Redlemons for the Ahedonia Grenade Releaser (Grenade Launcher Type II) model & skin. :Quake3 Engine Bug Fixes: Dementor - (max_sounds) ___________________________ SPECIAL THANKS TO: Raven Software Activision Paramount The people at the Quake3World coding forums. Al Gore for creating the Internet so I could have plenty of MP3s to listen to while coding. :P ___________________________ You may distribute this file in any format (BBS, Diskette, CD, etc) provided you include this file, and make no modifications to any of the other files. All copyrights belong to their respective owners.
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