VoyFC2 Collection

The readme pretty much explains it, but I'll try to summarize here. I had a lot of people ask for teal uniforms instead of blue uniforms, bu...

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The readme pretty much explains it, but I'll try to summarize here. I had a lot of people ask for teal uniforms instead of blue uniforms, but CTF team color is blue not teal, so I added a fourth uniform color to all the skins in the pack. Also made some brand-spanking new icons (60 of them), one for each skin. They are less fuzzy than before, and easier on the eyes. And last but not least, added a soundpath to bots that didn't have one so that taunts can be added by a third-party or by me later if I feel like it.

I've included a screenshot of ChaseFC in all four colors for comparison.

BTW: it's not green, it's teal. Any comments regarding that subject will be deleted.

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Readme
Voyager Crew Extras in First Contact Uniforms v2.0
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By Scooter <scooter@eliterp.com> and Laz Rojas <lazfilm@aol.com>

A lot of people asked me why in the first version of this pack I made red, gold, and blue uniforms. Shouldn't it be teal and not blue? Well, yes, but the two CTF teams are called red and blue, not red and teal. After much deliberation, I decided to see what would happen if I tried to add teal uniforms in addition to the three that were already there. Was it possible to have four colors? The Seven of Nine skin has a fourth color (black), so I gave it a shot, and here's the result.

These skins include bot support, team color support, and taunt support.

Installation:
Put voyfc2.pk3 in your baseef folder, just like every other skin and map. If you have the previous version, make sure to overwrite it.

Don't ask me how to install the skins. The instructions are two lines above this one.
I'm tired of answering email from stupid people who can't follow instructions.

What's New (v2.0):
 - a fourth color, teal, has been added to all skins from v1.0
 - each model now has a soundpath associated with it, so that taunts can be added in case you're tired of the "hehehe".
 - brand-spanking new icons (60 of them), one for each skin, with lower JPEG compression so that they aren't as fuzzy.

Special thanks to Laz Rojas for making the holomatch bots crewmen.pk3 and zpak5.pk3 without which these skins wouldn't have been done so fast.

Credits:
Laz Rojas - for the head models, some of the head textures, uniform textures, some of the bot scripts and Tai Celes HM bot
Scooter   - for the rest of the head textures, the rest of the bot scripts, and all of the icons

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Scooter


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Scooter is a founding member of Elite Roleplaying and serves as Canon Inspector on the RPG-X mod team. He does a bit of everything: mapping, modding, skinning, and texturing, as can be seen from th...


Registered 30th June 2002

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