Trek Technology looks like a mod that's out to enhance EF's weapons technology. It changes a couple characteristics of various weapons in normal gameplay as well as in Specialities mode. Changes include things like weapon graphics, ammo limits, weapon fire damage, and SFX changes. The updates actually aren't that bad. Most are pretty small to really notice, which is alright as the weapon tweaks don't need drastic changes. Besides the weapons, various pickups are also changed (for example the time limits on some of them). In terms of additions, there's actually a new weapon included called the Antimatter Shotgun (from Team Elite 2.0). It replaces the Stasis weapon and follows almost the same weapon fire (it's a bit more of a faster, direct shot rather than the slow, spread-out Stasis fire). For the complete rundown on everything the mod changes check out the readme. You may want to give this a try, it's not radically different from normal EF1 but the tweaks can improve gameplay a bit.
New Sounds: Yes New Models: Yes
Thank you for downloading Trek Technology 1,0, (}Author: [SE]Cpt Odyssey Note: You may have remembered the Trak Tech mods I did a while ago. Well they had sounds from Star Trek Elite Force 2. I simply took out the EF2 sounds & now it's legal for everyone to play. I suggest this mod to anyone who likes Specialties & to anyone who likes allot more bang for your buck. Check out everything this mod does before you dismiss it as another random useless mod. Have Fun :) INSTALATION: Step 1: Extract "Trek Technology.zip" to your Desktop. Step 2: Right click on the Trek Tech 1.0 folder and select copy. Step 3: In "My Computer" open up your Star Trek Voyager Elite Force folder. Step 4: Right click on an empty section in the folder and select "Paste" Step 5: Start Elite Force Holomatch and click the "Mods" button in the main menu Step 6: Click "Trek Tech 1.0" =COMPLETED= SPECIAL FEATURES: Specialties: (You can play any skin in this mode now :) ) Infiltrator: 1. Has 100 health & 25 shield 2. Has Plasma Rifle in addition to the phaser Sniper: 1. Has 200 health and 50 shield 2. Has Phaser in addition to the Compression rifle & Imod Demolitionist: 1. Has 200 health and 75 shields 2. Has Phaser in addition to Plasma Rifle and Ion Grenade Launcher Heavy Weapons Specialist: 1. Has 200 health and 100 shields 2. Has a Phaser in addition to the Tetryon Disruptor & Photon Burst Technition: 1. Has 200 health and 50 shields 2. Has an Antimatter Shotgun in addition to the Phaser & Arc Welder Medic: 1. Has 200 health and 50 shields 2. Has a Compression Rifle in addition to the Phaser & Hypo VIP: 1. Has 200 health & 50 shields 2. Has a Compression Rifle & a Plasma rifle in addition to the Phaser NORMAL GAMEPLAY 1. Emergency Hyposprays give 50 health 2. Armor Shards give 10 armor 3. Regenerating Medkit lasts 50 seconds 4. Cloaking Device lasts 40 seconds 5. Turret Lasts 45 seconds 6. Jet Pack lasts 45 seconds 7. Quantum Weapon Enhancer lasts 50 seconds 8. Jet boots last 40 seconds 9. Metaphasic Shields last 40 seconds 10. Ammo & Power ups respawn 15% faster Type II Phaser 1. Has 100 Ammunition Max 2. Does 8 Damage per shot primary 3. Does 16 Damage per ALT shot 4. Has Orangier primary beam 5. Has Red / Green indicator 6. Has a lighter texture for Phaser model Type III-b Phaser Compression Rifle 1. Has 100 Ammunition Max 2. Does 30 Damage per Primary shot (Primary fire 100% accurate) 3. Does 500 Damage per ALT shot 4. I removed Phaser beam Vapor fror a Pulse-like Alt Fire 5. Has Textures I altered to be more realistic 6. Has Metalic effect from Worf's "Weapons Effects Mod" 7. Has Firing sounds mixed by Me 8. Shorter Firing intervals on Primary & Alt Infinity Modulator 1. Has 100 Ammunition Max 2. Does 30 Damage per Primary shot 3. Does 75 Damage per ALT shot 4. Has blue primary fire Plasma Rifle 1. Has 100 Ammunition Max 2. Does 20 Damage per Primary Shot (primary fire 95% accurate) 3. Does 200 Damage per Alt shot 4. Alt fire travels on Straight Trajectory 5. Tad bit longer Firing intervals on Primary Shot Antimatter Shotgun 1. Has 100 Ammunition Max 2. Does 30 Damage per Primary Pulse (I think) 3. Does 30 Damage per ALT beam (I think) 4. Firing modes have more condensed spread pattern 5. New Weapon Model from Team Elite 2.0 Ion Grenade Launcher 1. Has 100 Ammunition Max 2. Does 135 Damage per Primary sshot 3. Does 175 Damage per ALT shot Tetryon Disruptor 1. Has 100 Ammunition Max 2. Has 5 Pulses per Primary shot (before only 3) 3. Does 4-5 damage per Primary Pulse 4. Does 45 damage per Alt Fire 5. Has Golden Texture on Gun & Ammo 6. Has Metalic Effect from Worf's "Weapon Effects Mod" Photon Launcher 1. Has 100 Ammunition Max 2. Does 200 Damage per Primary Torpedo 3. Does 350 Damage per Alt torpedo 4. Alt Torpedo goes 25% faster & has 2X longer life 5. Explosion yeilds more deadly on both fires 6. Intervals shortened a bit on both firing modes Arc Welder 1. Has 100 Ammunition Max 2. Does 25 Damage per primary shot 3. Does 65 Damage per Alt shot --------------------------- CREDITS Where it's DUE ------------------------- Worf99 & Speed - for Metalic Effects [SE]Cpt. Odyssey - For Programming Alteration, for Editing Weapon Textures, for TPD Flash, For Putting this all together Team Elite 2.0 - For the #5 weapon
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