Team Elite Mod

Nueral Link does it again! Many new features and changes added to this already excellent mod. WHATS NEW IN THIS VERSION: Inverse...

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Nueral Link does it again! Many new features and changes added to this already excellent mod.

WHATS NEW IN THIS VERSION: Inverse Tractor Beam (Grapple) Particle Gun Anti-Electrical Cannon Compression Rifle altfire improvements (see Sniper changes), which makes the old Sniper rifle obsolete. Scout class (Infiltrator & Recon were merged into this new class, which combines the 2 a little and adds some extras) Better botcode. (weapon switching, scouts jump more, all bots run). Class speeds are hardcoded to prevent wrong server settings from being too fast for the classes Bugs fixed (fixed ones that had to do with the Hologram class, bots not switching weapons, airstrike beacon dont blow up on enemies, items like the alarm,shields,stations,tripwires disappear on disconnect or switching teams, and a lot more) In the Flux gamemode everyone gets the Inverse Tractor Beam (Grapple). "Unessential sprites" hidden. All classes can see the Plasma Soldier using the Borg Teleport. Dont show playernames for non-team members except for Medics. Holograms wont show their name or health to enemies, not even Medics. Flashlight was removed since it wasnt truely functional due to limits in the Q3 engine.

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TEAM ELITE 1.5

Release Date: 3-20-2003
http://dynamic5.gamespy.com/~thesynapse
http://www.3dactionplanet.com/eliteforce/thesynapse
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DIRECTIONS:
Unzip into the into the Star Trek Voyager Elite Force folder, default location is
c:\Program Files\Raven\Star Trek Voyager Elite Force

Which will result in a teamelite folder and a teamelite.bat file in the Star Trek Voyager Elite Force folder
DO NOT PUT IT IN THE BASEEF FOLDER!	or it wont work.

You can then start it by clicking on the teamelite.bat file or launching EF and select Mods then pick TEAM ELITE 1.5

MACINTOSH USERS:
Launch EF Holomatch and select Mods then pick TEAM ELITE 1.5


NOTES:
It will work without the EF Expansion Pack. If you want to play the regular EF or Expansion Pack game-modes you will have to exit TEAM ELITE and launch EF the regular way.
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DESCRIPTION:
Think of it as a Star Trek based "Team Fortress" or Super-Specialties with a total of 12 BALANCED classes, 15 new weapons, great TEAM play and new abilities. 

FEATURES:
7 new classes (Scout, Morale Officer, Commander, Hologram, Engineer, Plasma Specialist & Starfleet Marine) and 7 new weapons (Particle Gun, Ion Ripper, Plasma Cannon, 
Temporal Decelerator, Grenade Launcher Type II, Anti-Electrical Cannon, and Inverse Tractor Beam), and new features. Flux game-mode also available, in Flux, when you frag someone they join your team, teams can fluctuate 
constantly, game ends when everyone ends up on the same team. Thirdperson crosshair (it actually changes crosshair location according to your view when in thirdperson mode), 
sentries, cloak on demand, walk through walls, borg transporter technology, airstrikes, health stations, armor stations, flashlights, tricorder radars, disguising holograms, 
ignite enemies on plasma, alarms, locational damage, headshot awards, put enemies in a temporal state that they cant move and more.


WHATS NEW IN THIS VERSION:
Inverse Tractor Beam (Grapple)
Particle Gun
Anti-Electrical Cannon
Compression Rifle altfire improvements (see Sniper changes), which makes the old Sniper rifle obsolete.
Scout class (Infiltrator & Recon were merged into this new class, which combines the 2 a little and adds some extras)
Better botcode. (weapon switching, scouts jump more, all bots run).
Class speeds are hardcoded to prevent wrong server settings from being too fast for the classes
Bugs fixed (fixed ones that had to do with the Hologram class, bots not switching weapons, airstrike beacon dont blow up on enemies, items like the alarm,shields,stations,tripwires disappear on disconnect or switching teams, and a lot more)
In the Flux gamemode everyone gets the Inverse Tractor Beam (Grapple).
"Unessential sprites" hidden.
All classes can see the Plasma Soldier using the Borg Teleport.
Dont show playernames for non-team members except for Medics. Holograms wont show their name or health to enemies, not even Medics.
Flashlight was removed since it wasnt truely functional due to limits in the Q3 engine.

CLASS CHANGES:

Engineer: Altfire Particle Gun added to arsenal. Gets an alarm. Limited to 2 Shield Stations. Can no longer see cloaked players.

Morale: Gets Particle Gun. Heavier Mass.

Commander: Loses Compression Rifle and flashlight. Regfire Particle Gun added to arsenal. Increased speed.

Hologram: Uncloaks when he fires. Shows a head icon on HUD when he is disguised so you know who you are disguised as. Shows fake team sprite when disguised. Fixed a few bugs with him also. 
Jump height increased. Wont ever set off alarms.

Plasma: Regfire Particle Gun added to arsenal. And gets a slower Inverse Tractor Beam.

