I'm very excited about this new version of my mod. I've finally managed to link Deck 15 with the turbolift so that the button marked "Deck 15" actually goes there now. This opens the way for a lot more modding!
Virtual Voyager Turbolift MOD v2.0 ---------------------------------- By Scooter <email_Scott@Yahoo.com> This is my first attempt at modding. It makes all the decks visible in the turbolift menu, but if you select deck 6, 7, 12, 13, or 14 it won't do anything when you click "Engage". This deck listing is not 100% canon. I researched it thoroughly, but Raven made several mistakes right from the start. The whole point of this mod was to see if I could do it. It's not intended to be super fantastic. I'm releasing it in case anybody out there wants to use it. Now that Deck 15 is linked to the turbolift system, this opens the way for a lot more modding. I was holding back because I wanted to ensure my future mods were compatible with this one. The problem was I was testing on a corrupt copy of EF. If this mod doesn't work for you, your copy is corrupt too. Installation: Put turbolift.pk3 in your baseef folder, just like every other MOD and map. Don't ask me how to install this. The instructions are two lines above this one. I'm tired of answering email from stupid people who can't follow instructions. It won't show up in the mods menu because it works automatically. What's New? (v2.0) Linked Deck 15 into the turbolift system. (v1.4) Added all the buttons to the German menu. My apologies to all the Germans out there. (v1.3) Did the same for decks 13, 14, and 15 as I did for deck 6, 7, and 12. (v1.2) Did the same for deck 12 as I did for 6 and 7 in v1.1 (v1.1) I added two MP3 files for decks 6 and 7 so instead of saying "security access required" it says "deck 6" and "deck 7". Turbolift menu limit is 16 decks. Though that can be changed now that the source code has been released. Known Bugs: Going to deck 15 via the turbolift doesn't fulfil the "Visit Deck 15" objective. I'm not sure why because I did link the objective check to the spawn point. You'll just have to use the transporter. :-(
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