Team Temple

Great map made for a lot of different game.

CTF map, with bot capacity. Even if the shape of the map is nothing amazing, it's plain and...

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Great map made for a lot of different game.

CTF map, with bot capacity. Even if the shape of the map is nothing amazing, it's plain and good one. The detail come from the good texture and shader.

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Download 'teamtemple_stef.zip' (6.44MB)

Readme
Thank you for downloading Egypt TeamTemple

---AUTHOR INFO---
Alias:	 BerneyBoy
Email:	 berneyboy@hotmail.com
Website: http://berneyboy.nav.to/
	 http://www.planetquake.com/wtf-q3a/
         http://www.planetquake.com/berneyboy/

---INSTALLATION---
Unzip the enclosed file "TeamTemple_stef.pk3" and place it into the /baseEF folder located
in your Star Trek Voyager Elite Force game folder. This map is designed for use with Star Trek
Voyager Elite Force.

---MAP INFO---
Title:			Egypt Team Temple
Filename:		TeamTemple_stef.bsp
Version:		2.0
Theme/decor:		Egypt
Bot support (aas):	Bots are fully supported, but don't understand the most potent
			strategies for offense. The map is good with bots, but even
			better with friends.
Recommended players:	Optimal for 4 - 12 Players (Human or bots)
Respawn points:		32 red, 32 blue (16 team_CTF_bluespawn, 16 team_CTF_blueplayer...) 
pk3-File contains:	.aas, .bsp, .arena, .shader, textures, .readme file, .MP3.
Custom textures:	All texture in this map is custom textures.
Custom shader scripts:	Yes
Custom sounds:		Yes

Egypt TeamTemple map is also available with these 6 different games on my website:

- Medal Of Honor Allied Assault
- Quake 3 Arena / Quake 3 TeamArena
- Return to Castle Wolfenstein
- Soldier of Fortune II - Double Helix
- Star Trek Voyager Elite Force
- Star Wars JK II Jedi Outcas

To achieve my objective all the maps must look pretty much the same in all of the games
and compatible in  all offical mods for each games, also the gameplay remains fun and unique.

---GAME TYPES SUPPORTED---
Holomatch (Deathmatch):		Yes
Team Holomatch (TEAM DM):	Yes
Capture the Flag:		Yes

Weapons included:	All
Powerups:		All, some powersups are in rotation in the center water.

---OTHER STUFF---
Don't hesitate to send me feedback! and please tell me if you reviewed it or put it on a server.

---BASIC LAYOUT---
I think someone took this level and broke it over their knees. It's L-shaped, which is quite
interesting. Your base, which is Egypt Temple, with the flag being at the back of the main
central room on a raised platform, with a few mini-hallways surrounding it, full sniping window,
and a water passage entrance to each base.

The outdoor area is fairly wide open, with a few water pools and two stairways leading to alternate
paths around from red base to blue base. Two bridge above the central pit holds some power-up.
The key to this level is the walkway in the center where Power-up lay, if your team can control
this area, you can pretty much control the whole game.

---CONSTRUCTION---
Base:		This map has influenced by (CTF_KLN1/STEF), the layout is very different,
		but build from scratch.
Editor:		GtkRadiant-1.2.9
Utilities:	Adobe PhotoShop 6.0 for custom textures
		bspc-gui for aas-bot file.
Textures info:	I rigourously optimised VIS using HINT & CAULK brushes to improve fps.
Brush count:	3530
Entity count:	1083
Known bugs:	None, I think, but tell me if you find any.
Build time:	A couple of months.
Release date:	15/11/02 (DD/MM/YY)

---MANY THANKS TO---

Texture Thanks
 Sock for Egypt textures (http://www.planetquake.com/simland)
 Q for modified textures of Sock/Egypt (http://www.pisspoor.freeserve.co.uk/index.html)
 Yves Allaire aka evil lair for teleprt texture (http://planetquake.com/hfx)
 Cardigan for Skybox (http://cardigan.digitalarenas.com)

MD3 Thanks
 Todd Gantzler to make Egypt md3 (todd@worldwidewebcollege.com)

Betatesters/help Thanks
 ID-software for making Quake III Arena and all of the BEST 3D shoot-em-ups! 
 USAGeorge for the testing. And also for some idea's.
 And YOU for downloading this map.

---DISTRIBUTION/COPYRIGHT---
.BSP file copyright (c) 2002 BerneyBoy
All rights reserved.

THIS BSP/PK3 IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND. THE AUTHOR FURTHER DISCLAIMS ALL
IMPLIED WARRANTIES INCLUDING WITHOUT LIMITATION ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR OF
FITNESS FOR A PARTICULAR PURPOSE.  THE ENTIRE RISK ARISING OUT OF THE USE OR PERFORMANCE OF THE
SOFTWARE AND DOCUMENTATION REMAINS WITH YOU.

IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DAMAGES WHATSOEVER (INCLUDING WITHOUT LIMITATION,
DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR
OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE THE SOFTWARE OR DOCUMENTATION
EVEN IF THE AUTHOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.

This level may not be used by mod authors or be included in level packs without permission from myself.

Textures copyright their respective owners.

This level is not made by or supported by Activision. It requires a registered version
of Star Trek Voyager Elite Force.

Star Trek Voyager Elite Force is a registered trademark of Activision.

This level may be electronically distributed only at NO CHARGE to the recipient in its current
state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES
IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.

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Berney Boy


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Registered 30th November -0001

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