The long-awaited and much-anticipated unofficial 1.3 patch is finally here! New game modes, new moves, new items, new mapping entities, unlagged mode, and enhancements to existing entities. Get ready to feast your eyes on rotating func_trains, toggleable doors, weather effects, variable gravity, and much more.
This is the EXE installer for Windows users. People with Macs, Unix, or are just plain afraid of installers can download the ZIP version. Also be sure to check out the demo maps pack to see the new features in action as well as learn how to add them to your own maps.
StarTrek Voyager Elite Force Update Mod 1.30 March 4, 2005 New features added by Grand Nagus Got any ideas? Got any comments? Go to the Ravensoft Forums: http://forums.ravensoft.com/ib/ikonboard.pl First of all, I would like to thank you for downloading the demo for the Startrek Voyager Elite Force community-created Update Mod! According to Paramount, it can't be considered an actual update or patch, so we're just going to call it a plain old mod. But you're about to see that it's much more than that! There are many new features added to the game that should make future maps more fun and challenging to play. New powerups and pickups will add new strategies to the game, and new game features will let modders create more immersive maps for you to play! The update mod is backwards compatible with older Elite Force maps, so you can still play all of your favorite maps. ================ Quick Install: 1) Open the file 'UpdateMod13.zip' using your favorite zip extraction utility. 2) Browse to your Elite Force installation folder. 3) Extract the contents of 'UpdateMod13.zip' into your 'Star Trek Voyager Elite Force' folder (the same folder where 'BaseEF' is located). DON'T extract the contents of 'UpdateMod13.zip' into your 'BaseEF' folder, or the Update Mod won't work! 4) Run 'stvoyHM.exe', go to 'Mods', and look for a mod called 'Update Mod 1.3'. Load that mod, and Elite Force will bring you back to the main menu. Look at the bottom of the screen and you will see 'ST:V HM V1.30'. 5) Load up a Holomatch map, choose a game mode and starting weapon, select any of the new features within the 'Advanced' menu, and enjoy! Mappers: 1) Carefully read the file 'readme mappers.txt' for information on how to install the Update Mod's new mapping features, and don't attempt to install the mapping tools until you've completely read the file 'readme mappers.txt'! The Update Mod mapping tools will overwrite some existing files, and the author of the Update Mod cannot be held responsible for something getting overwritten by the files contained within the 'UM13 Mapping Tools' folder. Quickie Help: Doesn't work at all? - Make sure you installed it correctly! In your 'Star Trek Voyager Elite Force' folder, you should see both 'BaseEF' and 'um13' along with a bunch of other folders. If you don't see the 'um13' folder, you may have accidently installed the mod into your 'BaseEF' folder. Check your 'BaseEF' folder and look to see of 'um13' is installed; if it is, either delete it or move it to your 'Star Trek Voyager Elite Force' folder. Works, but can't connect to a server? - If you get the message "Need Update Mod to connect to server", then that server is running a beta copy of the Update Mod. Notify that server admin that he/she is running a beta and needs to install the final version! - If you get the message "Need Update Mod Final to connect", then you are trying to connect to an Update Mod without first starting up the Update Mod from within your 'Mods' list. You can verify that you are currently running the Update Mod by looking at the bottom of your screen; you should see 'ST:V HM V1.30'. If you see 'ST:V HM V1.20' (version 1.2), then the Update Mod isn't started. Start up the Update Mod from within your 'Mods' menu and try again. - If you still get the message "Need Update Mod Final to connect", then you are either trying to connect to a regular Holomatch game (the server is not running the Update Mod), or you are running a hacked version of the Update Mod. Make sure you are connecting to a server that's running the Update Mod. Works, but 'cheaterz' command says that a player is a 'MODIFIED CLIENT'? - Your opponent is using a modified client, which means that he or she is probably using a cheater mod. Kick 'em! ================ Minimum System Requirements: PC - Full Version of Star Trek: Voyager - Elite Force - Pentium® II 233 MHz processor and 8 MB video card Or AMD® 350 MHz K6®-2 Processor with 8 MB video card - Microsoft® Windows® 95/98/ME/2000/XP or NT 4.0-SP5 operating system with 100% compatible computer system - 3-D Hardware Accelerated with full OpenGL® support* - 64 MB RAM - 660 MB of uncompressed hard drive space (including the patch files) plus 130 MB additional for Windows swap file - Quad-speed CD-ROM drive (600 k/sec sustained transfer rate) - DirectX® 7.0a or 100% compatible drivers - 100% DirectX 7 compatible sound card - 100% Microsoft-compatible mouse and driver - Joystick supported. 