Neural Link's excellent Team Elite Mod gets even more excellent!
WHATS NEW IN THIS VERSION: Morale Officer class added. Temporal Decelerator weapon added. New abilites such as disguising holograms, ignite enemies on plasma, put enemies in a temporal state that they cant move, place food and fruit to make enemies sick and boost teammates health. Photon has a slight kickback unless crouched. Techs have radar jamming against Alt-Fire Photons. Plasma Specialist's armor lowered to 150. Some more bug fixes.
TEAM ELITE 1.4 Release Date: 1-4-2003 http://dynamic5.gamespy.com/~thesynapse http://www.3dactionplanet.com/eliteforce/thesynapse ___________________________ DIRECTIONS: Unzip into the into the Star Trek Voyager Elite Force folder, default location is c:\Program Files\Raven\Star Trek Voyager Elite Force Which will result in a teamelite folder and a teamelite.bat file in the Star Trek Voyager Elite Force folder DO NOT PUT IT IN THE BASEEF FOLDER! or it wont work. You can then start it by clicking on the teamelite.bat file or launching EF and select Mods then pick TEAM ELITE 1.4 MACINTOSH USERS: Launch EF and select Mods then pick TEAM ELITE 1.4 ___________________________ DESCRIPTION: Think of it as a Star Trek based "Team Fortress" or Super-Specialties with a total of 13 BALANCED classes, 5 new weapons, great TEAM play and new abilities. FEATURES: 7 new classes (Morale Officer, Commander, Hologram, Engineer, Recon, Plasma Specialist & Starfleet Marine) and 4 new weapons (Sniper Rifle, Ion Ripper, Plasma Cannon, Temporal Decelerator & Grenade Launcher Type II), and new features. Flux game-mode also available, in Flux, when you frag someone they join your team, teams can fluctuate constantly, game ends when everyone ends up on the same team. Thirdperson crosshair (it actually changes crosshair location according to your view when in thirdperson mode), sentries, cloak on demand, walk through walls, borg transporter technology, airstrikes, health stations, armor stations, flashlights, tricorder radars, disguising holograms, ignite enemies on plasma, put enemies in a temporal state that they cant move and more. WHATS NEW IN THIS VERSION: Morale Officer class added. Temporal Decelerator weapon added. New abilites such as disguising holograms, ignite enemies on plasma, put enemies in a temporal state that they cant move, place food and fruit to make enemies sick and boost teammates health. Photon has a slight kickback unless crouched. Techs have radar jamming against Alt-Fire Photons. Plasma Specialist's armor lowered to 150. Some more bug fixes. It will work without the EF Expansion Pack but some images may not appear. If you have any suggestions, comments, bug reports, etc about the mod, feel free to visit the website and post on the forums. NOTE: If you want to play the regular EF Expansion game-modes you will have to exit TEAM ELITE and launch EF the regular way. ___________________________ BINDS: cg_thirdperson 1 (1 is to turn thirdperson mode on. 0 is for turning it off and going back to first person mode) Commands for Commander: bind x flashlight Commands for Engineer: bind x sentry Commands for Morale Officer: bind x fruit bind x food Commands for Hologram: bind x cloak bind x holomatrix bind x disguise engineer bind x disguise commander bind x disguise hologram bind x disguise marine bind x disguise plasma bind x disguise recon bind x disguise demo bind x disguise tech bind x disguise heavy bind x disguise infiltrator bind x disguise medic bind x disguise sniper bind x disguise morale To change classes via the console: class engineer class commander class hologram class marine class plasma class recon class demo class tech class heavy class infiltrator class medic class sniper class morale You can also change classes by pressing ESC then picking team/class in the UI (user interface) ___________________________ REQUIRED SERVER SETTINGS: set fs_game teamelite set g_pModSpecialties 1 g_gametype 4 ___________________________ CREDITS: neural-link (coding, model & skin editing, web design, etc) ___________________________ THANKS TO: :code snippets: Inolen & FuzzySteve (code for the sentries) [AF]haste (code for the thirdperson crosshair) A**Kicka (code for giving the cloak) Jazz (code for the radar) Drive C: (code for the flashlight) [SuB]paranoid (code for dropping weapons) Dementor (Quake3 Engine max_sounds bug fix) :new weapons: Lee David Ash for the LDA Plasmagun (Plasma Cannon) & LDA Railgun (Temporal Decelerator) model,skin and shader. Mark (K'Rakarth) Laiman for the Lasblaster (Ion Ripper) model & skin. harrier & SchwimmelPuckel for the Type III Phaser Rifle (Sniper Rifle) model & skin. Balou & Redlemons for the Ahedonia Grenade Releaser (Grenade Launcher Type II) model & skin. ___________________________ SPECIAL THANKS TO: Raven Software Activision Paramount The people at the Raven Software EF mod forums. The people at the Quake3World coding forums. The Beta Testers, especially ZIpZZAm (Paracyte) ___________________________ You may distribute this file in any format (BBS, Diskette, CD, etc) provided you include this file, and make no modifications to any of the other files. All copyrights belong to their respective owners.
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