Team Elite Mod

Neural Link's excellent Team Elite Mod gets even more excellent!

WHATS NEW IN THIS VERSION: Morale Officer class added. Tempora...

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Neural Link's excellent Team Elite Mod gets even more excellent!

WHATS NEW IN THIS VERSION: Morale Officer class added. Temporal Decelerator weapon added. New abilites such as disguising holograms, ignite enemies on plasma, put enemies in a temporal state that they cant move, place food and fruit to make enemies sick and boost teammates health. Photon has a slight kickback unless crouched. Techs have radar jamming against Alt-Fire Photons. Plasma Specialist's armor lowered to 150. Some more bug fixes.

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Download 'ef_teamelite1_4.zip' (7.51MB)

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TEAM ELITE 1.4

Release Date: 1-4-2003
http://dynamic5.gamespy.com/~thesynapse
http://www.3dactionplanet.com/eliteforce/thesynapse
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DIRECTIONS:
Unzip into the into the Star Trek Voyager Elite Force folder, default location is
c:\Program Files\Raven\Star Trek Voyager Elite Force

Which will result in a teamelite folder and a teamelite.bat file in the Star Trek Voyager Elite Force folder
DO NOT PUT IT IN THE BASEEF FOLDER!	or it wont work.

You can then start it by clicking on the teamelite.bat file or launching EF and select Mods then pick TEAM ELITE 1.4

MACINTOSH USERS:
Launch EF and select Mods then pick TEAM ELITE 1.4
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DESCRIPTION:
Think of it as a Star Trek based "Team Fortress" or Super-Specialties with a total of 13 BALANCED classes, 5 new weapons, great TEAM play and new abilities. 

FEATURES:
7 new classes (Morale Officer, Commander, Hologram, Engineer, Recon, Plasma Specialist & Starfleet Marine) and 4 new weapons (Sniper Rifle, Ion Ripper, Plasma Cannon, 
Temporal Decelerator & Grenade Launcher Type II), and new features. Flux game-mode also available, in Flux, when you frag someone they join your team, teams can fluctuate 
constantly, game ends when everyone ends up on the same team. Thirdperson crosshair (it actually changes crosshair location according to your view when in thirdperson mode), 
sentries, cloak on demand, walk through walls, borg transporter technology, airstrikes, health stations, armor stations, flashlights, tricorder radars, disguising holograms, 
ignite enemies on plasma, put enemies in a temporal state that they cant move and more.

WHATS NEW IN THIS VERSION:
Morale Officer class added. Temporal Decelerator weapon added. New abilites such as disguising holograms, ignite enemies on plasma, put enemies in a temporal state that they cant move, 
place food and fruit to make enemies sick and boost teammates health. Photon has a slight kickback unless crouched. Techs have radar jamming against Alt-Fire Photons. Plasma Specialist's armor 
lowered to 150. Some more bug fixes.

It will work without the EF Expansion Pack but some images may not appear.
If you have any suggestions, comments, bug reports, etc about the mod, feel free to visit the website and post on the forums.

NOTE:
If you want to play the regular EF Expansion game-modes you will have to exit TEAM ELITE and launch EF the regular way.
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BINDS:
cg_thirdperson 1 (1 is to turn thirdperson mode on. 0 is for turning it off and going back to first person mode)

Commands for Commander: 
bind x flashlight

Commands for Engineer: 
bind x sentry

Commands for Morale Officer:
bind x fruit
bind x food

Commands for Hologram:
bind x cloak
bind x holomatrix
bind x disguise engineer
bind x disguise commander
bind x disguise hologram
bind x disguise marine
bind x disguise plasma
bind x disguise recon
bind x disguise demo
bind x disguise tech
bind x disguise heavy
bind x disguise infiltrator
bind x disguise medic
bind x disguise sniper
bind x disguise morale 

To change classes via the console:
class engineer
class commander
class hologram
class marine
class plasma
class recon
class demo
class tech
class heavy
class infiltrator
class medic
class sniper
class morale
You can also change classes by pressing ESC then picking team/class in the UI (user interface) 
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REQUIRED SERVER SETTINGS:
set fs_game teamelite
set g_pModSpecialties 1 
g_gametype 4
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CREDITS:
neural-link (coding, model & skin editing, web design, etc)
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THANKS TO:
:code snippets:
Inolen & FuzzySteve (code for the sentries)
[AF]haste (code for the thirdperson crosshair)
A**Kicka (code for giving the cloak)
Jazz (code for the radar)
Drive C: (code for the flashlight)
[SuB]paranoid (code for dropping weapons)
Dementor (Quake3 Engine max_sounds bug fix)

:new weapons:
Lee David Ash for the LDA Plasmagun (Plasma Cannon) & LDA Railgun (Temporal Decelerator) model,skin and shader.
Mark (K'Rakarth) Laiman for the Lasblaster (Ion Ripper) model & skin.
harrier & SchwimmelPuckel for the Type III Phaser Rifle (Sniper Rifle) model & skin.
Balou & Redlemons for the Ahedonia Grenade Releaser (Grenade Launcher Type II) model & skin.
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SPECIAL THANKS TO:
Raven Software
Activision
Paramount
The people at the Raven Software EF mod forums.
The people at the Quake3World coding forums.
The Beta Testers, especially ZIpZZAm (Paracyte)
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You may distribute this file in any format (BBS, Diskette, CD, etc) 
provided you include this file, and make no modifications to any of the other files.

All copyrights belong to their respective owners.

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Neural Link


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Registered 17th April 2002

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