100% Windows 95/98/NT-compatible joystick and driver required for joystick use. - Internet (TCP/IP) and LAN (TCP/IP and IPX) play supported - Internet play requires a 100% Windows 95/98/NT-compatible 28.8 Kbps (or faster) modem with Internet Service Provider Macintosh - Full Version of Star Trek: Voyager - Elite Force - 300MHz G3 processor - Mac OS 8.6 or higher - 128MB of Memory - 3D-accelerated PCI or AGP video card w/at least 6MB VRAM and Apple OpenGL v1.1.3 - 200MB of uncompressed hard disk space - 128MB virtual memory - 4x CD-ROM - 28.8K modem required for internet play * A 100% full OpenGL-compliant 3-D video card is required ================ New game modes Capture the Gems: Similar to Capture the Flag, except that you're not going to capture the flag. Select Capture the Gems from the Multi Match menu to play a Capture the Gems game. When in the Holomatch Configure menu, you can set your game's 'blast limit'. This will be how many enemy gems you have to take to the enemy flag before it detonates! How to Play: Once you defeat an enemy, he will drop a team gem. Pick up that gem and it will go into your gem inventory (you can see your current inventory in the Gem Inventory Status tab in the upper left corner of your screen). Take that gem to your flag for a capture point, or take it to the enemy's flag to bring their flag closer to 'critical mass'. If you can get a teammate's gem, it will also go into your inventory. Take this gem to your flag and your entire team will get a 20 point health boost! You can carry up to 3 enemy gems and 3 teammate's gems at once, so take care to look at your inventory from time to time. The game ends when you or your enemy's flag has been detonated. Tips: - If you defeat an enemy carrying teammate's gems, he will drop one along with his own team gem. Gems are unstable, so if he's carrying 3 teammate's gems then he will still only drop one (the other two get destroyed when you defeat the enemy). - Be careful when fighting enemies around slime or lava! Gems cannot withstand high temperatures or corrosive environments and will explode if they fall in the lava or slime. Team Gems: Select Team Gems from the Multi Match menu to play a Team Gems game. How to Play: Once you defeat an enemy, he will drop a team gem. Pick up the gem for a point in addition to the point you earned when you defeated the enemy! Pick up a fallen teammate's gem before the enemy does, and you will earn your entire team a 20 point health boost. Enhanced Disintegration: So many changes had been made to EF's Disintegration game that I decided to split the 'enhanced' version of the game from the 'original' one. So now there's another Disintegration mode! This game lets you rocket-jump with the Compression Rifle. Also, the portable shield takes more than one shot to destroy. AND, if you like to 'handicap' yourself to get red crosshairs, you can because you can take out an enemy with one shot even if you're severely handicapped. Fun additions to all game modes (found in 'Advanced Settings' menu): - Unlagged: Turn on and off server-based Unlagged feature. Unlagged is awesome, so why turn it off? - Walljump: Turn this on and you will be able to jump off a wall and launch yourself higher than a normal jump! It's great for getting you out of a tight space or jumping over enemies. You can even jump off your teammates to work cooperatively toward getting to out- of-reach areas in a map. - Gem Items: Health and armor items won't spawn into a map when this is selected. When you defeat an enemy, he will drop health and armor gems! If you defeat a player with a very low score, he will only drop about 2 gems. But if you take out a player with a high score, he will drop an abundance of health and armor gems! So if you want health and armor, you're going to have to fight for it! - Fire Multiplier: Use this to set weapons' rates of