Marine: Speed and jump height are average. Gets Anti-Electrical Cannon regfire. Loses altfire on Compression Rifle. Loses phaser. Regfire Particle Gun added to arsenal.

Scout: Altfire Particle Gun added to arsenal. Gets Inverse Tractor Beam. Jumpheight reduced, gets antigrav pack (which will make you slower than the temporal boots, but allows you to fly) that can be toggled on/off. 
Health at 75, 0 armor, fast speed, low mass. Female and Male versions with a newer model/skin that shows both the boots and antigrav pack. Gets radar. Cant get flag with Antigrav pack or activate it or the flag will be returned. 
Transporter isnt given until your health drops to 50 or less. Can see invisible players. Wont set off alarms unless they have the flag.

Technician: Drones dont seek out Techs. Loses recharge for IonRipper. Gets altfire Anti-Electrical Cannon, and altfire Particlegun. Limited to 3 Ammo Stations.

Demolitionist: Regfire Particle Gun added to arsenal.

Medic: Max regen health at 175. Can die instantly from headshot now. Limited to 2 Health Stations. 

Heavy Weapons: Jump height lowered a little more. Cant move when firing Tetryon unless you are ducking. Regfire Particle Gun added to arsenal. Loses Altfire Photons. Photons reduced in power slightly.

Sniper: Compression Rifle Alt fire now works on locational damage (sniper only) and head shots are instant kills. Body Shots do more damage than legshots. You can also earn a headshot award. Body shots and legshots do a lot less damage. 
Sniper's speed and jump height lowered. Gets regfire for imod back. Hologram-decoy has a improved shader effect, bots will now use decoys. Regfire Particle Gun added to arsenal. Gets new lasersight also.
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BINDS:
cg_thirdperson 1 (1 is to turn thirdperson mode on. 0 is for turning it off and going back to first person mode)

Commands for Scout:
bind x gear

Commands for Engineer: 
bind x sentry
bind x alarm

Commands for Morale Officer:
bind x fruit
bind x food

Commands for Hologram:
bind x cloak
bind x holomatrix
bind x disguise engineer
bind x disguise commander
bind x disguise hologram
bind x disguise marine
bind x disguise plasma
bind x disguise scout
bind x disguise scout_f
bind x disguise demo
bind x disguise tech
bind x disguise heavy
bind x disguise medic
bind x disguise sniper
bind x disguise morale 

Commands for Anyone:
//echo the name of the player in your crosshair
bind x playerid

New CVars: 0 = off and 1 = on
Turn on/off death messages (obituaries)
set cg_deathtext 1

Turn on/off the lasersight for the Sniper
set cg_lasersight 1

Toggle on/off Snipers Lasersight:
bind x cg_lasersight !

To change classes via the console:
class engineer
class commander
class hologram
class marine
class plasma
class demo
class tech
class heavy
class scout
class medic
class sniper
class morale
You can also change classes by pressing ESC then picking team/class in the UI (user interface) 

Included with the mod are several config files, including ones for a server, several classes, and a complete bindlist
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REQUIRED SERVER SETTINGS:
set fs_game teamelite
set g_pModSpecialties 1 
g_gametype 4
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CREDITS:
neural-link (coding, model & skin editing, web design, etc)
neurallink@3dactionplanet.com
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THANKS TO:
:code snippets used and modified:
Inolen & FuzzySteve (code for the sentries)
[AF]haste (code for the thirdperson crosshair)
A**Kicka (code for giving the cloak)
Jazz (code for the radar)
[SuB]paranoid (code for dropping weapons)
Dementor (Quake3 Engine max_sounds bug fix)
(Spinoza), nits, tbp & {{Hellfire}} (code for the alarm & playerid)

:new weapons used with permission:
Lee David Ash: LDA Plasmagun (Plasma Cannon), LDA Lightning (Anti-Electrical Cannon) & LDA Railgun (Temporal Decelerator) model,skin and shader.
Mark (K'Rakarth) Laiman: Lasblaster (Ion Ripper) model & skin.
Balou & Redlemons: Ahedonia Grenade Releaser (Grenade Launcher Type II) model & skin.
Dubius & Janus: Machinegun U4 (Particle Gun) model & skin. 
(Dubius wanted me to mention that this is an old model he did, and is capable of even better ones. Couldnt get a hold of Janus for permission {he created the animations for that weapon} )
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SPECIAL THANKS TO:
Raven Software, Activision & Paramount
The people at the Raven Software EF mod forums.
The people at the Quake3World coding forums.
The Beta Testers: pinky, assim, guy_man, capt_barbarian, veto, photopaint, deslizer, superrobster, cmcq & ZIpZZAm(Paracyte) who also made the nice class/disguise configs.
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You may distribute this file in any format (BBS, Diskette, CD, etc) 
provided you include this file, and make no modifications to any of the other files.

All copyrights belong to their respective owners.

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Neural Link


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Registered 17th April 2002

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