fire. Set it to a higher number (5 is max) for a high rate of fire, or set it to 1 for the default rate of fire. - Health Multiplier: Use this to set everybody's maximum health. Set it to a high number (5 is max) for a 500 health cap, or 1 for default health values. - Choose a starting weapon: When you start a server, in the Multi Match menu you can choose which weapon a player will start with when he or she joins the game. Push the 'Start With:' button until the weapon of your choice appears. When players join your server, they will have your beginning weapon along with the standard Phaser! ================ Complete list of fixes and features: - Server and client unlagging - New game modes, 'Team Gems' and 'Capture the Gems' - Gem Items (Gem Health and Gem Armor) - Full bot support for Gems game modes - Walljump ability - Universal Ammo Unit - Photonic Reassembly Unit - Hyperjump Boots - Fire rate multiplier - Max health multiplier - Choose the starting weapon when players join a game - target_gravity (dynamic gravity) - target_music (dynamic music) - func_door_rotating (rotating doors) - shooter_quantum (shooter that shoots quantum burst bullets) - target_sign (add a client sign into your maps) - target_blammo (big explosion visual effect) - weather effects added to 'worldspawn' (make it snow or rain in your map) - common/botclip (physically clips bots' movements) - New shader for ladders (bots can use the new ladder shader) - Weapons, ammo, holdables and powerups can be made to explode when shot - Items can be made to spawn in as invisible (good for ammo dispensers) - Several 'blowup items' spawnflags - Doors can be toggled open or shut - Doors and plats can have custom sounds - Plats can have looping sound during its transit - Plats can be set to 'crusher' (doesn't return when blocked, just crushes) - func_train can be made to face next path_corner while in transit - func_train can be set to 'crusher' - func_train can be set to knock back players. It cannot be ridden or stood upon, it simply shoves the player out of the way. - func_plat can have a looping sound play during transit - func_plat can be toggled to stay at its resting location until it's toggled again - target_counter can be reset instead of only used once - trigger_teleport can be toggled on and off by triggering entity - trigger_hurt can be toggled on and off by a triggering entity - Shooters can be set to 'autofire' (fire repeatedly) - New func_usable options - New func_breakable options - New quad texture and shader, no more HOM effect when viewed against skyboxes - Client smoothing when standing on rotating bmodels - New target_sign feature! Add a sign into your map, and a window will pop up on the triggering client's hud displaying the texture you provide. - New target_blammo entity! Add this, and when triggered it can make a cool screen shake explosion effect. Use this in combination with trigger_hurt for some fun map designs! - func_rotating can be arbitrarily rotated. - func_rotating can be toggled on and off by a triggering entity - func_rotating can be made to slowly decelerate and accelerate when being toggled, and it's rate of decel/accel is controlled by the 'coast' and 'coast_off' keys - func_usable 'NoBlockCheck' now works - func_usable can be spawned in a different location of the map and used in another using 'pos2' key - 'targeted' flag added to func_usable, can ONLY be used by targeting entity. - 'touch_use' flag added to func_usable, touching it will 'use' it. - trigger_multiple can be toggled on and off by triggering entity - func_door and func_door_rotating can be made to use custom sounds instead of only using default sounds. - func_door and func_door_rotating can be toggled open and closed by a triggering entity. - Overbounce error fixed (OzoneJunkie) - Portable shield no longer switches teams when the one who set it switches teams (Gez) - Portable shield no longer extends its visible bounds (Gez) - Portable shield can take more than one hit in 'Disintegration' games - Portable shield is not affected by teammate's fire in 'Disintegration' games - Borg no longer accidently get detpack instead of teleporter in 'Assimilation' games - Fixed several voting issues - Player no longer spawns into game invisible - Fixed 'tournament reconnect' error (Timbo) - Cannot change teams when assimilated - Cannot change teams when eliminated - Spectators can only chat with players in 'Free for All' games, otherwise they can only chat amongst themselves - Spectators cannot vote - Added 'timelimit', 'fraglimit', 'capturelimit' and 'blastlimit' to voting - Tournament players no longer freeze when warmup is less than 2 (Timbo) - Fixed some spawning errors - Hypo weapon now affected by 'friendly fire' setting (Gez) - Taunt sound no longer gets interrupted by other sounds (like jumping) (Gez) - shooter_rocket now fires a visible projectile - Dropped detpacks explode where they land, not where they were dropped. - Spawn or teleport into forcefield deactivates forcefield (Spongebob) - Console command: cheaterz (see who's using a cheat mode during a game) - Console command: kickbots (kicks all bots from server) - Console command: forcename <name> <newname> (change name of a client) - Console command: forceclass <name> <class> (change class of a client) - Console command: forcepoints <name> <points> (add or subtract points) - g_StartWeapon: Use this to set the weapon players start with - g_pModGems: Set it to 2 to play a game with Gem Health and Gem Armor items - g_firemultiplier: Set it between 0 and 5 to adjust weapons' rates of fire - g_healthmultiplier: Set it between 0 and 5 to adjust players' max health - g_smoothclients: For unlagging (client smoothing) - g_delagHitscan: Set it to 0 to turn off unlagging feature - g_unlaggedVersion: Returns 'unlagged' version number - g_truePing: Set it to 0 to see ping as it is done in EF version 1.2 - g_lightningDamage: Use this to adjust the power of the Dreadnought gun (default is 8) - cg_delag: Client can toggle unlagged on his/her game - cg_projectileNudge: You can use this to 'take away' some of the lag associated with some projectile weapons; it can make it easier to dodge projectiles! ---------------------------------------------------------------------- ==================== Server Advanced Info: ==================== Starting up a server using .cfg files You might be one of those who likes to start up a game server using a .cfg file. Well, I don't blame you... It's the best way to get the most out of a dedicated server! Well, this section is for you. Below is a list of the new cvars that you can put into your .cfg file and their related settings. >>> g_StartWeapon This determines the weapon a player will be carrying, in addition to the Phaser, when he spawns on your server. 0 - Only get Phaser 1 - Get the Phaser (although you already have it!) :p (default) 2 - Get the Compression Rifle 3 - IMOD 4 - Scavenger Rifle 5 - Stasis Weapon 6 - Grenade Launcher 7 - Tetrion Disruptor 8 - Quantum Burst 9 - Dreadnought Weapon >>> g_pModGems This determines whether or not you want to replace normal Hypos and Armor Shards with Gem Health/Gem Armor items. Remember, you have to defeat an enemy to get Gem Health and Gem Armor items! 0 - Default hypos and armor shards (default) 2 - Gem health/armor items >>> g_pModDisintegration This has been changed a little bit. Use the below values to customize your Disintegration game! 0 - Off 1 - Old Disintegration 2 - Portable shields take more than one shot to destroy 4 - If Handicap is set, the handicapped player can frag non- handicapped player with one shot. 8 - Activates 'knockback' for Compression Rifle 16 - Have the IMOD along with the Compression Rifle Add any of the above values to combine the effects. For example, 1 + 2 + 8 = 11 Set 'g_pModDisintegration' to 11 and you can play a game with the features of 1 (Disintegration), 2(portable shields take multiple shots), and 4(handicap can frag in one shot) at the same time. 'Enhanced Disintegration' sets 'g_pModDisintegration' to 15 (all new features are activated) >>> g_firemultiplier This will set how fast a weapon's fire rate will be. It can be set between 0 and 5... Zero is an option only to retain compatibility with v.1.2 servers, so you probably won't want to set it to zero. 0 - Default rate of fire 1 - Default rate of fire (default) 2 - A little faster than default 3 - Even faster 4 - Really fast! 5 - Insane! >>> g_healthmultiplier This will set the max cap where your clients' health will max out. 0 - Default health 1 - Default health (default) 2 - Max health is doubled 3 - Max health is tripled 4 - Max health is quadrupled 5 - Max health is 5 times higher than default >>> g_delagHitscan This controls the server-side Unlagged feature. 0 - Turn off server-side 'unlagged' 1 - Turn on server-side 'unlagged' (default) >>> g_smoothclients This part of Unlagged smooths players' movements 0 - Turn off client smoothing 1 - Turn on client smoothing (default) >>> g_truePing This part of Unlagged is a more accurate representation of your latency (ping). 0 - Turn off True Ping 1 - Turn on True Ping (default) >>> g_lightningDamage Think the Dreadnought weapon is just too powerful? Use this cvar to control its power. 8 - Default Set it higher for more damage, lower for less damage ==================== Client Advanced Info: ==================== >>> cg_delag You don't like 'Unlagged'? And your favorite server is running in full Unlagged mode? Well then, turn it off from your computer. 0 - Deactivates Unlagged 1 - Turns on Unlagged (default) 2 - Turn on Unlagged for only Compression Rifle 4 - Turn on Unlagged for only IMOD 8 - Turn on Unlagged for only Stasis alt-fire 16 - Turn on Unlagged for only Tetrion weapon 32 - Turn on Unlagged for only Borg Taser alt-fire You can add any of those numbers to activate any combination of those weapons: 1 + 16 = Unlagged ON, for Tetrion weapon 1 + 2 + 4 = Unlagged ON, for Compression Rifle and IMOD only >>> cg_projectileNudge You can use this to 'take away' some of the lag associated with some projectile weapons; it can make it easier to dodge projectiles! 0 - Default An effective setting is to set it to your average ping >>> cl_timenudge You can use this to make it look like some of the lag is 'taken away' by waiting longer or not waiting as long before the client system releases what should be drawn on the screen. 0 - Default Set it between -30 and 30 until you find a value you like. >>> cheaterz Use this command to see who all is playing in a 'cheat' mode. Also identifies all of the players that are actually bots. Good for identifying anybody who is playing in 'god' mode and is lying about it! ---------------------------------------------------------------------- ================ Installing the Elite Force 1.3 Update Mod Demo Radiant mapping files: First of all, FIND AND BACKUP THESE TWO FILES BEFORE PROCEEDING: --------------- common.shader hm_entities.def --------------- You WILL need these files if you want to create maps for Holomatch version 1.2! Maps compiled using the 1.3 entities and common/shader files are NOT compatible with Holomatch version 1.2! In this zip file, you will find a folder called 'Radiant Tools'. On your harddrive, locate the files 'common.shader' (found in your 'BaseEF\scripts' folder) and 'hm_entities.def' (found in either the folder 'BaseEF\scripts' for GtkRadiant, or in 'Star Trek Voyager Elite Force\Tools' for EFRadiant). Backup those two files (move them into a backup folder on your harddrive, copy them to a floppy disk, etc.). Now copy the new files from this zip file onto your harddrive in the original locations of the two files that you just backed up. That's all! To test it, run Radiant and right-click to bring up the entity list... You should see new entities in it (func_door_rotating, ammo_ammobox, etc). If you don't, then you didn't install the new 'hm_entities.def' correctly. You should also see a new shader called 'common/botclip'. Make a map with a block in it that's made of this new shader. Compile the map and you shouldn't see the texture in your map. If you see a yellow and black block in your map that says 'Bot Clip' all over it, you don't have the new 'common.shader' file properly installed. Be advised that maps compiled with the new 1.3 entity and shader files are NOT compatible with Elite Force 1.2. Ladders compiled in 1.3 will look like you're underwater when played in Holomatch v1.2. Also, none of the new entities (func_door_rotating, etc) will work when the map is played under Holomatch 1.2. To uninstall the 1.3 mapping tools, just replace the 1.3 versions of hm_entities.def common.shader with the original 1.2 files that you backed up. ---------------------------------------------------------------------- ==================== Troubleshooting: ==================== None of the new features are there. Why not? - You don't have the Update Mod properly installed. Go to your BaseEF folder and look for the file 'um13_beta1.pk3'. If you can't find this file, then the Update Mod isn't properly installed. The Update Mod's installed but STILL none of the new features are there. Why not? - You have another file after 'um13_beta1.pk3' that contains mod code that is conflicting with the Update Mod's code. Look in your BaseEF folder and find the file 'um13_beta1.pk3'. Now, look for all files that alphabetically follow 'um13_beta1.pk3' (for instance, 'zzmod.pk3' does, but 'terrormod.pk3' does not). Create a backup folder and MOVE all of these extra files to it. When you're done, you should see NO extra pk3 files in your BaseEF folder that are alphabetically after 'um13_beta1.pk3'. Run Elite Force Holomatch and the new features should now be available to you. I'm hosting a server and everyone who tries to connect gets the message "Need Update Mod 1.3 Beta to Connect to Server". What gives? - The Update Mod is not compatible with clients that are not running the Update Mod themselves. People who don't have the Update Mod installed on their computer cannot connect to servers that are running the Update Mod. Why don't bots use ladders in older maps? - Bots won't use ladders in maps that weren't compiled using the Update Mod 1.3 Developer Kit. Therefore, bots won't acknowledge ladders in maps compiled before the Update Mod was created. Got any more questions? The best place to go for tech support is Raven's official Elite Force forums. Go to this forum listing: http://forums.ravensoft.com/ib/ikonboard.pl ---------------------------------------------------------------------- Legal Stuff: This mod is not an official 'update' sanctioned, supported, or endorsed by Paramount or Activision. They cannot offer tech support for the Update Mod. The Update Mod was coded and assembled by Grand Nagus, and his code additions to Raven's original Holomatch 1.2 game code is proprietary technology that belongs to him. All other code additions in the Update Mod were used with permission and are proprietary technology that belong to their respective authors. Refer to the 'readme' file to see who authored each feature within the Update Mod. This Update Mod is protected by Ravensoft's "Star Trek Voyager: Elite Force" EULA, and Grand Nagus reserves the rights of the Update Mod within the boundaries stated by the EULA. As stated, this mod is bound to the license limitations and liabilities created by the EULA that came with your Star Trek Voyager: Elite Force game. This mod can only be distributed electronically, cannot be sold, and the author(s) of the mod cannot be held responsible for the performance of this mod, any lost data or consequential damage that may have been caused by the installation or operation of this mod. For tech support, the best place to go is the Raven's Elite Force forums. Go to this forum listing: http://forums.ravensoft.com/ib/ikonboard.pl and go to any of the Startrek Voyager Elite Force forums. If you find a bug, post it in the Mod Support forum. For general comments or suggestions, post in the General forum. This mod carries no warranty and is supplied 'as is'. You use at your own risk! Neither the installer package or the files within the installer package can be changed or modified in any way, including (but not limited to): adding files to it, removing files from it, and modifying any files within it, without expressed written permission from the mod's author. This mod cannot be distributed 'in part' in any way. Every part of this mod is the intellectual property of their original creators, and each part is compiled/included in the Update Mod with the permission of the original creators. This is an agreement between the mod's author and the creators of their respective intellectual property; in no way can these parts be separated from the original mod package without written expressed permission from both the original creator and the mod's author. The mod's author reserves the right to disassemble/separate intellectual property from the mod for any reason and at any time. You shall not reverse engineer, derive source code, modify, decompile, disassemble, extract any files (textures, maps, etc), or create derivative works of this Program, in whole or in part. ------------------------------------------------ Star Trek: Voyager™ – Elite Force (tm), ® & © 2001 Paramount Pictures All rights reserved Star Trek: Voyager and related marks are trademarks of Paramount Pictures. This product contains software technology licensed from Id Software, Inc. Id Technology © 1999-2001 Id Software, Inc. All rights reserved. Update Mod v1.3 © 2003 by Grand Nagus. All rights reserved. Activision is a registered trademark of Activision, Inc.© 2001 Activision, Inc. All other trademarks and trade names are the properties of their respective owners.
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